I think that wheter you're Fallen or Human, it doesn't ENFORCE you to be "good" or "evil". They are just the two prime opposing parties, and even that can most likely be changed through diplomacy. I'm not sure if trying to play neutral will have any specific in-game effect (it's never been mentioned), but presumably you'd be able to utilize "half of this" and "half of that".
Not that it'd concern me, since if I'm doing a druidic faction, we're talking the shadow druids on crack, emposing a world-wide supernatural selection.
Neutrality would be a bit more relevant when it comes to my "good"-aligned but ruthless Empire of bear-riding paladins. Since I intend to be ruthless, some would consider me "evil", but when I'm doing "evil" I'm doing it for the "greater good". The enemies of the empire must die, but I still love cuddly kittens and squirrels. And bears.
Oh, c'mon. Who's with me on this? We need ridable bears. Imagine knights on grizzly bears, with lances and armor, riding away into the sunset like it's the most natural thing in the world! And of course, Bear Proliferation!
[...]
the recent "evil is subjective" or "evil is relative" talk, I think that in the real world that's true to an extent--but never utterly true because you are never free of a framework that tells you what's good (swerving into the mailbox so you don't run over Kitty), what's evil (running over Spot because he keeps crapping in your yard), and what's in that gray area between them (poisoning Joe the Pitbull because he ate Kitty and his owner scares you).
[...]
The aformentioned
"Social Contract". Never leave home without it.
BEAR CAVALRY!
