My first Metaverse game.....difficulty level

I am just about to finish my first metaverse game. The icon under my posts show 'cakewalk'. I am actually playing the fourth level (beginner?) up from cakewalk. Why does it show as cakewalk instead?

21,328 views 27 replies
Reply #1 Top

It'll update after you submit the game and the Metaverse goes through an update.  Probably a few hours after you submit the game, depending on the time.

 

And welcome to the fray.  :beer:   :)  

Reply #2 Top

The Icon(s) found on the opening MV player selection screen are "Achievements" that you have earned.  So that is saying that you have "Achieved" at least Cakewalk difficulty.  Since Cakewalk is the lowest level, it is always available/present until you "Achieve" a higher one.

 

After you submit a game to the MV, you should end up having a new military rank added to your screen also (Ensign)

 

For more on Metaverse medals, go to this post: https://forums.galciv2.com/164127

Reply #3 Top

Cool, thanx for the info.

I did get the Very Evil correct. }:)


Follow up question:

If you play on different difficulty levels will it take the average of said levels? Does the same apply for alignment?
Or does it just show what level and/or alignment you play the most.

I'll go read the metaverse threads now so I'm not redundant posting.

Reply #4 Top

The difficulty level shows the average rounded down to the lower rating. 

The alignment seems to take the straight average as far as I can see.

Reply #5 Top

@Silverbeacher and Mottikhan

What settings do you guys use when you are beating the game at Suicidal? And how the hell do you do it.

Reply #6 Top

Welcome to the Metaverse LedZerggelin. :D

Lately at least, there are two dominant strategies which people have been using.  The ZYW (Zero Year Win) and "Swindle".  The first is a superfast rush to destroy the enemy AI within the first year...13 turns being optimal for scoring, and usually using Spore.  And the latter is basically an all-diplomacy strat that exploits some unsual holes and idiosyncracies in diplomacy coding to make the AIs give everything they own to you.  The AI is completely incapable of dealing with either strategy and has virtualy 0% chance to win.  So if you just want to simply win and score points these two are likely the best.  If you want a game thats actually a challenge, avoid them! ;)  If you want details on either of these, I'm sure we'll be able to answer any questions you may have.

There's also the "all-x" strategies, all-labs or all-factories, but they do not work as well in TA because the way focus works was nerfed.

Kzinti empire2.JPG Sentient species taste better...

Reply #7 Top

LedZerggelin, I notice that you haven't yet joined an empire. The Gerontocracy, being a bunch of net.geezers, is always in need of folks to keep the rockers on our front porch from getting all cob-webby. Our esteemed founder is off on some imperial grand tour of the real world, but I believe the empire was left "open" so you can join at will if you'd like.

Reply #8 Top

LOL, well that's kinda the "Tell me everything about the game and how to do it" kind of question- but I know where you're coming from.

No matter what, Suicidal is hard. Its called Suicidal for a reason.  The AI (esp if yer like me and use Max CPU) is crazy smart, and they get massive bonuses nearly across the board.

So either you have to exploit the AI, or you need to out-maneuever the AI.  Out-maneuvering is very hard, because you really need to beat the AI at the colony rush while maintaining economic solvency.  While the best players can do this without 'help', for a more 'casual' player (though few are casual at Suicidal), in DA/TA Super Breeder and Super Hive tend to be the most beneficial for out-colonizing the AI.  Really here its just a Broad Approach: Out Colonize, and Weaponize/Attack Early.

If you plan on exploiting, its about Quality over Quantity. You don't need every world, just the good ones.  This is a much more Strategic Approach.  A group of high-PQ specialized worlds is worth MUCH more than a handful of low-class, generalized worlds.  You have to really be conscious of your decisions, and take a long term approach to the game.  While Super Breeder and Hive are useful still, Super Diplomat and Organizer, and even Isolationist play well into this strategy.

Very few players have actually mastered the Suicidal Difficulty.  Some of us have Suicidal wins, but generally those are ZYWs, and those are NOT representative of the hardness of those games.  The hardest difficulty level that I have beaten for a full large map, is at Masochistic.  I've tried my hand at the two higher, but so far still lack the ability to take on the AI- mostly because I'm not aggressive enough.

Motti has beaten a "full-type" Suicidal map, as have some others. Unfortunately, many of those veteran players have seemed to gone missing, or at least quiet, over the past few months leaving the community the more sorry for it.

 

In any case, just play at the level you feel comfortable and have fun at.  Cakewalk through Challenging the AI doesn't have its full algorithms and gets a econ penalty.  At "Tough" the AI is at full intelligence without any bonuses.  Painful and Crippling the AI gets some econ bonuses.  At Maso and above it gets bonuses across the board.

Reply #9 Top

Quoting LedZerggelin, reply 5
@Silverbeacher and Mottikhan

What settings do you guys use when you are beating the game at Suicidal? And how the hell do you do it.

