How is this game like/unlike Dominions 3: The Awakening?

There happens to be a large scale turn based fantasy game called Dominions 3: The Awakening.  Admittedly it isn't very well known, but the reviews for it are pretty good.  I haven't played it, but it sounds pretty deep in strategy and difficult to play.  It doesn't have tactical battles in the sense that Elemental seems like it will have, but it does have some level of unit type placement in formations before combat starts.  Of course, the graphics in Dominions is less flashy as well.

Has anyone here played Dominions 3?  Would anyone care to comment on how the two games will compare?

113,427 views 61 replies
Reply #1 Top

I don't think that anyone truly knows how the two games will compare... I would say don't even bother trying.  Dominions 3 is a nice little game that is good for multiplayer because there are so many options.  If I would hazard a guess, I would say that Elemental will be better, simply because Stardock has the financial muscle and the AI talent to make it more effective (in addition to being an exceptional company when it comes to turning out a quality product).  However I really think that you should take both games at their merits.  I don't think that Elemental will compare to really any other game, just like I don't think you can look at Dominions 3 and say "Dominions 3 is like ______."

Reply #2 Top

No idea, since I haven't played Elemental, yet.
But if this is more a question of wheter or not Dominions 3 is worth trying out, I'd say yes. It's a great game.

Edit: And I'm completely with Iwarmonger on this. I'd say that Elemental will be the better overall game, but they don't really compare well to eachother. The main, most important difference, is that Dominions 3 is here now. Elemental is 16-odd months away, at least.

Reply #3 Top

I've never heard of Dominions 3, but it looks interesting to me. I'm not too happy about the $50 price tag two years after it was released, but I'm gonna try out the demo.

Reply #4 Top

I was considering trying this game out. Is there a digital distributer that sells it?

Reply #5 Top

Quoting StoweMobile, reply 4
I was considering trying this game out. Is there a digital distributer that sells it?
Is it even available in a store? I thought that digital distribution was the only way.

Reply #6 Top

No you have to order it online, but you will recieve a physical copy of the game.

There's also a demo on the site : http://www.shrapnelgames.com/Illwinter/DOM3/DOM3_page.html

Reply #7 Top

Dominions 3 kinda sucks, at least if you're into singleplayer, and I hate multiplayer 4x gaming so I couldn't tell you how that is.

There's a big wealth of different civs, all with a large variety of tools at their disposal, but they all go to one end: conquering everyone else. No builder victory conditions in D3. So to make that formula work, you need good combat. D3 doesn't have good combat. Battles between armies play out automatically, in battles where every unit is displayed on a battlefield, and they tear into each other. The actions of all these units including your own are automated by a crappy AI. There's the ability to script your troops to do specific actions in battle, but you can only script specific orders for the first 5 rounds of a combat, which is chickenshit in a large scale battle, then your units kind of flail around doing whatever and a large part of the outcome comes down to luck. It's also a tedious pain in the ass to do this scripting, and it only lets you pick what actions your troops take - not what they target with them. (They will, in fairness, always aim at the right side with attack or healing spells... though if they have areas of effect, you might not even realize that.)

D3 has a very neat, deep system of customizing and creating a pretender (D3's equivalent of Elemental's Avatar, a very strong unit that represents you, only you don't lose if the D3 pretender dies, he just gets suspended in limbo for a long time). You can not only customize what the pretender can do, but also passive bonuses and penalties it grants to your entire empire, and all thdse things draw from the same pool of points which means you have to make a choice - strong pretender, good bonuses to your empire, or some sort of mix? Its equivalent of culture, dominion, is also reasonably well done. Just, these are small consolations when the means by which you actually accomplish stuff and push towards victory in D3 are so flawed and frustrating.

Being an indy game developed by I think one guy in Sweden, D3 of course looks and sounds like shit. This isn't a flaw that I'd notice in an otherwise good game, but it's a nice sharp nail in D3's coffin.

