Staring out

Given what I read from the Lore section I think it would be really cool, if all you started with was your character. Then you need to journey and look for a scattered human settlement and see if you can covert them to your cause.(Some may want a ruler others may not) I really dont think you should start with a small settlement immidetly. Its best in my opinion if you have to find one, as you cant make something like that from nothing.

Also it allows you to TRUELY build your empire from scratch and that is a satisfying thing to see yourself lay the foundations of your empire and then watch it thrive and grow under your rule.

Your thoughts?

7,066 views 11 replies
Reply #1 Top

It -was- mentioned somewhere that from the start, you'll be absolutely dependant on your Channeler. All land is devestated, and even to build your first settlement, you'll have to cleanse/imbue that piece of land. I'm not sure wheter or not you start with any settlers or such, though.

I'm not sure I like the prospect of having to find a settlement, because depending on your luck, it could take many turns before you actually get to start to play the actual game. This could be a deciding factor in some cases, if the game remotely adheres to classic 4x gaming. If some find their settlement or settlers very early on, it could in the worst case scenario end up as a deciding factor in who takes the lead. I don't mind wild cards, but this one is one I could see as potentially frustrating, wheter the problem is real or just percieved.

Reply #2 Top

Oh this is a turn based game, not a real time strategy game? Well I suppose you can always make it to have one semi near...

I still think it would be cool, but I dont really like the idea of a city rising up out of land due to a spell you cast.

Reply #3 Top

I still think it would be cool, but I dont really like the idea of a city rising up out of land due to a spell you cast.

I don't think the city just rises out of the ground because of a spell, I think the settlers still build it like in Civilization, but you have to imbue the land with power to make it "habitable" again after the cataclysm. At least this is what I have mustered from it all. I actually agree with you both, thinking that your idea is a neat one, Polistes but considering it is turn based and not an RTS I would have to say that it would get pretty frustrating to not have a city after like 3 turns even.

Reply #4 Top

I kinda like how Civ did it where you could build your settlement in turn 1 or you could get to a better spot and start in a later turn, but you did it on your own terms.  I would not like it if I didn't have control of when I could start my settlement as this can be frustrating and lead to a little balance issues if playing a multiplayer game.

Reply #5 Top

Thats not to say that powerful magic couldn't make a city rise out of the ground. If not a city then a tower or fort.

 

Reply #6 Top

Quoting RisingLegend, reply 3

I don't think the city just rises out of the ground because of a spell, I think the settlers still build it like in Civilization, but you have to imbue the land with power to make it "habitable" again after the cataclysm. At least this is what I have mustered from it all. I actually agree with you both, thinking that your idea is a neat one, Polistes but considering it is turn based and not an RTS I would have to say that it would get pretty frustrating to not have a city after like 3 turns even.
That's exactly how I've understood it aswell. You don't make cities rise up from the ground, but you're just acting as the FEMA, playing clean-up crew after the devestating catastrophe.

That's not to say that it wouldn't be awesome to raise structures or entire cities later in the game, like Tamren said. Of course, a city would still need peasantry and serfs to occupy it, though.

Reply #7 Top

I would hope, given the RPG element, that even if it did take several turns for your Channeler to found a city, he/she would have had the time to actually develop certain skills/abilities (ie encountering PvE, picking up resources,etc) that the immediate city builder wouldn't and that these skills/abilities/items could be translated in benefits somewhere else. Thus providing yet another strategic choice for the player to make and avoiding a possible disadvantage (as it most certainly was on the higher levels of Civ).

ps and yes, it would be seriously cool to watch your channeler raise something like superman's Fortress of Solitude from bones of the earth (and then watch my channeler raze it!!)    :ninja:

Reply #8 Top

What if you start out with your channeler and a small group of settlers? If you only start with your channeler then you have to find an already-populated area to found a city, but if you start out with a small group of followers it gives you the freedom to choose where and when to establish your first settlement.

Reply #9 Top

Given that you are alive at the start the game you have been born to parents to live in one of the few scattered pockets of liveable space remaining in the world. This means that you start with a tribe. But it IS possible that you could get kicked out and have to find another. Being a channeler you can keep the ground you walk on liveable so only and any followers would be able to travel to another liveable pocket.


While it would be incredibly difficult, it IS a kickass way to start the game. Wandering alone in the desert wasteland with only your magic to sustain you. Looking for a tribe to begin all over again.

Reply #10 Top

Starting with a small group of settlers and a rough idea of the surrounding territory seems like generally the best idea.  The only problem I have with that is that I tend to spend too much time exploring to find the BEST place for my first city.   But maybe thats just me.

Reply #11 Top

It was my impression that cities could only be founded on certain "fertile" tiles (of which there would be some, but not many, naturally existing), however that doesn't mean that other terrain is not useful or cannot be worked.  My impression is that the ground within your territory gradually grows based on your alignment and magical focus, however you may imbue certain tiles (specifically) to be "fertile" in order to found cities.