The Watcher The Watcher

1.99(rc) Bugs and Issues

1.99(rc) Bugs and Issues

Ok i guess i will get the ball rolling :)

 

1 bug and 1 annoyance so far >

 

No Text

(image removed as issue rectified)

 

Cant Remove

Image Hosted by ImageShack.us

Thanks for the update :D

 

262,370 views 127 replies
Reply #126 Top

@Mac

That's what I thought-and it is showing up perfectly fine for me in my games, both in combat and out of combat, in the ship stats when I have the ship selected-or stats toggled when in fleet combat view.

Have you by chance had a transfer from SDC to Impulse at some point without completely uninstalling and reinstalling your games?  That seems to create fluke, otherwise non-reproduceable problems for some reason, which generally don't effect the actual running of the game, just the play thereof.

That's my best guess.  :S

Reply #127 Top
Quoting galahadba, reply 23


 Well, i was refering in my post to "slow tech rate", so developing all the guns tree is something that rarely happens in my games before the end, the techs cost to much (as it should be with the slow tech rate), so the option of wait while you develop guns don't exists.  For the other poster:

 1 - Their ship never got out of their world before they had produced a second

 2 - I dont want to disable mega events, becouse of 1 of then that don't works if you chose a more slow tech rate.

I was playing a very slow tech rate as well.  I didn't research the advanced guns, just stole them from the dread lords.  By letting them take a planet you are in a position to retake quickly, you have a pretty decent shot of swiping yourself some technologies that allow you to completely dominate the game.