I have to imagine multiplayer suffers based solely on the fact that unlike other multiplayer 4x games, it doesn't completely cut out the AI when players are having at it, due to the way battles work. Here, though, I could be totally off-base since I've never actually played MP D3 and am just theorizing.

Enough of that mini-review, now to compare it to elemental:

-Elemental will let you control your troops during battles. Fully, I believe. That alone is a huge boost. You won't HAVE to, but you'll want to for important fights.

-Elemental will have victory conditions other than "kill everyone", and diplomatic states other than "at war." So if Elemental's combat flops, there will still be ways to progress and win which involve the game's other systems. This can make a great game if the non-violent wins are varied and the mechanics they run off of are fun to use, even if the combat blows - see Civ4.

-Elemental will almost certainly start out with the same kind of dismal AI as D3. It can't be helped; modern turn-based strategy games are bloody complex and making an AI that understands them well right out of the gate with only the feedback of a few beta testers to go off of is pretty much impossible. Unlike D3, though, there is hope that Stardock's constant tinkering that they do with their games will fix it.

-Elemental will be as much of an eyesore as D3 IF the early screenshots of elemental are anything to go by. But they probably aren't, considering how far from release elemental is.

-Elemental will have far less factions than D3. It remains to be seen, though, if Elemental's factions will have less diversity, more diversity, or the same amount as D3's.

I don't think we can compare much else.

Reply #8 Top

-Elemental will almost certainly start out with the same kind of dismal AI as D3. It can't be helped; modern turn-based strategy games are bloody complex and making an AI that understands them well right out of the gate with only the feedback of a few beta testers to go off of is pretty much impossible. Unlike D3, though, there is hope that Stardock's constant tinkering that they do with their games will fix it.

Disagree. The AI in GalCiv2 at release was pretty good (compared to other games). It wasn't as good at it is now, but still. Frogboy is very good at it. Additionally the beta will take 8 months (I would wager that it will be even longer ;) ) with lot's of people in it, so chances are for a good AI at release. (At least I'll be whining about the AI during the whole beta like I did in the Sins beta. :p

-Elemental will be as much of an eyesore as D3 IF the early screenshots of elemental are anything to go by. But they probably aren't, considering how far from release elemental is.

Disagree. I allreay like the art in the few screenshots we have and the closeup of the battle looks very nce.

 

But for the rest of it, I totally agree with you. I didn't like Dominions neither. (Mainly for the battles which were imho horrible and it's UI which was quite awkward to use.)

Reply #9 Top

You can say who you want to attack in dom3. And the battle system force you to think. Yeah, you have to scout and adapt. Initial placement often make the difference between win or lose. The automatic combat seems at first a bad choice, but in fact it's a good one : it speeds up turns and you have to really plan ahead. The combat scripts let you do almost anything you would want to do in a turn based combat. The only drawback is the 5-turns-thing. After it's a "fire on will".But you can easily put your cavalry on the right or left, ask them to hold for 2 turns then charge the rearmost ennemy. You have to think "simultaneous". It's a bit hard in the begining, but when you get acustomed to it it's really a blast.

I agree about the UI. It's so awkward, and you really need the shortcuts to manage your empire when you have more than 10 or 15 areas.

There's the victory points condition, which relies to the dominion spread.

From a design point of view they made a wargame, not a civ game. You have to be the only dominion. So there's really few buildings and no way to an ally victory condition.

About the diversity : the factions really play differently. Ermor is an undead nations that don't "build" units. Some nations are underwater nations. You can add effects to your dominon. In fact you have to kill your ennemies, but there's so many ways to do it that it's not a great loss to not having diplomatic wins.

And dominions 3 get all its flavour on multiplayer.

