Sneak Peek at Sins: Entrenchment Tonight on G4TV

http://www.g4tv.com/xplay/episodes/7992/Sins_of_Duty.html

Blair and Craig Fraser from Ironclad Games will be appearing on tonight's episode of X-Play on G4TV at 8pm ET.  The guys will be giving everyone a first-look at the upcoming Sins of a Solar Empire micro-expansion - Entrenchment.  Be sure to tune in!

For episode listings/details visit: http://www.g4tv.com/xplay/episodes/7992/Sins_of_Duty.html

41,630 views 37 replies
Reply #2 Top

just saw it! AMAZING!!!!

Reply #3 Top

No kidding. The TEC starbase looked awesome, and it's nice that we'll be able to customize stationary defenses with extra goodies (flak guns on hangars, anyone? :))

All in all, it sounds and looks great. November 18th :D

For those who missed the show: http://www.g4tv.com/xplay/previews/29196/Sins_of_Solar_Empire_Entrenchment_Hands_On.html

Reply #4 Top

Awesome!!!!! But there were 2 things missing from that show: A) The Real "Co-hosts" of X-play and 2) the Canadian accent! Crafty Canadians... trying to sound like us... ;P

 

The TEC starbase was huge!!! Looks like an awesome expansion (can't wait for the other two either!). I might wait a month or two after Entrenchment's release to get it though (since I might have a new computer in December/January). Oh yeah and missiles on Gauss turrets? Pure pwn! Now my fleets can actually attack!

 

Questions: after we choose where we want the starbase, can we mobilize it again later? And how long does it take to deploy and undeploy? And how many can we have?

Reply #5 Top

I don't remember all the answers, but I remember that once you deploy it you can't un-deploy to move it elsewhere. And I think it's one per grav well.

Reply #6 Top

Looks & sounds good. Can`t wait for the release, as well as for more info on the next expansions.

Btw, what are the specs for the system that demo was running on? I`d be curious for comparison to my own (including the resolution display setting of the monitor)?

Reply #7 Top

I'm excited. The TEC starbase looked awesome. At first I just saw it firing the beams from the corners, then noticed the lasers coming from the sides. Awesome. I can't wait to play this.

Reply #8 Top

Looks awesome! That base truely is a immense behemoth! Would love to see some other ones in action ! :grin:

 

Reply #9 Top

I don't remember all the answers, but I remember that once you deploy it you can't un-deploy to move it elsewhere. And I think it's one per grav well.

One per grav well, or one per PLAYER per grav well. Imagine 5v5 game where each player puts one in a grav well (including the sun).... That would be.... interesting!!!

Reply #10 Top

A solid interview and article.  Congrats Blair! 

Reply #11 Top

Hey Guys,  Reporting from LA here... Can't wait to get home and polish this off! 
By the way, system specs will remain the same despite all the new features and content!

Reply #12 Top

Getting excited! Nice job and interview.

Reply #13 Top

Loved everything I saw in the video.  Couple questions though and one pretty much irrelevant minor quibble.  :P

 

1.  What was the cylinder-shaped object with six rectangular boxes around it that was zoomed in on several times?

2.  Was the spiky orb a mine?  I kinda doubt it as it was so large and I didn't see any others nearby.  Then again, it's possible we were just zoomed in really far and turned at an angle to not see the others.

 

As for the quibble, while I was blown away by the TEC's starbase, I wouldn't mind if the beam cannons got their maximum firing angle knocked down a bit.  Looked just a little strange when emitters sticking out at one angle fired back and almost behind themselves.  Like I said, not important, but just thought I'd force myself to mention something negative amidst all the pure awesome.  Heh.

Reply #14 Top

I am very impressed! You guys really rock! Thanks for this expansion!

Reply #15 Top

As for the quibble, while I was blown away by the TEC's starbase, I wouldn't mind if the beam cannons got their maximum firing angle knocked down a bit. Looked just a little strange when emitters sticking out at one angle fired back and almost behind themselves. Like I said, not important, but just thought I'd force myself to mention something negative amidst all the pure awesome. Heh.

Yeah I'm gunna agree with you on that. It does it in Sins right now so I think they need to fix it. (I'm glad someone else noticed it!)

Reply #16 Top

Quoting Craig, reply 11
Hey Guys,  Reporting from LA here... Can't wait to get home and polish this off! 
By the way, system specs will remain the same despite all the new features and content!

