Idea Threshing: Building units from other Factions
This came up on the general forum and seemed worth batting around here in "Ideas":
Initial Problem: if a player gains control of a city populated by another faction, can they build the units of that other faction?
Solution 1: yes, no restrictions (e.g. MoM)
- con: leads to endgames being very similar as big players get every race
Solution 2: no, they may only build units of their starting faction (e.g. Dom3)
- con: it's a very rigid lock-in (if that's a bad thing)
Alternate Solution: you can only build a faction's higher level units if your "relations" with that faction are high enough
Specifically:
- add a "required relations" value to each unit type
- add a "relations" value between each player and faction
- have a player start with max (or just very high) relations with their starting faction
- have various player actions raise or lower relations with affected factions, examples:
-- clearing out dangerous monsters or armies near them will increase relations
-- attacking them, plundering/malforming their nearby lands will decrease relations
-- when conquering a city, whether you plunder/destroy it or allow a peaceful surrender has an impact
-- casting certain spells to make you more appealing, or just the fact that you use a certain type of magic may sit well or not well with them
-- pouring out part of your "essence" (mentioned elsewhere by devs) for them may endear them significantly to you since it is a big sacrifice
-- during character creation you could spend some of your "picks" to max out your starting faction relations or start with higher-than-neutral relations with certain other factions, or just make it easier to gain relations in general
-- your starting faction may make it impossible (or easier) to gain relations with other factions; gaining relations with factions from the opposing race might just be impossible
Cons:
- takes development time
- adds complexity
Pros:
- avoids total lock-in, but makes it a very serious tradeoff to use the units of other factions
- could give a feeling that your actions "matter" more when those Forest dwellers with the really nice archers would rather be dead in a ditch than serve the guy who burned 3 of their cities to the ground.
Whaddya think?
Thanks,
Keith