SyxxByNyne

Consumable for breaking stun(lock)s

Consumable for breaking stun(lock)s

Stuns are cool, and it seems to be a pretty popular mechanic with the Demigods so far.  I think it's perfectly fine if a group of coordinated players can pretty much stunlock another player to death, but I think there should be some method of defending oneself.  A consumable that makes the Demigod immune to stuns for a short period (5ish seconds) with a modest cooldown (30-45 seconds) would give you plenty of time to call for aid from your teammates (I think it's important to force the issue of teamwork).

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Reply #26 Top

You're talking like you would play 1vsX. While you're stunned.. nobody of your team helps you? So you get ganged? Well, imo that would be fine.

I say, keep the stuns rare, because their powerful, use more roots/slows/silences etc. but let them overlap them. Perfect timed stun-rotations show a good teamwork, i've no problem with that.

Please no Crowndcontrol reducing items/consumables. In every game, where such things exist, they're nearly a MUST HAVE, because disbales are the key to win mostly. I simply dont like them, they're to strong in my eyes.

 

So long,

Aspartem