GUI

I like the GUI of AoW:SM. It's very clear and the idea of unit-characteristics on the side is very useful (especially if you have a 16:10-screen). Icons are not the best, because you don't understand them if there are many types of it. So the text in AoW:SM is a good solution too.

For citys is the GUI of AoW:SM very good too: in the middle the city, left the menu to build units and buildings and right more information.

Please do not something like overall icons with infos, chats and so on. I want to spell mass confusion on the enemy-army not on my brain ;)

For an continous turn based game its important to see fast the enemy-characteristics to give the correct commands. With magic against an enemy that have magic immunity is not the best move. I hope your GUI will be so good as in AoW:SM :)

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Reply #1 Top

I always liked being able to move around in my city.  In HoMM 5 you could rotate the screen and the city was very pretty.

 

Master of Magic was kinda strange because everytime you built a new building, old buildings would rearrange themselves.  I wonder if there is a way that we could keep this from happening.

Reply #2 Top

Master of Magic was kinda strange because everytime you built a new building, old buildings would rearrange themselves. I wonder if there is a way that we could keep this from happening.

Urban sprawl!

I'm pretty sure that's how it's going to work for the most part, because Brad mentioned that you'll get to control the growth of your cities as you upgrade them, so the new buildings will probably be build in the new sections of town.

Reply #3 Top

I just hope that there will be one, easy to understand interface to access all of the resources available in my town.  While the HoMM series had cool looking towns, it was always a pain to try and remember which building to click on to get stuff or build and the short-cuts for this weren't exactly obvious (although I think they improved as the series matured, but not a lot).  I do like the GalCiv perspective on building, in that you do it all in one location, can queue it up, and you really don't need to interact with the buildings themselves generally.  I'm NOT a fan of having to place buildings on specific tiles as it doesn't scale well over time, so hopefully a city governor can be employed to place expansions if we don't want to do this ourselves.

Reply #4 Top

@Lord Reliant - most of the HoMM stuff can be reached by simply clicking the castle (all except 1 I think).   But your point stands.  In Master of Magic it showed the stuff, but the build window was seperate from the rest of everything. 

Placing buildings being left to a governer or optionally be done manually would make another + for the governors feature.