Missions and Tactical Battles

This may be premature but I am hopeful for 2 things:

1. there will be no scripted missions.  I have played some games where your only path on the campaign map was a scripted one...mission 1 must be done before mission 2, etc.  I want to explore that glorious map my own way.  I love the way the Total War maps let you move freely...translate that freedom to Elemental and you have a winner!

2. True tactical combat.  I am not looking for Total war type battles but I also do not want to play on a pretty chess board.  Free movement on the batte map please.

 

4,999 views 5 replies
Reply #1 Top

I second the lack of a tactical grid for tactical combat.  It doesn't have to play like a RTS (in fact, please don't), but a smoother feel would be cool.

Btw, will we control tactical combat, or just watch?

Reply #2 Top

Re 1, I'd almost bet that the sandbox mode will be the "normal" way to play, or at least the one that most people end up preferring. GC2 works that way, and IIRC the underlying architecture work on this game is basically also work on the plumbing for GC3.

Re 2, I surely hope that there will be no required RTS clickety-clickety. I also hope that there is some (optional at least) way to display movement limits--a ring like you see around constructors in GC2 if free movement is available, or a hex grid if things are kept simple. I think I'd actually prefer something closer to a pretty chess board, but six-sided.

Btw, will we control tactical combat, or just watch?

If I'm remember the gossip correctly, tactical combat will be player-controlled. I'm greedy, though--I want to be able to turn that over to a really good field commander (or just an overwhelming force) if I have one so I don't have to bother with all the clicking.

Reply #3 Top

And why not the kind of gameplay of "combat mission" :  you give your orders to your squads (like advance, crawl, take cover, ambush, attack, cast spell, etc..) then the game calculate in real time the nexte 60 seconds. And then you give orders etc... It's really a challenging system.

 

Reply #4 Top

If I'm remember the gossip correctly, tactical combat will be player-controlled. I'm greedy, though--I want to be able to turn that over to a really good field commander (or just an overwhelming force) if I have one so I don't have to bother with all the clicking.

 

I agree. It would be fun to have the choice. I remember in MOM especially at the begining it was very important to play out your battles. A very carefully planned battle strategy could mean victory or defeat. However in the end our troops were so powerful that it did not matter.

 

I guess the more options we chave the better off we'll be.

Reply #5 Top

Tactical battle was the A and O of MoM. And in AoW too. For a multiplayer-game is the AoW mode ok, because all players have time for a pause. But it can be increased in speed, if the battle are in realtime with little pauses after 10 seconds or  with the possibility for timeouts. So every player can arrange his strategy.