Elemental's Subsystem Concepts
What would you like to see included?
After reading another thread about the econ system I started to think about all the systems that would be needed for the game. Consequently of the top of my head, for me I think complementing variants of the following subsystems should developed for the game.
- Alpha Centari's faction system
- Crusader Kings heir/lineage system
- Total War's Vices & Virtues & Traits system
- Silent Hunter3's avatar & crew progression system
- Capitalism2's production system
- GalCiv2's tech system
- SimCity4's urban development system
- MoMs magic system
- Oblivion's character creation system
- Battle for Middle Earth's campaign map system
- Imperialism2's econ system
- Dwarf Fortess's world system
- Wizardy 8's quest designs and character dialog system
- Civ4's exploration and empire management system
What other systems do you folks think would be needed and why if it is not inherently obvious.