DA 2.0 Changelog???

Hey guys. Since 2.0 has mainly focused on TA as such all the chat has also been about TA 2.0.

But what about DA 2.0. Is there a changelog or journal somewhere that outlines exactly what changes have been made to DA.

I can't find anything.....

Thankyou.

5,111 views 4 replies
Reply #1 Top

If you have the Impulse platform you can find a list of changes if you click the 'changes' link on the RHS of the window.

I guess a full list will be forthcoming but it usually takes a couple of days for the devs to post it here.

 

From the Impulse platform: -

 

Galactic Civilizations II: Twilight of the Arnor
___________________________________

Version 2.00
----------------
+ NEW: Ship design screen available from the main menu
+ NEW: Old Campaigns now available in Twilight using new Tech trees
+ NEW: Campaign mods will now show up in the screen from the mods folder
+ NEW: Updated Twilight Manual
+ NEW: Galaxy setup options
+ Frequency of Extreme Planets
+ Frequency of Random Events
+ Option to disable tech brokering
+ Option to disable surrenders

+ NEW: Can now trade entire fleets
+ NEW: Planetary Govenors allow you to queue improvements and automate contruction of improvements
+ Accessible from the civilization manager's planetary governor tab.
+ Queues auto-update when a better version of an improvement is unlocked
+ Hotkey for bringing up the planetary governor popup for a selected planet (ctrl+P).

+ NEW: Can now place spies to gather information without needing to sabotage
You should only be able to reach the level of spy that you have placed on a race, where, once that level is reached, no more 'spying' is being done on that race.
1 spy: Low Espionage
2 spies: Medium
3 Spies: High
4 Spies: Advanced

+ NEW: Can now spy on minor races
+ NEW: Can now prioritize types of modules to build first (per-Starbase)
+ As constructors arrive to a starbase with auto build option set to ON, they will automatically add modules according to the priority
+ If your treasury is negative and the next module has a cost to build, it will skip that module until there is money in the treasury.

+ NEW: Launching a ship in orbit will select it

+ TWEAK: AI demonstrates more variance in techs
+ TWEAK: Tourism revenue doubled
+ TWEAK: Constructor Maintenance increased
+ TWEAK: Military ship maintenance decreased
+ TWEAK: Weapon technologies are more expensive
+ TWEAK: Overall technology expenses decreased over time

+ FIXED: Crash bug that caused crash in fleet battles (rare)
+ FIXED: Bug where AI did not build starbases correctly from a constructor in a fleet, which eventually caused a crash
+ FIXED: Bug where victory by wiping out all remaining (multiple) races with a single terror star attack was not calculated as a military victory

 

Hope that helps.

Reply #2 Top

Thankyou that pointed me to the DA history....alas it has little info in it....

Ill just bump this thread in a day or two and see if i can nudge a dev for a list of DA changes.

:)

Reply #3 Top

The main change to Dark Avatar was the espionage changes. The rest is Twilight.

Reply #4 Top

Ahh thanks Brad.

:)