[BUG] Game Freeze Error "Unhandled Exception"

Lots of action up close...

The transcript of this one (as reported by an "Unhandled Exception"):

 

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x008547b7
    attempted to read memory at 0x00000000

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
 Unknown symbol (address 0x008547b7)

Last 100 lines of log...

warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
debug: Loading module '/lua/sim/tasks/seedbuild.lua'
debug: Loading module '/units/heroes/hrook/hrooktoweroflight_script.lua'
debug: Loading module '/lua/user/itemaction.lua'
info: Initiating Hero AI plan for: hgsa01
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
info: Can't use HEMA01FreezeStructure03
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: Unable to locate mesh blueprint [/props/powerup_mesh]!
warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
info: MUSIC : Setting music paramenter 'War' to [4]
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
info: Initiating Hero AI plan for: hrook
warning: Unable to locate mesh blueprint [/props/powerup_mesh]!
warning: Unable to locate mesh blueprint [/props/powerup_mesh]!
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: Unable to locate mesh blueprint [/props/powerup_mesh]!
warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
info: Initiating Hero AI plan for: hema01
debug: Loading module '/units/ug/b/ugbshop04/ugbshop04_shoplayout.lua'
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
info: Initiating Hero AI plan for: hrook
debug: Loading module '/projectiles/arrow02/arrow02_script.lua'
warning: Unable to locate mesh blueprint [/props/powerup_mesh]!
info: Initiating Hero AI plan for: hema01
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: Error running lua script: Could not get AITarget from object
         stack traceback:
warning: FMOD::EventSystem::getEvent("Forge/CREEPS/Archer/snd_cr_archer_stun") failed: The requested event, event group, event category or event property could not be found.
warning: FMOD::EventSystem::getEvent("Forge/CREEPS/Archer/snd_cr_archer_stun") failed: The requested event, event group, event category or event property could not be found.
info: *DEBUG: Decreasing war level by losing idol
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: Unable to locate mesh blueprint [/props/powerup_mesh]!
warning: No KillData on kill. unit = hrooktoweroflight
debug: Loading module '/units/strongholds/stronghold02/stronghold02_script.lua'
info: MUSIC : Setting music paramenter 'War' to [5]
info: *DEBUG: Increasing war level by holding idol
debug: Loading module '/units/heroes/hrook/hrooktol_script.lua'
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
debug: Loading module '/units/reinforcements/rcatapultasaurus/rcatapultasaurus01_script.lua'
debug: Loading module '/projectiles/boulder01/boulder01_script.lua'
warning: Error running OnImpact script in Entity /projectiles/boulder01/boulder01_proj.bp at 0ac2a180: attempt to get as UserData a nil value
         stack traceback:
          [C]: in function `GetListOfUnits'
          ...s\demigod\projectiles\boulder01\boulder01_script.lua(15): in function <...s\demigod\projectiles\boulder01\boulder01_script.lua:10>
warning: Error running OnImpact script in Entity /projectiles/boulder01/boulder01_proj.bp at 1afd6780: attempt to get as UserData a nil value
         stack traceback:
          [C]: in function `GetListOfUnits'
          ...s\demigod\projectiles\boulder01\boulder01_script.lua(15): in function <...s\demigod\projectiles\boulder01\boulder01_script.lua:10>
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: Error running OnImpact script in Entity /projectiles/boulder01/boulder01_proj.bp at 1afd4800: attempt to get as UserData a nil value
         stack traceback:
          [C]: in function `GetListOfUnits'
          ...s\demigod\projectiles\boulder01\boulder01_script.lua(15): in function <...s\demigod\projectiles\boulder01\boulder01_script.lua:10>
warning: Unable to locate mesh blueprint [/props/powerup_mesh]!
warning: *WARNING: Failed to create projectile in CreateProjectileForWeapon
warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
warning: Error running OnImpact script in Entity /projectiles/boulder01/boulder01_proj.bp at 0e127480: attempt to get as UserData a nil value
         stack traceback:
          [C]: in function `GetListOfUnits'
          ...s\demigod\projectiles\boulder01\boulder01_script.lua(15): in function <...s\demigod\projectiles\boulder01\boulder01_script.lua:10>
info: *DEBUG: Decreasing war level by losing idol
warning: Unable to locate mesh blueprint [/props/powerup_mesh]!
info: Initiating Hero AI plan for: hema01
warning: Unable to locate mesh blueprint [/props/powerup_mesh]!
warning: Unable to locate mesh blueprint [/props/powerup_mesh]!
warning: Error running /lua/sim/tasks/PowerUpPickupTask.lua script in CScriptObject at 1a241870: ... files\stardock games\demigod\lua\sim\scripttask.lua(74): ScriptTask.TaskTick called. Did you forget to add TaskName to your command lua param table?
         stack traceback:
          [C]: in function `error'
          ... files\stardock games\demigod\lua\sim\scripttask.lua(74): in function <... files\stardock games\demigod\lua\sim\scripttask.lua:72>
warning: Error running lua script: Could not get AITarget from object
         stack traceback:
warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
info: Initiating Hero AI plan for: hema01
info: *DEBUG: Increasing war level by holding idol
info: Can't use HEMA01RainIce03
warning: Error running OnImpact script in Entity /projectiles/boulder01/boulder01_proj.bp at 031d1a80: attempt to get as UserData a nil value
         stack traceback:
          [C]: in function `GetListOfUnits'
          ...s\demigod\projectiles\boulder01\boulder01_script.lua(15): in function <...s\demigod\projectiles\boulder01\boulder01_script.lua:10>
warning: Unable to locate mesh blueprint [/props/powerup_mesh]!
debug: Loading module '/units/heroes/hgsa01/hgsa01stasismine01_script.lua'
debug: Loading module '/lua/effectutilities.lua'
warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
debug: Loading module '/units/ug/b/ugbfort01/ugbfort01_script.lua'
info: MUSIC : Setting music paramenter 'War' to [6]
warning: No KillData on kill. unit = hrooktoweroflight
info: Initiating Hero AI plan for: hema01
warning: Unable to locate mesh blueprint [/props/powerup_mesh]!

