What is it to be good at a strategy game ?
Hi all,
A stratgegy game is a game where players have to think. But it seems to me that "thinking" can mean two different things :
1) Know and apply general rules of the form "if XYZ is the case, than the best move is A", for instance : "if your opponent has unit X, use unit Y" ; "if you want to maximise production, have N economic planets and M production planets" ; "in the beginning of the game, unit speed is more important than culture" ; etc.
Thus, to be good at the game means to figure out these rules and to apply them when suited. This is the kind of advice one finds on strategy guides and forums.
2) Actually calculate a concrete series of moves : "if I do A, he will do B, then I will do C, etc., so A is/is not the best move".
It seems to me than strategy video games usually call for the first type of thinking, whereas at chess, for instance, the second one matters most. Usually, when developpers want to make a game complicated, they add a lot of parameters, which make the formulation of adequate general rules harder ; but it seems to me that calculation is the real challenge and allows for the game to remain interesting in the long run, because concrete situations change, whereas general rules, however complicated, remain the same.
So I hope for Elemental to call for as much concrete calculation as possible, and not only in tactical battles.
But maybe what I just said makes no sense and/or cannot be implemented in a video game.