there are two questions I was wondering for a while now, so I thought maybe one of the devs here could enlighten me.
1) few games these days provide nice and thick manuals like we used to have them. but they are often enough as a pdf file on the disc. so the design and writing and other fixed costs in creating it can't really be an issue. alas, is prodcution of these things so expensive, I mean how much can it cost to produce a - say 80 page manual, if it is composed mainly of (admittedly high quality) paper and ink? true enough, it cuts right into profit, as those expenses are not thought to attract extra sales, but I for one still enjoy them.
2) uhm, in the beta phase I heard some things about standards for the games for windows programme and stuff. so, it is obviously at least a bit of an effort to get this logo. yet, what exact benefit is there in it? its not exactly like windows has the best reputation, so I wonder why I would go all the trouble to be associated with a product that ... enough customers are making fun of half the time? sure, it runs stuff, its widespread and co., but I don't think there is a huge "I love windows" fan club. at least I'd bet there are more stardock than ms fans.
thx for any answers, curiousity is a b.... (blessing
)