skill advance

hello. i played demigod and i have a suggestion.

i'm korean and my english is really suck. i know. but read this.

demigod have a 4 active skill. In skill tree, there three or four levels of skill. but this is too simple.

my suggestion is here.

example)

Snipe - Snipe II - Snipe III

         -Advance : Headshot

         -Advance : Stun

         -Advance : Longshot

If you have a snipe I, you can learn one of three advance. It didn't cost skillpoint.

You are a damage dealer, you will learn Headshot. When you use snipe, you can 2x damage, 10/15/20%(skill level) chance.

your team have no stunning skil, you will learn stun. Enemy will be stunned 1/1.5/2(skill level) second.

longshot will increase skill range.

i think this system will be fun.

sorry about my fool english again. 8C

713 views 4 replies
Reply #1 Top

Snipe is too fast of cooldown to stun.  He has stun mines, anyways.

 

Having a branch off to increase range would be nice.  I'd also prefer it doing damage based on how far away the target is.  (see a regulas using snipe, run at him!)

 

Nice to see someone in korean playing :P  IT might be neat if Demigod becomes popular there.

Reply #2 Top

I love the idea of being able to pick up a variety of status effects to apply to your specials with each upgrade. I think that if you made it so that you select an effect to apply with each level so that you can completely customize the attack to have the blend of effects you want, it'd make the abilities much more interesting and able to be used in interesting synergistic ways.

 

sorry about my fool english again.

No problem, it's easier to read than quite a few 'native speakers' 'english', and you're making your point much better than you probably think. :grin:

Reply #3 Top

good idea

I generaly think you shoud have more options to custom your demigod to make each time you play more unique.

Reply #4 Top

Definitely, the problem is most certainly not overwhelming depth at the moment.