jujumbura

Military Starbases

Military Starbases

These are one of the coolest-sounding things in the game, but I haven't really found a use for them yet.  I've tried making them, but I can't say that I've noticed the effects.  It may be that I just didn't have enough modules or didn't understand how they really work.  So here are some questions in that regard:

 

Ship Assist Modules - What I'm assuming here, is that if I enter combat with another ship/fleet while my ship/fleet is inside the visual radius of a Military Starbase, I will get bonuses in combat.  For the weapon modules, I assume that each ship now attacks with +whatever in the damage type of the module I upgraded.  So with Sniper Turrets, each ship with a beam attack of 3 would now also attack with a mass driver of 1.  For the defense modules, I assume that each ship now gains +whatever in the defense type of the module.  Is this incorrect?  If this is wrong, how does it really work?

- Do Military Starbases have any effect on invading or defending planets inside the radius?  Are these modules further up that I just haven't researched yet?

- Are there any Military Starbase modules that will help my ships repair faster?

- Will Military Starbases give me any options to defend ships inside their radius that don't normally carry weapons ( such as freighters, construction ships, etc. )?

- Does a Military Starbase provide any benefit at all to ships inside its radius before you have any modules on it?

- Does the radius of a Military Starbase anger AI opponents if it falls in their Influence region, or do they only care if the base itself is inside their Influence region?

 

Thanks for all the help!

88,360 views 32 replies
Reply #26 Top

One thing i always get confused about with starbases is the following, if i have starbases around planets and i have ships parked on planets, say my planet is under attacked; my ships would scramble to defend it, but i want my starbase to join in too.  Soooo are there techs i have to reseach to do that, like make my fleet and starbases to be in synch in defending

Reply #27 Top

Correct on ship assist modules, however you do need at least one point of attack to receive attack bonuses and one point of defense to receive defense bonuses but the attack/defense can be in *any* category and the ship will receive *all* categories of assist.

No on ship repair.

No support given to ships with no attack/defense. Also any ship with attack but no defense will only receive attack assist and ships with defense but no attack will receive only defense assist.

No support without specific "ship assist" modules installed.

AFAIK the AI doesn't care about the military starbase's "Area of Influence (AOI)" only about starbases placed near it's planets.

Ships in orbit on planets within a military starbase's AOI do receive the ship assist bonus if the planet is attacked but there is no way that the starbase itself joins in the planets defense.

Also you need to be careful about the distinction between "ship assist" modules that give a bonus to your ships that are within the military SB's AOI versus modules that give the starbase itself attack and/or defense capability. The former can only be placed on military starbases whereas the later can be placed on *any* starbase.

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Reply #28 Top

Quoting MottiKhan, reply 5

Quoting Jonnan001, reply 4Get one stabase into enemy territory, and Ship assist is a great cheap asset against an approximately equivalent or mildly more powerful adversary, particularly at low levels where three points of assist is doubling or quadrupling your firepower - small constructors with 1 point lasers can quite suddenly hold their own quite well against heavy fighters.

I suppose I should find out at some point how those systems 'stack'  - if you have two starbases with shipp assist within each other's range, do they assist one another? More horridly, if you have overlapping 'speed assist', do both of them help the ships involved?

"Okay, here's the plan - we're going to put you in this slingshot . . . you're going to start slowing down around proxima . . . "

"I *hate* this plan . . ."

Jonnan
There appear to be two distinct questions here.

1.  No, Starbases don't assist each other.  The ship assists do stack where the overlap occurs, but starbases aren't classified as ships.  That being said, any ship inside the overlapping area of influence will receive the assist from all starbases involved.

2.  Yes, the ship in the overlapping area will get speed assists from all starbases involved.  That's what makes it such a nice reusable tool.  It's pretty much a one way trip though.  Once flung out into the dark, the ships will lose their extra abilities.

 

hmm gives me an idea for a line of mil bases kinda highway of death

Reply #29 Top

First time I've seen Mumble in ages!!!!!!

Last time was on my All Econ post.

I just wanted to comment on that.

And I forgot to give him that +1 Karma for his help on my post.

So here it is Mumble.

Reply #30 Top

Hello

If there is no repair module then why is in the starbase deatils.

I try to put 24 starbases in the middle of a immence map so I go anywhere fast.

Saint Mina of Ophelia VII of Order of the Bloody Rose of Orders Militant of Adepta Sororitas

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     “We are at war with forces too terrible to comprehend. We cannot afford mercy for any of its victims too weak to take the correct course. Mercy destroys us; it weakens us and saps our resolve. Put aside all such thought. They are not worthy of Inquisitors in the service of Our Emperor GmOOnii. Praise his name for in our resolve we only reflect his purpose of will.”

Inquisitor Draco,

Castigations on the Last Days

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Reply #31 Top

Other advantage of military starbases at lower difficulties is that they draw AI ships like crazy, so you can fortify one well and use is as a sort of choke point

Reply #32 Top

With the combat tie rule does it take into account bonuses like from starbases or is just based off of the ship?