You guys outdid yourselves on that :P I mean, I figured starbases were going to be big, but man. If that was the cheaper and weaker TEC starbase, I can only imagine a Vasari's powerhouse.

Keep up the awesomeness is all I can say :grin:

Reply #18 Top

nice nice.

too bad we heard to little about the minefields. like how they are deployed (via a ship? via building them through the planet menu?), what their capabilities are (destroy? disable? hinder?), whether they can be spotted by enemies and in general what can be done against them. maybe like they can be destroyed by squads, bc they are too small to be targeted.

also, that tec base had such a strange interior hangar. is it actually capable of building units? oh, and one important thing about starbases: it was said one alone could savely defend an entire grav well. what does this tell us about their range? I mean, could you not just fly by at the corners with clever pre-jump positioning? or is its range like half a standard grav well? even so, sun and gas giant wells are much bigger, so the problem arises again.

btw. the spiked thingy could be the special building, you know the subspace inhibitor. looks vasari to me.

looking forward to it. wonder if there is a beta. probably, if they even spend months for a patch beta, an expansion will get one too.

Reply #19 Top

Oh damn! just saw the interview and it was awsome, somebody at Stardock is a sifi geek who is into believeable future technology, you guys are dedicated to this game, and I still say that this game mirrors the theme of my beloved and dearly missed Babylon 5/Crusade series.

For all you Vasari and Advent lovers out there, beware of the Trader Coalition because we have just begun to fight, with out diplomats and economic might we will buy the war and win it :jafo:    

Reply #20 Top

looking forward to it. wonder if there is a beta. probably, if they even spend months for a patch beta, an expansion will get one too.

It would have to be a very short beta then. Considering 1.1 doesn't come out until the end of October, and Entrenchment launches on November 18th.. that's like, 2-3 weeks max?

Not that I'd mind getting my hands on it before the launch, of course! <_< >_>

Reply #21 Top

yay, another B5 fan! in that spirit "and so it begins ..."

hope for more info soon. I'd say there's a little gabriel in all of us that craves to learn and understand more. hmm hunger.

@ beta: yeah, thought about that too. no idea how it will be handled, the short amount of time kinda does limit options. but, as you said, no objections to getting a beta version to play around with.

Reply #22 Top

also, that tec base had such a strange interior hangar. is it actually capable of building units? oh, and one important thing about starbases: it was said one alone could savely defend an entire grav well. what does this tell us about their range? I mean, could you not just fly by at the corners with clever pre-jump positioning? or is its range like half a standard grav well? even so, sun and gas giant wells are much bigger, so the problem arises again.

btw. the spiked thingy could be the special building, you know the subspace inhibitor. looks vasari to me.

What abilities your starbases have is a choice left to the player. ;)  You'll have to make strategic choices as to their abilities - so you can build them out as ship factories or hardcore defense stations, etc. depending on how you build them out.

The spiked ball was a mine. It looked huge because it was zoomed in on. ;)

Reply #23 Top

Yarlen. It's not nice to do that to us. It's one thing for Blair/Craig to talk about it since they're coding the thing, but for you to remind us that you have it too..

*runs off weeping uncontrollably* :pout:

Just kidding :P All info is appreciated of course :)

Reply #24 Top

Quoting Yarlen, reply 22


What abilities your starbases have is a choice left to the player.   You'll have to make strategic choices as to their abilities - so you can build them out as ship factories or hardcore defense stations, etc. depending on how you build them out.

The spiked ball was a mine. It looked huge because it was zoomed in on.

you see, some of the most important facts are sometimes hidden or mentioning along with more info.

there was talk about choices, what abilities starbases would have, but I for one thought more about different weapons/ defense layouts or abilites as found in capital ships. I did not really expect the ability to construct ships. and tbh, that is a quite significant feature. after all, this means you can set up a (possibly limited) resupply and construction base anywhere you want, including some neutral grav well next to the enemy homeworld. of course, it would be hard to defend and get to, etc., but it is theoretically possible.

now, if that is not game changing, what is?

Reply #25 Top

now, if that is not game changing, what is?

Space Ponies added as a buildable unit.

In all seriousness, I hope the AI actually builds these things and customizes them, too. Right now the AI is kinda "eh" on the defenses. It builds some decent ones around the capital, but the majority of their planets, even on Unfair, is pretty unremarkable on stationary pew pews.

I've yet to see an AI build a superweapon, too.