 

So it's the kind of games you need to try before buy ;)

Reply #10 Top

Quoting Lavitage, reply 7
Dominions 3 kinda sucks, at least if you're into singleplayer, and I hate multiplayer 4x gaming so I couldn't tell you how that is.
... Dominions 3 isn't 4x..
:annoyed:


Quoting Lavitage, reply 7
There's a big wealth of different civs, all with a large variety of tools at their disposal, but they all go to one end: conquering everyone else. No builder victory conditions in D3. So to make that formula work, you need good combat. D3 doesn't have good combat. Battles between armies play out automatically, in battles where every unit is displayed on a battlefield, and they tear into each other. The actions of all these units including your own are automated by a crappy AI. There's the ability to script your troops to do specific actions in battle, but you can only script specific orders for the first 5 rounds of a combat, which is chickenshit in a large scale battle, then your units kind of flail around doing whatever and a large part of the outcome comes down to luck. It's also a tedious pain in the ass to do this scripting, and it only lets you pick what actions your troops take - not what they target with them. (They will, in fairness, always aim at the right side with attack or healing spells... though if they have areas of effect, you might not even realize that.)

Highly subjective. I really enjoy the combat in Dominions 3. Sure, everything looks like it has ripped through some kind of time paradox, with simple sprite-based graphics mixed with the 3D-backgrounds, yet again mixed with hand-painted maps. Saying that it depends on luck wheter you win or loose after 5 rounds of combat (which isn't true, either; some orders do indeed only last for 5 rounds, but it's not like your archers are going to randomly attack things if you've set them to attack the rear).

I have no desire to babysit my generals when they fight, and don't even tend to watch the battles in Dom3, unless I'm in a particulary important battle, or if I've lost a battle for a reason I can't figure out.

Quoting Lavitage, reply 7
D3 has a very neat, deep system of customizing and creating an avatar (which, like in elemental, is a very strong unit that represents you, only you don't lose if the D3 avatar dies, he just gets suspended in limbo for a long time). Its equivalent of culture, dominion, is also reasonably well done. Just, these are small consolations when the means by which you actually accomplish stuff and push towards victory in D3 are so flawed and frustrating.

I don't understand why you consider the means to victory in Dom3 flawed or frustrating. Sure, there aren't many of them; The only way to win is to take all the dominion from your enemy, but it doesn't aspire to do anything else, so I wouldn't consider it flawed or frustrating.

Quoting Lavitage, reply 7
Being an indy game developed by I think one guy in Sweden, D3 of course looks and sounds like shit. This isn't a flaw that I'd notice in an otherwise good game, but it's a nice sharp nail in D3's coffin.
Augh, this is rather a nail in your disinformed coffin. It's actually TWO Swedes. Regardless, you seriously need to get around if you consider Dom3 to "look like shit". While extremely simplistic graphics, they are nothing short of overall beautiful. This is like saying that "everything ever done for the NES looks like shit", just because the graphics are ancient.
Quoting Lavitage, reply 7
I have to imagine multiplayer suffers based solely on the fact that unlike other multiplayer 4x games, it doesn't completely cut out the AI when players are having at it, due to the way battles work.
Augh, it's not a 4x. I shouldn't even have stooped as low as to comment on this, after you said it in the first paragraph. It's what they say about arguing with idiots and being dragged down to their level, and being beaten by experience. The multiplayer in Dom3 is great, and you can't cut away the fundamentals of a game, just because you don't like them. The AI in the battles are always there; It's part of the game - it's also how I (and a lot of others) intend to play Elemental, like classic 4x; without constant interruptions; not a tactical combat simulator. In a single turn in Dom3, you may have 50 or more seperate battles. I'd rather shoot myself in the head than sit through all of them.

Quoting Lavitage, reply 7
Enough of that mini-review, now to compare it to elemental:

-Elemental will let you control your troops during battles. Fully, I believe. That alone is a huge boost. You won't HAVE to, but you'll want to for important fights.

-Elemental will have victory conditions other than "kill everyone", and diplomatic states other than "at war." So if Elemental's combat flops, there will still be ways to progress and win which involve the game's other systems. This can make a great game if the non-violent wins are varied and the mechanics they run off of are fun to use, even if the combat blows - see Civ4.

