Rarity of spells

Will there be a touch of randomness in the spells you are able to obtain during one game?

One thing that made each game of MoM unique was that you never quite new which Spells you could research (unless you figured out the garbeled characters in your spellbooks which wasn't too hard - but I disgress). Depending on how many picks in each magic realm you had you could chose a number of common, uncommon and rare spells (the parallels to Magic: the Gathering were quite apparent in this respect) that were in your spellbook for certain. So you had some information about your possibilities ahead but not all of them. Also you were never able to research all spells of a realm even if you specialized in just that realm.

That system provided much of the replayability value of MoM for me so I wondered if anything like it will be implemented in Elemental as well?

11,794 views 18 replies
Reply #1 Top

Seconded.

 

Randomising the spell book was one of the best features of MoM it meant no matter what, you were never quiet sure which spells you were going to get. And forced you to change your stragey regularly. Which is always a good thing.

Reply #2 Top

Depends on how spellcasting will look. All for the suggestion as a feature unique to the Channeler, slightly against it if units or heroes are going to have spellcasting of their own. Then I would like to control what spells my units could use, but I would also want their spells to be separate from the ones my channeler has exclusive access to.

Reply #3 Top

I agree with the use of the MoM system. It made for interesting choices.

Reply #4 Top

Quoting MatBerryman2, reply 1

Randomising the spell book was one of the best features of MoM it meant no matter what, you were never quiet sure which spells you were going to get. And forced you to change your stragey regularly. Which is always a good thing.

QFT

As I've said in other threads I am all for this.

Remove the 'Rote' vote for random!

Sammual

Reply #5 Top

Random is the way to go. When you always know what spells you'll get you always research them the same way or at least it's unlikely to change your patterns. With a random element you get to adapt every game.

Reply #6 Top

I really liked this part of MoM.  Each color had spells I really wanted and would really change the way I played when I got them.  Even with the same selection of spellbooks it was a different game each time.  I never felt that I got such a bad "random" roll of what was available to me that it wasn't as fun, though sometimes more challenging.  So it's not good for balance if you're aiming for mirror-ness.  If you're aiming for GC2 type balance where starting locations could stir things up quite a bit, then semi-random spellbooks aren't a major disruption.

I do understand the desire for mirror-esque balance, though, particularly in multiplayer.

Reply #7 Top

Quoting MatBerryman2, reply 1

 
Randomising the spell book was one of the best features of MoM it meant no matter what, you were never quiet sure which spells you were going to get. And forced you to change your stragey regularly. Which is always a good thing.

I couldn't agree more about this being one of the cool'est features of MoM. In my mind it's too sad that the formulaic way of doing random setup for many strategy games is doing random maps (+ perhaps random personalities for opponents).

I'm all for carefullly sprinkling some more (controllable) randomness here and there in the basic setup of the game. I think of it like house-rules or rule-variants in tapletop games, something which really extends the replay-range of the game. Also I simply like being challenged to adapt my strategy, because I didn't get the Fireball this time, for instance.

Reply #8 Top

I liked it in master of magic, but at the same time I see it being a problem in the multiplayer space (for balance reasons)

I think it would be ok if you can somehow select which spells are or are not available.   I mentioned the idea in another thread.  There should be an option at the game start where game host chooses how the spell book is structured in reguards to which spells are put into it.   With that you could pick if there is going to be random spellbook slots (i.e. you have 2 slots, but 5 spells to go there; picked randomly)  or pre-defined set spellbook (you know exactly what you get by the points you spend at the begining).

I think this is the best way to do it.  Because then you have the people who like having a bit of randomness happy, but the cry-babies that-would-quit-the-game-when-they-discovered-they-didn't-randomly-get-their-favorite-spells will be happy as well.

Reply #9 Top

Quoting landisaurus, reply 8

I think this is the best way to do it.  Because then you have the people who like having a bit of randomness happy, but the cry-babies that-would-quit-the-game-when-they-discovered-they-didn't-randomly-get-their-favorite-spells will be happy as well.

If you've got somebody that whiny, then they'd find some other reason to give up anyway (my map area sucked, my heroes didn't come at the right time, blah, blah, blah).

Reply #10 Top

MoM did this, SotS does this with techs... A couple of guaranteed core spells and the rest randomised with different probabilities. Possibly affected by choices you made during the game - if you conquer a lot, you might be able to find combat spells earlier, if you explore a lot, maybe healing or world-altering spells...

Reply #11 Top

Can anyone put a research 101 topic.

Between faction individual tech tree, SMAC tech tree, Blind Research <=> Applied Research, Random Tech Branched Tree, MoM Rarity Spell research system....

I am greedy, i want all of those system mixed together.

Reply #12 Top

I've been in favour of Alpha Centauri-like technological research, so why not MoM-like spell research?

The only thing I request is that the two systems are somewhat distinct from eachother. I don't want both being completely random, or both being GalCiv/Civ-like.

Reply #13 Top

I'm all for having an option at start up where one can decide whether or not to have the spells be random or not.  

Reply #14 Top

I don't konw if I'm reading this right, are there people in here actually defending blind research, and saying they used that option in SMAC?

If so, keep the spellbooks predicatble just to spite them.

As for the issue of randomized spellbooks itself, it depends how well stardock balances the spells with each other. Ideally, randomized spellbooks wouldn't hurt at all, because there will be enough good, viable spells that I won't mind losing some, and a lack of clearly superior spells that will cause a lot of frustration if left out of your spellbook roll. The worse the spell balance is, the more a predictable spellbook would be needed.

We'll see. At the very least, I hope they try the randomized version in the beta so we can see whether or not it can be made to work.

Reply #15 Top

Quoting Lavitage, reply 14
I don't konw if I'm reading this right, are there people in here actually defending blind research, and saying they used that option in SMAC?

If so, keep the spellbooks predicatble just to spite them.

a ) Yes

b ) Of course

c ) Ah you must already be in that nice christmas spirit of brattiness.  #:(

Reply #16 Top

Quoting Wahngrok, reply 15

a ) Yes
b ) Of course
c ) Ah you must already be in that nice christmas spirit of brattiness.
#:(
I'm already charged once for slapping a brat with a beer glass, during the summer festival. Let's not make it a second time! D:

Reply #17 Top

Quoting McFungos, reply 11
...Between faction individual tech tree, SMAC tech tree, Blind Research <=> Applied Research, Random Tech Branched Tree, MoM Rarity Spell research system....

I am greedy, i want all of those system mixed together.

Well, when you put it that way, why not? Elemental is the work effort successor to GC2 and the engine predecessor to GC3, so who knows how many options we can get out of the devs this round?

Reply #18 Top

So maybe your "tech tree" only shows the next spell down that line that you can research, and maybe like MoM you can preselect SOME of what will appear in the tree at higher levels but some of it will be random. VERY good idea.

This could really be interesting if multiple school spells are in the tech tree. You could get out several levels in one school and have an optional spell that you COULD learn but also required a certain level of knowledge from one or more other schools!

I hope they also have the chance to make other choices at the beginning or even during the game where you can spend points for transmuting, spell focus, war mastery, charisma and so forth. Trying different variations of those really made MoM replayable.