RPG Elements
Frogboy stated:
The key to that is to have distinct paths to victory that are truly unique (far more so than in GalCiv) that are action-driven (and by action I mean the player is doing "stuff" on the map and not just making treaties or whatever).
So does this mean, that the player will be able to take his wizard or another hero and undertake quests in the world? How detailed will these quests be?
This is one of the main things I liked Master of Magic for. It was neat to run into a ruin or cave and be given a message about exploring it. For a short moment it felt like I was no longer playing a strategy game, but a role-playing game. It was refreshing and a nice break from straight strategy.
I'd like to see Elemental to take this even further. I think it would be great to take your hero into a real dungeon, complete with traps, monsters, and treasure. It doesn't need to be something huge or terribly detailed, but something to give it a D&D/RPG feel to the game.