Funny you should mention that, since I think that the combat in Civ4 (and all the other classic 4x games; the entire Civilization series, Alpha Centauri, Galactic Civilizations, etc) is just fine.

Quoting Lavitage, reply 7
-Elemental will almost certainly start out with the same kind of dismal AI as D3. It can't be helped; modern turn-based strategy games are bloody complex and making an AI that understands them well right out of the gate with only the feedback of a few beta testers to go off of is pretty much impossible. Unlike D3, though, there is hope that Stardock's constant tinkering that they do with their games will fix it.
I'm just going to let of a solemn facepalm at this.

*facepalm*

Quoting Lavitage, reply 7
-Elemental will be as much of an eyesore as D3 IF the early screenshots of elemental are anything to go by. But they probably aren't, considering how far from release elemental is.

You didn't have an educated opinion on Dom3, so why would I expect one on Elemental, just because you're on the Elemental boards? My bad. - The graphics in Elemental are far from done. The current imagery, for example, is lacking any and all shadows. That being said, the art direction stays, and it's nothing short of gorgeous. But if you want to, I can mount a stroboscope on your desk and give you a cam to drool into while you're shouting for "MOAR LENS FLAER!!1!".

Quoting Lavitage, reply 7
-Elemental will have far less factions than D3. It remains to be seen, though, if Elemental's factions will have less diversity, more diversity, or the same amount as D3's.

I don't think we can compare much else.
ÄNTLIGEN!
\o/

Reply #11 Top

Yeah, the undead mechanism was fun. Having thousands of undead spawn after large battles is a nice idea. }:)

 

What I mainly didn't like about the battles was the controll over spellcaster. If you left them with too many magic gems they would waste them on the wrong spells, used on unimportant troops and didn't cast them on the right time. Or didn't use them while you wanted. All in all it was a mess.

Though hero customisation with items was much fun, especially the stone thingy you could implant in the eyes which, though blinding your hero (hey, you put a stone in his eyes, auch) gave a nice bonus.

 

As for multiplayer, can't say much about that because I'm not a multiplayer gamer. <_<

Reply #12 Top

I stand corrected on the "no telling your guys who to attack" bit. You can order them to attack certain classes of units (infantry, archery, cavalry) or enemies at a certain distance (closest, rearmost). Still, grunts can only be given a single order. They're locked into their targeting for the whole battle, unless they were ordered to attack a specific unit class and that class gets completely wiped out. It's only the leaders of your armies that get 5 scripts.

And of course, you have to guess whether or not you are giving the right orders, it's entirely possible for your orders to backfire on you because the enemy had a different formation or tactics than you expected. Like, if you know you're facing mages so you anticipate them standing behind theiir rest of their army, and you give "fire on rearmost" orders, then the mages push forward and have archers at their back, you're screwed. I like being able to react to that kind of twist instead of leaving my troops who should presumably be able to adjust to it get dumbly slaughtered, and elemental will let me, it looks like.

Reply #13 Top

They waste on wrong spells because you gave wrong stones. Morevoer the last patch (3.20) enhanced that a lot. If you want to have a better grasp on your heroes you need to specialize them, so they don't use spells badly. It needs time to get how to do it efficiently.

Reply #14 Top

Quoting vieuxchat, reply 9
[...]

From a design point of view they made a wargame, not a civ game. You have to be the only dominion. So there's really few buildings and no way to an ally victory condition.
I completely agree. It's got far more in common with games like Europa Universalis and Hearts of Iron, than with Civilization, GalCiv or even (from what I gather) MoM.

