The Power of Speed

    I am a recovering WOW addict, and have only been playing for about a month.  I have tried different races, and have done reasonably well except with the Arceans.  They are just too slow.  Even when things seem to go well, the AI players seem to do better.

    I usually pick +1 Creative, +1 Luck and +2 to speed (8 pts) to speed (Arceans still too slow).  This make the Terrans very fast and overpowered (as usual).  I have enjoyed other races as well.  You have to try the Korath with their spore ships.  It makes the end game very quick.  (I like the Thaelans also, but they are horrible soldiers as discussed in TA 101)

22,517 views 28 replies
Reply #1 Top

+8 to speed?  I don't think that's an option.  Would be nice though, +8 speed arceans would be unstoppable.

Reply #2 Top

Quoting George, reply 1
+8 to speed?  I don't think that's an option.  Would be nice though, +8 speed arceans would be unstoppable.


I wonder if he meant the 8pt cost for +2 speed at the abilities menu

Reply #3 Top

Hello tippster.

Of course he meant the 8 points it costs for 2 speed.

It says so in the brackets.

Reply #4 Top

It says so in the brackets.

The brackets which weren't there yeterday.  It had said +8 speed.

Reply #5 Top

The brackets which weren't there yeterday. It had said +8 speed.


Yeah, that was definately an edited post.

Reply #6 Top

Well I wouldn't know.

I placed my post probably after the edit.

Thanks for clearing that up.

Reply #7 Top

I recently forced myself to persist for a couple of tries with the Arceans, just to see if there was something I could do to make them work. I did eventually do pretty well, but it required some serious adjustments to my starting strategies.

 

- I decided that the colony rush is really more about production than speed, and in this respect the Arceans are no worse than anyone else. Crank out those colony ships whether they're slow or not. A sensor bonus certainly helps so that you don't waste too many of your precious moves.

 

-Research those two passive speed bonuses pronto, but don't build any nav centers. They're too expensive until mid-game. Instead, trade with someone else for Ion Drive. Re-design your core ships with dual Ion Drives - gives them an extra move and they only cost 10mp more. This should get your colony ships up to 5 moves a turn, which is as fast or faster than everyone elses at that point.

 

-Not having recruiting centers sucks. Once more, trade for them. Most civs will let you have that tech for a song.

 

-Re-roll the game until go get a central-ish starting position, or otherwise have lots of star systems around you. The early speed penalty hurts less if your ships don't have to travel as far.

 

Hope that gives you some ideas.

Reply #8 Top

Interesting.

It'll give me something to think about.

As soon as I finish downloading TA!!!

Reply #9 Top

Sorry for all the confusion!  Next time I will clearly mark the post as edited.

I did in fact roll a Gigantic galaxy with the Korath, 8 pts in speed, 1 in creativity, 1 in luck on crippling level.  I thought I was doing well, until the Terrans showed up.  It has been a long game, but I am finally getting close to victory.

Reply #10 Top

Hope that gives you some ideas.


Hmmmmm, I migh try this. I have yet to play with the Arceans

Reply #11 Top

I usually play as a Custom Civ.

Which is an apparent "sacrillege" to the "seasoned" players.

If some one cares to explain why this is, please do so.

And if you give me enough good reasons as to why this is, I'll introduce you to the "Mini Freedom" bat.

(Inside Joke:grin: )

Reply #12 Top

You hardly need tons of speed to win at GC2.

I've played the arceans a few times and enjoyed it - the first strike ability is nice.

I play without tech trading on because I think it's silly to be able to easily trade for tech to overcome the "racial handicaps" created by the racial tech trees.  (But I digress, and that's just me - tech trading is cheesy in other ways too,  IMO)

I take creative (almost always since it's a powerful 1 pt) and research their +speed techs first, and hope creativity comes thru.  Once you have those first 2 speed techs  the speed penalty isn't much of an issue.

