Auras
What about some sort of "auras" for heroes/champions?
I'm speaking about AoE-buffs wich can streghten/weaken units all around in many ways, like attack, defence, morale, and so on.
You know, most like old Centurion game. Only better.
What about some sort of "auras" for heroes/champions?
I'm speaking about AoE-buffs wich can streghten/weaken units all around in many ways, like attack, defence, morale, and so on.
You know, most like old Centurion game. Only better.
Sounds like a great idea.
Auras normally has a radius limitation. In a tactical battlefield, an aura can span several spaces and any unit within the space will gain the bonus. As a hero raises in ranks/level, the radius of the aura could expand and/or increase the bonus.
This is could be a good play balance as players who would want to gain the bonus, need to move in a tighter formation. So this players could either move with other units with the added bonus or opt for another strategy thus sacrificing the bonus.
Similary, heroes could also have a negative bonus that effects enemiy units that falls under the rule as mentioned above.
I was thinking that a certain Hero as gain some fame and now inspire fear in the hearts of the opposing armies. It could be something like that.
I thought this thread was about spells like Protection from Evil, 10' Radius, but now I see y'all are talking more about an ability for hero units.
For things with specific areas-of-effect that we'd need to manage on the tactical map, I'd prefer to see that left to spells & magic items. But it seems like the basic stats for a hero could easily include things like morale bonuses for the unit/stack that it commands.
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