Quoting vieuxchat, reply 9
About the diversity : the factions really play differently. Ermor is an undead nations that don't "build" units. Some nations are underwater nations. You can add effects to your dominon. In fact you have to kill your ennemies, but there's so many ways to do it that it's not a great loss to not having diplomatic wins.
[...]
Yeah, oh my god.. I absolutely hate Ermor due to their extremely unique mechanics. Late Age Ermor may be unanimously overpowered, but I think they're a bitch to manage. The sheer number of undeads becomes a chore to control. For better or worse.
:D

Quoting Vandenburg, reply 11
What I mainly didn't like about the battles was the controll over spellcaster. If you left them with too many magic gems they would waste them on the wrong spells, used on unimportant troops and didn't cast them on the right time. Or didn't use them while you wanted. All in all it was a mess.
[...]
Why didn't you stack what spells you want them to cast, beforehand? That way, they only use the spells you want them to use, and that keeps them from using gems. Also, there's not that many in-combat spells that require the use of gems.

Quoting Vandenburg, reply 11
As for multiplayer, can't say much about that because I'm not a multiplayer gamer.
Nor am I. Multiplayer requires friends.
:pout:

Reply #15 Top

Quoting Lavitage, reply 12
I stand corrected on the "no telling your guys who to attack" bit. You can order them to attack certain classes of units (infantry, archery, cavalry) or enemies at a certain distance (closest, rearmost). Still, grunts can only be given a single order. They're locked into their targeting for the whole battle, unless they were ordered to attack a specific unit class and that class gets completely wiped out. It's only the leaders of your armies that get 5 scripts.

And of course, you have to guess whether or not you are giving the right orders, it's entirely possible for your orders to backfire on you because the enemy had a different formation or tactics than you expected. Like, if you know you're facing mages so you anticipate them standing behind theiir rest of their army, and you give "fire on rearmost" orders, then the mages push forward and have archers at their back, you're screwed. I like being able to react to that kind of twist instead of leaving my troops who should presumably be able to adjust to it get dumbly slaughtered, and elemental will let me, it looks like.

That's why you really need to scout. Moreover you can avoid the nasty things like a heros charging under YOUR arrows with proper placement. There will still be some situation where one will get backfired. But it's often, really often, beacause of a tactic mistake in the orders or placement. And i must agree with you that I made lots of mistakes due to the awkward UI.

Reply #16 Top

Quoting Lavitage, reply 12
[...]

And of course, you have to guess whether or not you are giving the right orders, it's entirely possible for your orders to backfire on you because the enemy had a different formation or tactics than you expected. Like, if you know you're facing mages so you anticipate them standing behind theiir rest of their army, and you give "fire on rearmost" orders, then the mages push forward and have archers at their back, you're screwed. I like being able to react to that kind of twist instead of leaving my troops who should presumably be able to adjust to it get dumbly slaughtered, and elemental will let me, it looks like.
It's all about learning the game. I could be mean and say "Learn2Play", because that's all it's about. The fact that you can't take direct control in battle (thank god, again) is a fundamental part of the game, and learning to attack (or defend!) properly is part of the learning curve.

And the learning curve IS steep. Mentally challenged, inferiors and the lobotomized need not apply.
:D


All of this being said, I'll concede one important point; The UI is absolute shit. You learn to work around it after a while, but for the most part, it's just so counter-intuative you want to stab it with nasty objects and broken glass. There's so many times I've accidently misclicked something, and had to work through a long series of events to get it the same again.

Edit: Also, one important point in favour of Dom3 - in what other game in recent memory have you been able to sacrifice virgins to appease your (un)godly ego and forcibly subjugate locals in an effort to spread your divine dominion?

Reply #17 Top

.

Quoting Luckmann, reply 10

Dominions 3 isn't 4x..

It has exploration, expansion, exploting and extermination. Not that your stupid semantical quibble has anything to do with anything.

Quoting Luckmann, reply 10

This is like saying that "everything ever done for the NES looks like shit", just because the graphics are ancient.

They kind of do. But like I said, I can ignore this if a game has other things going ofr it that make it fun to play, which lots of NES games do.

Quoting Luckmann, reply 10

The multiplayer in Dom3 is great, and you can't cut away the fundamentals of a game, just because you don't like them.

