Other planes (that don't cause MoM-brand problems)

I know that anything close to the dark side/light side way the MoM map worked would probably make the lawyers balk. But there are many different magical approaches to the parallel worlds thing. Perhaps just an astral or ethereal plane that was mostly empty until certain magical structures get built in the material world or a spell-caster banishes someone or something?

Maybe even a set of planes themed after the five schools? Sort of "where the stuff comes from" only you could go there via certain land-map locations, items, or spells?

12,022 views 18 replies
Reply #1 Top

I disagree. For a start, Age of Wonders I had an identical mechanic only it was called 'underground' and not another dimension. 

Age of Wonders II - Shadow Magic had an alternate plane as well.

There were official Civilisation mods with similar mechanics too.

Reply #2 Top

Indeed, Civilization II Test of Time had a mod with air, land, water and underworld planes.

Reply #3 Top

I think they'd be fine with one or more planes as long as they didn't call it Myrror  :)

Reply #4 Top

Quoting Vordrak, reply 1
I disagree. For a start, Age of Wonders I had an identical mechanic only it was called 'underground' and not another dimension. 

Age of Wonders II - Shadow Magic had an alternate plane as well.

There were official Civilisation mods with similar mechanics too.

Are you objecting because you worry about lawsuit issues or because you don't like the idea of game magic involving plane shifts or whatnot?

Reply #5 Top


  Perhaps just an astral or ethereal plane that was mostly empty until certain magical structures get built in the material world or a spell-caster banishes someone or something?

 

I like the idea of an alternate plane that is strongly affected by what happens in the normal one. Always wanted to make a game like that.

Reply #6 Top

The 4 elementals existing in some sort of altered dimension which can only be accessed by chosen ones; ie: the player. This does present an interesting setting. Each element's influence powerfull in their respective dimension/planes. Scattered around these planes are the respective elemental nodes which prolly yields more magic compared to the normal world.

 

This could be a serious battleground as players battle to secure more magic and power.

Reply #7 Top

A very good idea, I think. Though I would limit access to them greatly. It should take great magical power or portals to get there, and even then they would be dangerous places.

Also, you shouldn't be able to colonize them, but instead there should be ample amounts of magical energies, perhaps magical items/ingredients that ease casting spells of the sphere you could harvest there. Or maybe rarely recruit native creatures.

Or perhaps even the ability to manipulate the enviroment so it affects the main world. You smash open a Fire node and cause a volcano to erupt in the main world. The same could be done with earthquakes, hurricanes and floods.

Reply #8 Top

Quoting GW, reply 4

Are you objecting because you worry about lawsuit issues or because you don't like the idea of game magic involving plane shifts or whatnot?

No, I mean that I don't think there would be legal problems because other games like AoW II - SM had mechanics near identical to Myrror so, having not challenged those, the holder of the MoM 2 license could not claim infringement for similar usage in Elemental.

Reply #9 Top

I would like to see each element represented as a different plane and control of a plane would increase the power of that element for the player and maybe for a twist decrease the opposite elements power.

Reply #10 Top

One thing I'd like to see made possible (at least for modding) is a plane with extremely dangerous NPCs, lairs, dungeons and whatnot that the players would be ill-advised to even make contact with until they had really killer armies.  Would be fun to go around busting lairs populated with insanely powerful stuff beyond the ken of the normal world.

 

Would also be cool if said plane-of-NPCs-of-Doom could send invasions into the "real" world if provoked by the wrong (or right, depending on viewpoint) kind of magic, diplomatic blunder, random event, etc.  And if you get tired of fire elemental armies appearing all over the map, well, deal with it at the source...

Reply #11 Top

That sound like map-specific features, Keith.
I imagine "Elemental" will be more than just a name, somehow it's going to be reflected in game.

Reply #12 Top

Yes, each scenario may or may not have additional planes, and those additional planes might be very different from scenario to scenario.  The question is "what is the range of possibility for a scenario's planes?"

 

And yea, I'd be a bit surprised if we didn't see the "Elemental" forces of the world take a fairly noticeable role.

Reply #13 Top

Though I would limit access to them greatly. It should take great magical power or portals to get there, and even then they would be dangerous places.

That's pretty much what I was thinking. For me, I knew I was getting a good handle on MoM when taking turf in Myrror became part of my basic plan whenever I started a game on the pretty plane. For a long while it was just a place to go shiver in fear at what was guarding the nodes there.

Reply #14 Top

It would be interesting to have randomly opening and closing "gates of oblivion" that pop up in different places that offered extremely dangerous opponents with ample reward for taking up the challenge to fight them. It would be neat that if you go through the gate and if it randomly closes while you are on the other side, you will find a way back before you die, which should be an instant game over and that way back my be anywhere on the world when the new gate opens.

Reply #15 Top

You could draw some inspiration could be taken from some DnD 4e Planes, like the Feywild, and the Elemental Chaos, both places just infused with magic, and are dangerous, since these planes would not have had magic all crystaled up maybe you could infuse these planes energies into crystals to take back to the regular world, or you just get a flat mana rate while you are there or maybe make towers that direct the untapped mana of that plane back to the home plane, or there could be some war ravaged plane of the god's who are now basically extinct because of the war, or maybe they are fine, and it isn't war ravaged... who knows, maybe they could draw inspiration from a plane fashioned as the realm of the dead, but the more I read into the lore (what little there is for now) though the more I'm thinking fitting a extra plane of existence into the game will be difficult, without it feeling cludged in there.

Reply #16 Top

Though I really like MoM I did find that the other planes thing always disorentated me. I would move everything on one plane end the turn and boom I had a how 6 cities and large stacks which i had forgoten to move because it was on the other plane, but it wa OK because it was cool, their was only the one and the bonus you gained from owning parts of Myrror were awesome, double magic from nodes, and better loot from dungeons. But when AOW:SM added the shadow plane it really wound me up. So there was three, the underground which rarely contained anything useful, the shadow land which was rubish and all my units got 'shadow blight' (least i think thats what it was called) from being there. And at the start of the game I woud regularly get my city ambushed by some 'sneaky' irritant. And that totaled with the fact I've only ever played it on Vista (I love Vista but it mess up AOW:SM). You got a stupidly over sensitve mouse scrolling, coupled with the fact that my screen has WAY high resolution than the game can support, and its widescreen. Left me strugling for hours trying to figure out what was going on. Eventually i fixed this with a unoffical patch, but by that point I realised A) i wasn't very good at the game(well the producing bigger armies then my rivals part) and B ) the other planes REALLY P***ed me off.

 

 

 

Reply #17 Top

Most of those issues should be taken care of with a fully developed GUI and with the power of 64b computing they can all be layered on your screen. If you dont have a64b OS now, x-mas is coming...

Reply #18 Top

Quoting Spartan, reply 17
Most of those issues should be taken care of with a fully developed GUI and with the power of 64b computing they can all be layered on your screen. If you dont have a64b OS now, x-mas is coming...

That is how I feel.   besides, you have until 2010 or something to get said 64b OS. all you really need is 32b graphics for the UI to work.

 

I think an alternate world that exists in the clouds or on flying contentents would be really cool.   You could only access the other clouds by moving back to the other world and moving back in the appropriate spot, using teleporting gateways (i.e. heroes of might and magic 2 portals) or using flying creatures (all the neutral towns there would be flying creatures, most or all flying ships and possibly very low on the build tier.   But would be very expensive for them to create settlers early in the game so that it would be hard to get these races on a different plane)