Reply #13 Top

Creative (for me) generally works only when I'm researching Defense techs. Otherwise, it's a waste of a point.

Reply #14 Top

Waste of a point?  You're just unlucky.  I always take Creativity, it is quite powerful (or even a necessity - stupid Thalans).

Reply #15 Top

Quoting Extant, reply 13
Creative (for me) generally works only when I'm researching Defense techs. Otherwise, it's a waste of a point.

Must just be a bad run of luck for you. Creativity usually works early and often for me. I had it hit twice within the first two months of my current game.

Which is an apparent "sacrillege" to the "seasoned" players.

If some one cares to explain why this is, please do so.

Used to be in DL and DA you were much better off using a stock race with the fewer ability points for a good Meta/Scoremongering setup than a cutsom civ. With TA's ability to cutomize which Tech Tree and Super Ability along with 15 points to spend, customs are a much more viable option for the scoremonger in us.

Reply #16 Top

Customs back in DA have 15 pts. to spend as well.

And anyways, I'm not a scoremonger.

Even though I'm a member of an empire, it does not mean that I post scores.

The only reson I accepted, is because I want to keep up appearances.

Reply #17 Top

Customs back in DA have 15 pts. to spend as well.

Take in the entire paragraph that DA said.  Since customs have the ability to pick their super ability, their tech tree and have the 15 points makes the more viable in TA.

In DA you could ARC a stock race to have a different super ability so you'll see plenty of 'stock races' on the MV...even though they aren't really.  In TA you can still ARC the super ability, but the tech tree cannot be touched w/o a cheat flag.  This makes custom races more valuable now along with less racial abilities (or even penalties now).

Reply #18 Top

I don't have TA yet. So your explanations are (technicaly speaking) "falling on deaf ears".x_x

When I do get it, I'll probably know what you are talking about.:|

Can't wait for the galaxy editor. :dur:

Eitherway, I was merely pointing out (maybe due to a misscommunication), that DA's Custom Civs also have 15 ability points to spend.

Now that I look back at it, I did misunderstand Deth Adder's post.:S

Sorry for the trouble.^_^

I'll be going to the corner now.:blush:

Reply #19 Top

I don't have TA yet.

ahh, I didn't know that. :)

Yea the addition of the Tech trees is big in custom civing it now. Unlike some of the stock races seemingly adverse SA Tech tree combos(Thalans? ;) ), you can actually give your civ a more useful SA by matching it to a tech tree with similar strengths.

Reply #20 Top

Quoting Loupdinour, reply 17

In DA you could ARC a stock race to have a different super ability so you'll see plenty of 'stock races' on the MV...even though they aren't really.  In TA you can still ARC the super ability, but the tech tree cannot be touched w/o a cheat flag.  This makes custom races more valuable now along with less racial abilities (or even penalties now).

 

If I am getting this right you can mod the super ability of a race and still use it in a MV game and post my score? If so I better start practicing on smaller maps as I never finish my games on the biggest maps.

Reply #21 Top

Yeah, to know more on ARCing, read this.

https://forums.galciv2.com/303026

You even have the ability to change your starting system...the Thalan and Korx systems are two very useful ones.

Reply #22 Top

I kind of guessed I could change my system when I changed a custom race to use the Sol system but was not sure what else to change but I will have a look at that. Thanks

Reply #23 Top

Wow.

I feel like I'm in the gaming stone age.

I feel so lonely and left out.

My brothers in arms have left me, only to join the other team.

(I'll show those ba****ds what I'm made of. Make them think twice about ditching me!!!)

Reply #24 Top

    You hardly need tons of speed to win at GC2.

    This may be true, but it's alot more fun.   Speed improves both defense and offense without the need for expensive engines. 
(engine research still adds speed of course)
     Arceans make great opponents.  Their speed is 2 - giving you plenty of time to react defensively.

     I have yet to see the Arceans do well as an AI opponent.

 

Reply #25 Top

In my games the Arceans are bloody PWNZAURS!!!