Galactic Civilizations II Story Overview...

Just a few quick notes..

In Galactic Civilizations II you will be able to play as any of the 10 major civilizations. OR you can create your own custom race to play as (pick out your own portrait, etc.).  So there will still be the sand box mode that was Galactic Civilizations.

But the sequel will include a campaign and in the campaign you do continue the story of humanity's rise into the galaxy.  Where Galactic Civilizations I started in 2178, the sequel begins in 2225. And where Hyperdrive was the center issue of galactic instability, this time around it's the rise of shield technology.

Thanks to the rise of hyperdrive, the Drengin Empire has made great gains throughout the galaxy and the humans must get together allies to help stop them.  But the Drengin have a huge head start on military build up. They have massively powerful disruptor based weapons that just rip through the armor of the ships of the other civilizations.

The humans, however, have a new invention: Deflectors. A basic shield technology that counters the disruptors quite well.  So while the humans have relatively few ships, they're able to rip through the vast hordes of Drengin fleets as humans also have Phasors in hand for battle.

But it won't be quite enough. There are just too many Drengin ships. The humans will have to put their diplomatic skills to the test as they bring new allies on board through the campaigns to fight the Drengin menace.

What's worse, there are rumors that the Drengin are actually fighting on a second front in a distant part of the galaxy. The Drengin apparently awoken some sleeping evil that is indescribably horrific.  Could it be that the evil precursor race of the Dreadlords have returned?

The campaign in Galactic Civilizations II will not require linear play. I.e. you can LOSE a given mission and have the option to continue to an alternative mission. Obviously if you lose enough missions you'll be facing an onslaught against Earth itself.

33,804 views 34 replies
Reply #1 Top
some!

Reply #2 Top
So, it's a branching campaign then? Win scenario, go to Scenario 3, lose, go to Scenario 4?

Will there be multi branching? As in, if you win #1 by a huge amount, you go to #5 instead of the #3?
Reply #3 Top
esumably the ninth race will be the Dreadlords (Dark Armorians)? What will be the last one?

And when we create a custom race, will we have some portraits that belong to none of the existing alien races in the game to choose from?
Reply #5 Top
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Reply #6 Top
existing race portraits, use one of the others we create or use one that you make yourself (ala The POlitical Machine).

There's won't be THAT degree of non-linear story -- just win or lose forks in the road.

Reply #7 Top
iddle">) get to work on it.

Heres to a great new chapter in GalCiv!
Reply #8 Top
you are forbidden to paly for unfun reasons.
Reply #9 Top
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Reply #10 Top
This is excellent. The storyline was my single favorite part of the first GalCiv. Keep it up! We want to know MORE!
Reply #11 Top
s looks like it will probably be an excellent game. Also, I notice some things in the game were inspired by Stargate. Anyway, good luck! Btw, this just a suggestion, but maybe you should add some blackholes.
Reply #12 Top
ng... that would be kind of neat... and with higher technology you can understand it more to greaten/damper the effects...

I guess it is sorta like resources, but just in depth a little bit more.
Reply #19 Top
Post WW1 means time before the First World War (Human) or after that what I mean.
Reply #21 Top
There won't be wormholes - not permanent ones anyway.
Reply #24 Top
onage or capturing of human ships ... ...

Race specific technology advances would really add to the whole feel and the diplomancy aspects of the game.

Paul.
Reply #25 Top

Well in sandbox mode everyone will have the same technology tree.

In the campaign, where the plot exists, we'll be able to tweak things quite a bit for the story.