For my own purposes: Sure I can. For the purposes of informing the guy who made this topic: I did note that I've never played MP D3, and that my post was about why SP D3 sucks and why elemental will likely be better.

Quoting Luckmann, reply 10

The AI in the battles are always there; It's part of the game - it's also how I (and a lot of others) intend to play Elemental, like classic 4x; without constant interruptions; not a tactical combat simulator. In a single turn in Dom3, you may have 50 or more seperate battles. I'd rather shoot myself in the head than sit through all of them.

And a lot of people don't want to play that way, so it's worth noting exactly what effects D3's decision to go with automated battles has to anyone who cares - and I assume the topic creator does, because he brought it up.

I too would rather swallow some .45 caliber medicine than micromanage every single battle in D3. But I'd like the OPTION of choosing to micromanage or auto-resolve. That way, I could use my hand on the battles that need it, and let the AI handle the boring squash battles that are a foregone conlusion, and the tiny scale battles whose outcome doesn't matter. For not having this option, D3 is a worse game, just as it would suffer for forcing you to micro every battle.

Quoting Luckmann, reply 10

You didn't have an educated opinion on Dom3, so why would I expect one on Elemental, just because you're on the Elemental boards? My bad. - The graphics in Elemental are far from done. The current imagery, for example, is lacking any and all shadows. That being said, the art direction stays, and it's nothing short of gorgeous. But if you want to, I can mount a stroboscope on your desk and give you a cam to drool into while you're shouting for "MOAR LENS FLAER!!1!".

Quoting Luckmann, reply 10

hur dur i can only read the first sentence in posts

 

Reply #18 Top

Quoting Lavitage, reply 17

It has exploration, expansion, exploting and extermination. Not that your stupid semantical quibble has anything to do with anything.
Exploration, expansion, exploition or extermination has nothing to do with 4x. When you say 4x, you give certain expectations. This is the same reason we don't call HoI or EU 4x TBS. 4x TBS is it's own genre - the only thing Dom3 has in common is the fact that it's turn-based and set in a fantasy setting.

Quoting Lavitage, reply 17
They kind of do. But like I said, I can ignore this if a game has other things going ofr it that make it fun to play, which lots of NES games do.
My point was that beauty has nothing to do with the latest lens flare, but I suppose it escaped you.

Quoting Lavitage, reply 17
For my own purposes: Sure I can. For the purposes of informing the guy who made this topic: I did note that I've never played MP D3, and that my post was about why SP D3 sucks and why elemental will likely be better.

Quoting Lavitage, reply 17
And a lot of people don't want to play that way, so it's worth noting exactly what effects D3's decision to go with automated battles has to anyone who cares - and I assume the topic creator does, because he brought it up.
Yes, but you did more than bring a comparison to the table. You brought forth a complaint. It's as if I'd be complaining about the lack of Deus Ex-like RPG aspects in Counter-Strike, and then argue my point based on that they both are FPS.

Quoting Lavitage, reply 17
I too would rather swallow some .45 caliber medicine than micromanage every single battle in D3. But I'd like the OPTION of choosing to micromanage or auto-resolve. That way, I could use my hand on the battles that need it, and let the AI handle the boring squash battles that are a foregone conlusion, and the tiny scale battles whose outcome doesn't matter. For not having this option, D3 is a worse game, just as it would suffer for forcing you to micro every battle.
The problem is that you wanted cinnamon cake, and then for some reason went out and bought a blueberry muffin. It's somewhat like complaining about Red Alert 3 lacking the option to auto-resolve, or Neverwinter Nights 2 lacking the built-in option to start at level 30. It's a fundamental part of gameplay, and an option to pick and choose would result in something wholly different than what Dominions 3 is.

Quoting Lavitage, reply 17
Quoting Luckmann, reply 10
hur dur i can only read the first sentence in posts
/golfclap; if you're going to insult someone, at least opt for an insult that isn't nonsensical, plebe.

Reply #19 Top

Quoting Luckmann, reply 18
Exploration, expansion, exploition or extermination has nothing to do with 4x.

