Special Materials to make enhanced unit "pieces"
The dev journal on economics and unit building sounds wonderful.
This may already be in the design, just want to make sure:
- have uncommon map locations that yield special materials; say metal from the crater of a massive magical explosion in ancient times, or wood growing in an enchanted forest.
- the special materials can be turned into mildly-buffed equipment, like armor with 10-20% resistance against fire damage, or bows that shoot 10-20% further
Nothing that would rival enchanted items, just strategic materials used to outfit medium-to-large armies with improved stuff.
I like the idea because it would add more flavor to the map, strategic importance to the location, etc. Would require balance tuning in that the special materials should probably be guarded by relatively nasty NPCs, the bonuses shouldn't be too big, etc.
Thoughts?
Thanks,
Keith