That's a tough one to explain in a post or two, but nobody said life would be easy so here goes.  :hot:  

It depends on the type of game I'm playing.  I'm currently doing a gigantic map, all abundant game.  I like using the Altarians because of their research bonus. 

I generally take the following bonuses in the racial setup in the order of preference...

Planet Quality (+10% only), Research, Economy, Morale.

I take the bonuses in a way that maximizes the gain.  In other words, if a bottom level bonus takes 1 point for 10%, but the next level takes 1 for only 5%, I skip the 2nd level.

The government type is always Federalist for the econ bonus.

I like to choose 8 minors and 9 majors to play against.

Choosing relations is a personal choice.  Some like to go Unknown or even Friendly.  I like things to be tense from the start but not fully engaged, so I set all relations to Cool.

Once the map comes up, I rush buy a Lab on my primary planet.  Preferably on a bonus tile, if present.  I generally rush buy what I want on the longest term lease as possible.  If a research bonus tile isn't available, I'll rush buy a Lab on a social bonus tile so I can overbuild a factory on it later.  What happens in the beginning has to be planned out for use in the future.

On the sliders, I set research to 100%, social and military to 0%, spending to 100% and taxes so that my approval is 100% for the first turn.  Sometimes two turns, but after that, approval goes to around 20%.  Other folks like to maintain 100%.  The style is up to you and your unfolding strategy.

Later, after going to war, I'll switch to an all factories setup so I can rapidly build my planets and military.  I almost always go to war before I have any military at all, but have the blank hulls upgrading for the next turn.  That way, I start the war at zero military, but my rating skyrockets at the dawn of hostilities.  Most of the time, this craters my economy, but it's a temporary setback.  Sometimes, you have to make things look bleak in order leap ahead later.  It's all about later.

Sometimes, things don't go as planned.  Those games run themselves to oblivion quickly so a new one can take its place.  Most of the time, risk is rewarded and you can capitalize on it.

I hope this helps clear some of it up.

Reply #10 Top

And the latter is basically an all-diplomacy strat that exploits some unsual holes and idiosyncracies in diplomacy coding to make the AIs give everything they own to you. The AI is completely incapable of dealing with either strategy and has virtualy 0% chance to win.

I've played similar to this type of game, but haven't seen the diplomacy holes that some have claimed to exploit.  Then again, the vast majority of my non-ZYW games have been in Dread Lords and the diplomacy holes are apparently in Dark Avatar. 

The game I'm playing now is DA, but I haven't used the exploits that I've heard about.  From what I hear, they take some micromanagement that puts mine to shame in an economy size way.  I don't have the patience for it and give my respect to those who do.  Points are nice, but not worth it if the game becomes tiresome.  That breakpoint is different for each of us.

The all labs strategy is one of my favorties.  It's much easier than the all labs strat and your military, while not superior in tech, is massive.  Sheer numbers can overwhelm tech in a very satisfying way.  :hot:  

Reply #11 Top

The AI is completely incapable of dealing with either strategy and has virtualy 0% chance to win. So if you just want to simply win and score points these two are likely the best.



Ok. I know I wont try these cuz I dont like exploiting gliches. I'd rather play a fair game and lose.

It does seem to me that the AI can be a little retarded when trading. Does the AI get better at it as the difficulty increases cuz right now I'm still playing lower levels. My 2 favorite races (and I feel I know them really well) are the Krynn and Drath. I like the difference in them. If I fell nice I go for the Dip/Inf win with Krynn. If me want smash puny sentients I go Drath (I love invading planets). My favorite ploy at the moment is to make 2 races on my borders go to war with each other and when they are at their weakest....BAM....dropships at their planets.
GalCiv 101 stuff for sure but really fun.

The next game I start tonight I am gonna go 2 lvls higher then the highest one I have played so far. Looking foward to it. My wife in in Seattle visiting her parents so I got all weekend to myself......:D . Gonna grab myself a redbull and maybe a beer and go to town! I got a feeling I will see a sunrise this weekend.


Have any of you guys beat it on Suicidal - Immense - Abundant everything without using the ways mentioned by Kzinti (that would be impressive). It just seems to me it would be almost impossible during the colony rush phase to get enough planets when the AI gets such large bonuses.

Reply #12 Top

LedZerggelin, I notice that you haven't yet joined an empire.


Empires lets newbs in?

How do they work?

Reply #13 Top


Empires lets newbs in?

How do they work?

We were all "newbs" at one time, not long ago in fact.  Most empires are open for anyone to join and once you join one, the members usually share info and tips.  Some, like the Tyranny of Evil are also like a social club where a bunch of old farts get together and tell lies offsite.

I think the trick is to find one that matches your personality and go with that one.  Don't be rushed into it though.  There's plenty of time to choose the best fit.