...that's what 4x STANDS for. Google 4x game and you'll see tons of confirmations.

Quoting Luckmann, reply 18

The problem is that you wanted cinnamon cake, and then for some reason went out and bought a blueberry muffin. It's somewhat like complaining about Red Alert 3 lacking the option to auto-resolve, or Neverwinter Nights 2 lacking the built-in option to start at level 30. It's a fundamental part of gameplay, and an option to pick and choose would result in something wholly different than what Dominions 3 is.

And I'm saying it would be a GOOD difference.

Arguments like "that's how the game is", "that's how the game was meant to be played", and so forth are useless statements of the obvious that don't actually say anything. Game designers are fallible, they can make mistakes, and I'm trying to point out what mistakes D3's designers made. D3 is what it is and controllable tactical combat would make it quite a different game, that's obvious. You have yet to point out, though, why a game's state is some sacred thing that I shouldn't have the gall to bash.

You are, of course, free to argue why D3 in particular is made better by AI-controlled battles, but simply pointing out that it's a fundamental part of the game's design doesn't get you anywhere. You know, I know, everyone reading this goddamn topic knows. So what?

And while I haven't played RA3, all RTS games I have played have the option to auto-resolve individual battles. You do what you do in D3: Move your troops to where there are enemy troops then take your hands off and watch the AI have the two sides wail on each other.

Quoting Luckmann, reply 18
/golfclap; if you're going to insult someone, at least opt for an insult that makes sense, plebe.

You mean it didn't make sense to you? I actually have to spell it out for you?

Ugh, christ.

Okay. I acknowledged that the Elemental screenshots we currently have probably are a bad indication of what the final game will look like, yet you responded to my post as though I didn't. Like you didn't read that part and only saw the part where I called the current screenies ugly, and felt that you needed to explain to me that Elemental's graphics will probably change in a year.

Reply #20 Top

Quoting Lavitage, reply 19

...that's what 4x STANDS for. Google 4x game and you'll see tons of confirmations.
Way to go with the whole "reading the first sentance"-thing. Let me repeat: When you say 4x, you give certain expectations. This is the same reason we don't call HoI or EU 4x TBS. 4x TBS is it's own genre - the only thing Dom3 has in common (in this case) is the fact that it's turn-based and set in a fantasy setting.

Quoting Lavitage, reply 19
And I'm saying it would be a GOOD difference.

Arguments like "that's how the game is", "that's how the game was meant to be played", and so forth are useless statements of the obvious that don't actually say anything. Game designers are fallible, they can make mistakes, and I'm trying to point out what mistakes D3's designers made. D3 is what it is and controllable tactical combat would make it quite a different game, that's obvious. You have yet to point out, though, why a game's state is some sacred thing that I shouldn't have the gall to bash.
I'm haven't said that a game's state is somehow sacred, but your arguments are flawed from the onset, since you can't alter fundamental game principles without changing the game completely from what it is, into something entirely different. You're basicly arguing that Dominions 3 would be better, if it wasn't Dominions 3. To use the previous example, it's like arguing that Counter-Strike would be better if weapons were optional, and that you want a win condition based on having a peace conferance.

Quoting Lavitage, reply 19
You are, of course, free to argue why D3 in particular is made better by AI-controlled battles, but simply pointing out that it's a fundamental part of the game's design doesn't get you anywhere. You know, I know, everyone reading this goddamn topic knows. So what?
I'm not saying it's made better by it. I'm saying it's a defining characteristic and that your premise for bashing it is fundamentally flawed. Cinnamon cake, and so on.

Quoting Lavitage, reply 19
Nonsensical in context


Quoting Lavitage, reply 19
You mean it didn't make sense to you? I actually have to spell it out for you?

Ugh, christ.