 

Greek to me. If a DXDiag is required, ask and yee shall receive.

2,971 views 4 replies
Reply #1 Top

ouch. is this one-off, or has it happened before?

Reply #2 Top

This is a first for me. There were 4 Demigods in a single area, 2 Rooks and a Torch-Bearer and maybe a Regulus. Both Rooks were raising Towers, though not necessarily at the same time (perhaps unbeknownst to me the enemy Rook tried to raise a Tower at the same time as or in the same place as I did (?)). Armies were continually converging on our battlefield area. T`was a singleplayer skirmish versus the computer.

Reply #3 Top

I've received this error a number of times.  Both via LAN and single player.

-------------------------------------------------------------------------------------

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00983707

    attempted to read memory at 0x0000ffff

 

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe

Cmd line arguments : 

 

Callstack:

Unknown symbol (address 0x00983707)

 

Last 100 lines of log...

 

A full record of the log is stored in the Demigodlog.txt file

 

info: Minimized false

debug: Loading module '\000/projectiles/misteffect01/misteffect01_script.lua\000'

debug: Loading module '\000/projectiles/misteffect02/misteffect02_script.lua\000'

debug: Loading module '\000/projectiles/misteffect03/misteffect03_script.lua\000'

debug: Loading module '\000/projectiles/misteffect04/misteffect04_script.lua\000'

debug: Loading module '\000/projectiles/misteffect05/misteffect05_script.lua\000'

debug: Loading module '\000/projectiles/entspike01/entspike01_script.lua\000'

debug: Loading module '\000/projectiles/entspike02/entspike02_script.lua\000'

debug: Loading module '\000/projectiles/mine01/mine01_script.lua\000'

debug: Loading module '\000/projectiles/arrow01/arrow01_script.lua\000'

debug: Loading module '\000/projectiles/hailball01/hailball01_script.lua\000'

debug: Loading module '\000/projectiles/spike01/spike01_script.lua\000'

debug: Loading module '\000/projectiles/spike02/spike02_script.lua\000'

debug: Loading module '\000/projectiles/venomspit01/venomspit01_script.lua\000'

debug: Loading module '\000/projectiles/frostball01/frostball01_script.lua\000'

debug: Loading module '\000/units/minions/siegearcher/siegearcher02_script.lua\000'

debug: Loading module '\000/projectiles/misteffect06/misteffect06_script.lua\000'

debug: Loading module '\000/projectiles/misteffect07/misteffect07_script.lua\000'

info: Setting audio parameter 'ALIVE' to value '0.000000'

debug: Loading module '\000/lua/simcallbacks.lua\000'

