Gamespot Interview with Brad on Elemental!
http://www.gamespot.com/pc/strategy/elementalwarofmagic/news.html?sid=6200926&om_act=convert&om_clk=picks&tag=picks%3Btitle%3B1&page=1Click on the external link for a very informative read ![]()
Click on the external link for a very informative read ![]()
Beat me to it! Karma ![]()
On a side note, I really like the artistic style of the trailer.
Nooo, wrong inspiration from the Total War games.
Interesting.
Nooo, why do you hate me Brad, why!?!
What did those poor valkyries ever do to you?
But I still
you for that.
PS. Very informative interview.
PPS. QQing is fun. ![]()
The trailer is just ... wow .. O_O
About the interview I have a question :
First they said you can imbue power to you rheroes.
Second they say you earn a fraction of the experience earned by your heroes.
SO ... won't be the "I split my power between lots of heroes" be the alph an domega of strategy? Because you'll become immensely powerfull really quickly.
For instance you have 4 heroes, then you earn 4 times as much xp than a sovereign with only one heroe (and even if your sovereign is weaker)
In the long run, perhaps. In the short run I'll kill your sovereign easily with my more powerful one.
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So on a large map it may be a good idea while on a small map it could mean death. It all depends though on how much essence you would lose permanently. Is it just a one time cost, or is it a percentage so that you'll miss it even after some level ups?
Yes that would let some kind of tight window to attack me. But in the medium and long run it can be really really powerful. But hopefully it can be balanced with how many xp you get from your heroes or the cost on enligntening your heroes ![]()
I actually like that. It's bothered me in games like HOMM/King's Bounty (I haven't played the original MoM, gasp!) that you basically just get random creatures in your army like it's no big deal. My army in King's Bounty can easily kill dragons by the 10s in a single combat turn.
I think it'll be much more interesting if the magical creatures are actually, you know, magical - that is, rare but actually powerful! ![]()
You don't even have to do that. Just kill his heroes with your sovereign. You get experience for killing them and he has spent magical essence on heroes who are now dead.
Of course. If you stick your head out to kill enemy heroes you might just lose it. Should be fun.
I'll just miss my winged steeds. ![]()
But yeah, it's an interesting turning away from the usual fantasy settings which are a mix of random creatures from every mythology known to mankind. I just wonder if it will be possible for modders to add flying creatures if StarDock doesn't deliver any with the game and could thus make the creation of them very hard or not satisfactorly possible.
It sounds somewhat novel, which is a suprising feat to do in the tired clichés of fantasy settings. ![]()
Edit:
Words from the trailer, make with them what you want:
...ern mountains
Temple of Ithilwayn
Darkwood
Tomb of the Forgotten King
The Eversa....
...encient's Fortress
Emperor's Palace
Troops were sent to defend...
...without a writ of passage...
Phoenix Arrows
Risen Soldiers
Oxyx Armor
Primal Bear
Archers
Ebbenwolf
Guardian Wolf
Iron Golem
Plains Dragon
Dragon Spear
Death Widow
Btw. I like the music of the railer, sounds good. Better then the usual pseudo epic orchestral music.
PS. Using the same screenshots which were allready shown for the trailer is cheating. ![]()
I just LOVE that idea. To actually go and negociate with a dragon is incredible!
I wonder who is more powerful at the start of a game. Dragon or the channeler?
@Vandenburg - plus one karma for taking the time to write down the words from the trailer. I thought about doing it myself looking for Easter eggs and other such things but I did not have the time.
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I love the music on that trailer . . . it's a little eerie, a little haunting, very fresh, and perfectly fitting for a fantasy game ![]()
Didn't Brad mention sticking knights on gryphons in the unit design mechanics in some thread? ![]()
So you're saying we'll have to wait 8 months for another trailer?
Barricade the doors, an angry mob will be there shortly.
At least give us more screenies! ![]()
Great trailer and interview. This game is looking awesome.
Trailer? I missed the trailer?
Edit:
Meh, I wants more!
I'll have to check the trailer when I get home.
Ok, I think I need to pony up and pre-order. That way if I get laid off next year it's already paid for and I've got something to play while collecting unemployment. ![]()
A great plan, but you don't actually pay until you get the beta key. So if possible, try to time getting fired so that you do get it first ![]()
Getting a magical creature in your army is a rare but big deal.
I really like that concept. As Annatar mentioned earlier, it was pretty lame in HOMM when you sent a dragon out to fight and it died you could be like 'Aw shoot. Well, lemmie just go raise another ten. That'll teach 'em.' It should be a huge deal to get a dragon or 'Guardian Wolf' to join up with your forces. That way you could create hypothetical situations like:
"Alright, let's go tear up this Channeler's army and... oh #$%# he's got Norgoth the Green Dragon, Terror of the East!"
I also like the focus on men and 'fallen' (whatever those are
) over the traditional 'high fantasy'-esque races. Gives Stardock a lot more flexibility in designing a story without having to worry about 'What? Elves are evil? That unpossible!' and other preconceptions. And for those who it bothers, you can create and share your own races which'll be a huge draw to the game.
99% humans. Hmm, we've heard there will be hundreds of units in battle at the same time, but still, 1% fantasy seems just a little bit too harsh and restrictive. I like the idea to focus the game on humans, but I really hope that the game will still revolve around magic and monsters and not only around who has the highest skill in forging swords.
It does seem a bit silly that in a magical world you wouldn't have more magical troops. Then again, if the world is just now beginning to be re-populated it makes sense only a few non-human, magical races would have survived. And those that did would be tough!
I'm OK with the concept of only a few magical units, but having an option to increase or decrease the likelihood of there being recruitable non-human units would be sweet. Something like the following when you create a new game-
Magic abundance:
This would allow you to play more tactical, unit-based games versus a high magic, uber-fantasy world. I think that would be pretty easy to implement and add a lot of variety to game play.
I kinda like the concept of it being 99% humans. I'm hoping the big part of the monsters/fantasy units is in your interactions with the environment. Maybe I've just played too many games where the makeup of your army is mostly fantasy creatures and a change from that will be refreshing.
Although I think in the end, everyone's going to win, as it seems the game will be customizable enough to make the game however you want it (I hope).
The interview says that investing some of your essence into making a tile suitable for a city results in a permanent loss in your total essence. Perhaps investing your essence in a hero results in a similar loss. You may get more more XP, but there may be some other aspect of you that's been permanently diminished by doing so.
I like it. It's a nice change from the usual game in the genre where armies resemble zoos more than actual armies. ![]()
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