Gamespot takes it's first look at the upcoming Entrenchment expansion for Sins of a Solar Empire.  They also have an exclusive game play video showing Entrenchment "in action".

"The wars among the Trader Emergency Coalition, the alien Vasari, and the human splinter faction known as the Advent continue to rage in Entrenchment. But as the years have passed, the multiple battle fronts have stabilized, forcing each faction to dig in. Technology has also advanced, and Entrenchment will introduce a new superunit, the star base, which Iron Clad says will radically alter Sins strategy and gameplay."

Read the full preview at Gamespot.

26,559 views 23 replies
Reply #1 Top

Did they put you on news digging duty, ID? :)

Good preview, the only thing I don't like about it is they got to play it and we don't :(

Reply #2 Top

wow, new cruisers too. so I guess those guys fulfill more or less the role of artillery, which the old lrms did partially do in vanilla. good, I always thought a unit along those lines would be cool, but the lack of hard defenses would have made it fairly useless. wonder if there are any race differences here to speak of.

did anyones else get the stats of that starbase? seems pretty hefty, I read over 15.000 hull points, 7000 shield points, 6 squadrons and a combined dmg output of over 200. I also like what they mention in the preview that players have the option to chose between military, manufacturing and trade upgrades for starbases. reminds me a bit of gal civ 2, which had a solid concept in that respect.

one slight question: with so many weapons facing so many directions and an immobile structure, is there a way to tell a starbase to split its firepower to a handful of distinct targets? if the base is swarmed at all sides with enemies, I may want to dedicate the starboard side weapons the one enemy capships and port weapons to another. but if I picked just one target, then all weapons with appropriate arcs and range would fire and the rest of the weapns would be outside of my direct command. which would be a pity.

other than that, good to see a quality preview by gamespot, helps them rebuild credibility.

Reply #3 Top

Did they put you on news digging duty, ID?

:)

Reply #4 Top

two further comments: I like the bit where it says that scouts are basically the only ships capable of detecting mines. as such, it could be viable defensive strategy to mine a grav well and take out the enemy scouts before the field is cleared. at least it sounds like providing a few more choices in the mix.

lastly: do any of you developpers have connections to eastern europe? a lot of tec units names sounds like slavic words, at least from what I could tell.ogrov, askev, krosov and several capship and planet names. just a point of interest, could just as well be random or what not.

wants to play that baby.

Reply #5 Top

a lot of tec units names sounds like slavic words, at least from what I could tell.ogrov, askev, krosov and several capship and planet names. just a point of interest, could just as well be random or what not.

I was wondering that :P

Reply #6 Top

Looks nice.

 

Video following fighters is always pretty. Reminds me of that video I posted once in beta 3, wonder if that is still on youtube.

 

Oh, and the explosions still look nice. :)

 

Though I wonder why the circle like explosion shockwave still is used... does a spherical shockwave just look bad? (Nitpicking ;) )

 

Btw. that ohh, ohh sound of the nukes should really get a lower priority, it covers almost all other sound effects.

 

 

Edit: Oh and this artwork is awesome:

Reply #7 Top

Nice artwork!

 

And the comments on Gamespot really made me laugh (in a good way):rofl:

Reply #8 Top

When I read them this morning they were pretty positive on the game, but started going off on a tangent of physics in space, not that that's too surprising I guess :P

Reply #9 Top

OK - I'm excited about Entrenchment, but I can't believe no one has thought to ask: What stops your enemy from just going around the starbase?  From the videos I've seen the starbase was placed on one side of the planet, so unless the thing is going to shoot through or around planets, then they would seem to be somewhat pointless.  Thoughts?

Reply #10 Top

What stops your enemy from just going around the starbase?

Perhaps they will orbit?

Reply #11 Top

Quoting EBITAD, reply 10

What stops your enemy from just going around the starbase?
Perhaps they will orbit?

 

According to this GameSpy preview mine fields are supposed to do that.

Reply #12 Top

Minefields and subspace inhibitors will help. Starbases will have very long range as well, so unless you do a poor job of placing one, it should be able to deal with incoming fleets pretty well.

Reply #13 Top

damn this looks good, minefields = win for defense :D

Reply #14 Top

how do you kill minefields? it was said that scouts can locate them, but what can you do to still go through that area? otherwise the defending player can just mine the whole area, provided that is not cost prohibitive of course. but with the monsters called starbases in the fray, those expenses should be quite negligible.

Reply #15 Top

Given how god the original game is ( Kudos to the Dev's ), I'll buy the expansions. Probably regardless of what the reviews say. I haven't liked a game this much in years, and I've been playing computer games for over 20 ( way back to Infocomm ).

But, static D never wins. EVER. I'd like to see the new assault units.

 

I wonder if a Marza Missile barrage will affect mine fields ?

Reply #16 Top

how do you kill minefields? it was said that scouts can locate them, but what can you do to still go through that area? otherwise the defending player can just mine the whole area, provided that is not cost prohibitive of course.

 

I'm just speculating, but that's how I would make them work.

 

They are invisible. If you've a scout in the same grav field (though I would prefer if you would need a scout near it, ie. a dedection radius on scouts) you can see them and thus attack them like everything else.

Probably best against them would be defense vessels/flakk frigates, guardian push ability.

Reply #17 Top

I'd like to see the new assault units.

The torpedo cruisers are mostly to balance out the beefed up defenses. We don't know much about the third expansion, but that one was said to get new unit-toys :P

Reply #18 Top

Quoting Vandenburg, reply 16

how do you kill minefields? it was said that scouts can locate them, but what can you do to still go through that area? otherwise the defending player can just mine the whole area, provided that is not cost prohibitive of course.
 

I'm just speculating, but that's how I would make them work.

 

They are invisible. If you've a scout in the same grav field (though I would prefer if you would need a scout near it, ie. a dedection radius on scouts) you can see them and thus attack them like everything else.

Probably best against them would be defense vessels/flakk frigates, guardian push ability.

 

or maybe fighters/ squads? fast and maneuverable enough to evade the mines.

Reply #19 Top

Quoting Yarlen, reply 12
Minefields and subspace inhibitors will help. Starbases will have very long range as well, so unless you do a poor job of placing one, it should be able to deal with incoming fleets pretty well.

Still, I'm concerned that a player could simply fly right past a starbase and bombard the planet from the other side.  Regardless of the amount of damage inflicted on a fleet, if even a few ships with bombardment capabilities get through the entire starbase is negated.  That and the possibility that the starbase will be located by a planet with entry points on opposite sides, in which case a fleet could just pop in on the other side and totally avoid the starbase altogether.  I hope these tactics are being play tested!

Reply #20 Top

You've still got the regular defenses. A starbase alone would be good, but probably not good enough.

As for entry points on opposite sides, (depending on the range os the SB) it may be better to place it somwhere in between.

 

:fox:

Reply #21 Top

I have a question. what were those thing near the end of the video they looked like moving missile launchers. if they are those things are sweet.

Reply #22 Top

TEC got the Planet Shell thingy so they shouldn't be worried about fleets sneaking behind their starbase.  But I am not sure about the other two.  

Reply #23 Top

Quoting spiralblitz, reply 21
I have a question. what were those thing near the end of the video they looked like moving missile launchers. if they are those things are sweet.

They are basically moving missile launchers. Each race is getting a defenses buster ship to help counter buffed turrets/hangars and starbases. The TEC is getting the Ogrov Torpedo Cruiser, which.. is basically a missile silo with an engine strapped on it. :P