debug: Loading module '\000/lua/sim/simresourceviewer.lua\000'

debug: Loading module '\000/lua/simping.lua\000'

debug: Loading module '\000/lua/sim/tasks/poweruppickuptask.lua\000'

info: Setting audio parameter 'ALIVE' to value '1.000000'

debug: Loading module '\000/projectiles/arrow02/arrow02_script.lua\000'

info: Initiating Hero AI plan for: \000hgsa01

info: Setting audio parameter 'LEVEL' to value '2.000000'

debug: Loading module '\000/projectiles/bolt02/bolt02_script.lua\000'

info: Setting audio parameter 'WARSCORE' to value '2.000000'

info: Setting audio parameter 'LEVEL' to value '3.000000'

debug: Loading module '\000/projectiles/oakdeatheffect01/oakdeatheffect01_script.lua\000'

info: Initiating Hero AI plan for: \000hoak

debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain04_script.lua\000'

info: Initiating Hero AI plan for: \000hrook

debug: Loading module '\000/units/ug/b/ugbshop08/ugbshop08_shoplayout.lua\000'

info: ShopBp = {

info:   AI=__blueprints.ugbshop08.AI,

info:   Air=__blueprints.ugbshop08.Air,

info:   AllyHoverBracket="",

info:   Audio=__blueprints.ugbshop08.Audio,

info:   AverageDensity=0.49000000953674,

info:   BlueprintId="ugbshop08",

info:   BlueprintOrdinal=739,

info:   CameraTrackingYOffset=0,

info:   Categories=__blueprints.ugbshop08.Categories,

info:   CollisionOffsetX=0,

info:   CollisionOffsetY=0,

info:   CollisionOffsetZ=0,

info:   CollisionShape="Box",

info:   Defense=__blueprints.ugbshop08.Defense,

info:   Description="<LOC UNIT_DESC_0067>A shop selling Achievements.",

info:   DesiredShooterCap=3,

info:   Display=__blueprints.ugbshop08.Display,

info:   Effects=__blueprints.ugbshop08.Effects,

info:   EnemyHoverBracket="",

info:   Footprint=__blueprints.ugbshop08.Footprint,

info:   General=__blueprints.ugbshop08.General,

info:   InertiaTensorX=2.6666667461395,

info:   InertiaTensorY=2.6666667461395,

info:   InertiaTensorZ=2.6666667461395,

info:   Intel=__blueprints.ugbshop08.Intel,

info:   LifeBarHeight=0.10000000149012,

info:   LifeBarOffset=0,

info:   LifeBarRender=false,

info:   LifeBarSize=1,

info:   Name="Common Achievement Shop",

info:   NeutralHoverBracket="",

info:   NoDropShadow=false,

info:   Physics=__blueprints.ugbshop08.Physics,

info:   RuntimeData={

info:     DownIconFileName="/textures/ui/common/icons/units/default_icon.dds",

info:     IconFileName="/textures/ui/common/icons/units/default_icon.dds",

info:     OverIconFileName="/textures/ui/common/icons/units/default_icon.dds",

info:     UpIconFileName="/textures/ui/common/icons/units/default_icon.dds"

info:   },

info:   ScriptClass="",

info:   ScriptModule="",

info:   ScriptedAction="/lua/user/ShopAction.lua",

info:   SelectedBracket="",

info:   SelectionCenterOffsetX=0,

info:   SelectionCenterOffsetY=0,

info:   SelectionCenterOffsetZ=0,

info:   SelectionMeshSizeX=4,

info:   SelectionMeshSizeY=4,

info:   SelectionMeshSizeZ=4,

info:   SelectionMeshUseTopAmount=0,

info:   SelectionSizeX=5,

info:   SelectionSizeY=1,

info:   SelectionSizeZ=1,

info:   SelectionThickness=0,

info:   SelectionYOffset=0.5,

info:   Shop=__blueprints.ugbshop08.Shop,

info:   SizeX=4,

info:   SizeY=4,

info:   SizeZ=4,

info:   Source="/units/ug/b/ugbshop08/ugbshop08_unit.bp",

info:   Steering=__blueprints.ugbshop08.Steering,

info:   StrategicIconName="",

info:   Weapon=__blueprints.ugbshop08.Weapon

info: }

Reply #4 Top

My error was quite some time ago, so I assume it was successfully dealt with in code since. Haven`t had anything like that for many moons.