Rarity of spells
Will there be a touch of randomness in the spells you are able to obtain during one game?
One thing that made each game of MoM unique was that you never quite new which Spells you could research (unless you figured out the garbeled characters in your spellbooks which wasn't too hard - but I disgress). Depending on how many picks in each magic realm you had you could chose a number of common, uncommon and rare spells (the parallels to Magic: the Gathering were quite apparent in this respect) that were in your spellbook for certain. So you had some information about your possibilities ahead but not all of them. Also you were never able to research all spells of a realm even if you specialized in just that realm.
That system provided much of the replayability value of MoM for me so I wondered if anything like it will be implemented in Elemental as well?