Reply #14 Top

Nice!  A whole weekend of gaming....its been too long since I was able to do that.  I havent tried an abundant immense or gigantic map, because my computer cant handle it.  The largest I've done without the two expolitative strategies I mentioned above is huge all-abundant, suicidal.  I like the all-factories strategy.  With all-labs I get frustrated with the slow build times of improvements and ships, but it is a great strategy to try to be competetive on tech.

Loupdinour has a strategy I describe as super-influence.  Using Korath, Dark Influence, and the fixed MCC, it's basically a influence-bomb strategy, where waves of planets flip to your side once you get it going.  Havent tried it myself yet, but it sounds really cool. :D

Kzinti empire2.JPG Sentient species taste better...

Reply #15 Top

I think the trick is to find one that matches your personality and go with that one. Don't be rushed into it though. There's plenty of time to chhose the best fit.


Can u only join one?

I just checked my personal email and saw I have 4 invites to join empires.

I was looking at some of the top scores of the highest ranked players in these empires. It seems most of these games were played v1.80g Dark Avatar (Dark Avatar) including Kzinti. Is there a reason for this. I only play TA and have maybe played 3 games total of DL or DA.

Reply #16 Top

I think the trick is to find one that matches your personality and go with that one.

Silverbeacher has started a nice thread on empires at the start of this year. The links to empire "home threads" were broken by the recent forum updates, but you can get to the threads by deleting stuff between .com/ and the the final thread number.

Also, if you haven't noticed already, some of the empire banners like the ones you see here from KP & me are also links to our empires' home threads. The Kzinti appear confident enough to make new recruits hunt a link, but us humble Gerontocrats know how easy it is to get lost on your way somewhere.

Also some more, please don't mistake me as disagreeing with Motti here even though I did do some possibly-gauche recruiting talk. For me, the important subtext of what I quoted is that rankings are far from the only reason to muck about with an empire (although I have to confess that a new, active new player could help us geezers keep our middle-of-the-top standing). To shop "personality" stuff, just poke around other threads in this Metavese category. Several of them are pretty much all about ritual taunting, which can help you find a good match.

If joining a powerhouse is your first goal, I suggest rooting through the AltMeta. Scores age out faster there than they do in the official Meta, so you'll get a better idea of who's playing hard these days as opposed folks who piled up great scores a while ago and then moved on.

EDIT: A single character can only belong to one empire at a time (but you can move). To be in multiple empires, you'd need to maintain multiple characters. (Some folks have done this for the Metaverse League.)

Reply #17 Top

hey GW, thanks for the nod; I had actually kinda forgotten that I had made that thread!  I'll update the links (and ranks) later today :-)

Reply #18 Top

Hmmmm, I cant find an answer to this on the Meta threads.

Does galaxy size factor into your final score for a game? Do you get more point for a larger map? Cuz right now I only play small.

Reply #19 Top

Does galaxy size factor into your final score for a game? Do you get more point for a larger map? Cuz right now I only play small.

Size absolutely matters in GC2, at least for scores. Your score is fundamentally determined by population, techs, and how you use the two together to build intrastructures for your cash flow, research, and physical production. More planets equals more potential people and more potential tiles to do things, which in turn yields more potential warships and starbases, and so on...

Reply #20 Top

yes and no....

from what we can gather/infer each map size has an "inherent" score; though each level is not that dramatic from the direct previous (but Tiny to Immense is a big jump). 

So a game score is- very roughly- (Inherent Value + Earned Score {the military, social, research scores earned in game}) divided by game turns.  That is then multiplied by the Game Type to give you the score that comes up on the Victory Screen.  Conquest victories are worth the most, then Ascension, Influence, Technological, and lastly Diplomatic.

However, the "Earned Score" component does not directly correlate to whatever you may see on your status screen.  A good player will see his score worth 2-3x or more the sum of those totals.  A poor player may see it only being worth 50% of its sum total.

Reply #21 Top

WHich would be worth more point wise

1) Immense galaxy where I took the time to take EVERY planet via conquest and built up each of them up with the max infrastructure possible and cranked out as many warships as possible or,

2) Immense galaxy where I conquest the galaxy in the shortest amount of time possible and only have enough infrastructure and ships to do so

Reply #22 Top

the first one, because the Combined Score value (Earned Score) rises MUCH faster than the degradation due to game length and Inherent Score.

So you know though...games where you build everything up, lovingly called "Mumblers" after a GC player that excels at them, are EXTREMELY tedious and have lots of micromanagement.

Reply #24 Top

So you know though...games where you build everything up, lovingly called "Mumblers" after a GC player that excels at them, are EXTREMELY tedious and have lots of micromanagement.


Cool. I dont mind doing that. I play that style anyway, just on small maps. I am gonna start at immense tonight for the first time. Would I be correct in saying this game could take a month?

Reply #25 Top

Ok. I just went started and an immense. Nope. Not ready for that.