Okay. I acknowledged that the Elemental screenshots we currently have probably are a bad indication of what the final game will look like, yet you responded to my post as though I didn't. Like you didn't read that part and only saw the part where I called the current screenies ugly, and felt that you needed to explain to me that Elemental's graphics will probably change in a year.
Bait. Let me spell this out for you:

"Elemental will be as much of an eyesore as D3 IF the early screenshots of elemental are anything to go by".
Here, you suggest that the current graphics are generally inferior to.. well.. the world.

"D3 of course looks and sounds like shit."
"But they probably aren't, considering how far from release elemental is".
And here, I'm going to use colors, since colors tend to help those with learning disabilities:

"You didn't have an educated opinion on Dom3, so why would I expect one on Elemental, just because you're on the Elemental boards? My bad. (This little divider is blue ->) - The graphics in Elemental are far from done. The current imagery, for example, is lacking any and all shadows. That being said, the art direction stays, and it's nothing short of gorgeous. But if you want to, I can mount a stroboscope on your desk and give you a cam to drool into while you're shouting for "MOAR LENS FLAER!!1!"."

In case you missed it, red is the color where I criticise your undereducation of the game(s), in green I affirm what you already guessed, the blue is a sharp divide between the two, and in orange I then relate to your previously mentioned overemphasis on raw graphics (Lens Flare).

Reply #21 Top

You're basicly arguing that Dominions 3 would be better, if it wasn't Dominions 3.

Yes, that's exactly what I'm trying to tell the topic creator. That, and "Elemental won't be dominions 3. Instead, it'll be good."

I'm not trying to convince you that SP D3 is bad. I'm trying to convince someone who has never played D3 that SP D3 is bad. And I'm doing that by pointing out the serious problems I have with a fundamental design cornerstone that makes D3, D3.

Reply #22 Top

Quoting Lavitage, reply 21

You're basicly arguing that Dominions 3 would be better, if it wasn't Dominions 3.
Yes, that's exactly what I'm trying to tell the topic creator. That, and "Elemental won't be dominions 3. Instead, it'll be good."

I'm not trying to convince you that SP D3 is bad. I'm trying to convince someone who has never played D3 that SP D3 is bad. And I'm doing that by pointing out the serious problems I have with a fundamental design cornerstone that makes D3, D3.
Ah, finally! Some blatant honesty without a flawed premise or argument to hide behind!
Very well, carry on.

O:)

Reply #23 Top

Let's start with the fact that Dom3 has dedicated servers, supports Windows, Linux AND MacOS, ... something that Elemental clearly won't.

 

The graphics aren't as good as latest titles, but on the other hand it comes without any DRM and takes up about 400 megs on my hard drive instead of 20 gigs like Sacred2 for example. Saying 'it will be like Dom3 only good' isn't a comparison in any way. You can't honestly try to compare the two games, of which one isn't even in Beta yet...

 

To anyone looking for a good TBS fantasy game, I can wholly recommend Dom3. The genre isn't overflowing with alternatives, and the game really is good. The devs are constantly working on it, bringing new nations and content and interacting with the community much like Stardock.

Reply #24 Top

I dunno, I think a lot of the artwork in Dominions 3 is pretty bad. The generated battlefields are pretty sparse, and the units vary from ugly (shambler) to iconically pretty (sea serpent). The sounds are terrible. I cringe any time one of my mages summons a skeleton, which is far too frequently, because the noise sounds like someone blowing a raspberry.

There are lots of cool options to draw you in for a while, but somehow it just doesn't come together for me, and I never finish a game of it. It certainly suffers from the steamroller effect: you maybe get a couple of big interesting battles, and after that everything else is just cleaning up.

The game is both very clever and brave and packed full of interesting ideas, amd at the same time plagued by issues that will kill it's attraction for anyone but a war gaming masochist (you know who you are hex-map lovers). Good AI programming, a Desktop X based user interface, and some serious thought regarding balance issues should mean that Stardock avoid replicating it's flaws.

Reply #25 Top

The sounds are terrible, yes. But music ... O_o that's the first thing that pushed me to buy it. It's just beautiful...