Apocolypse

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For the longest time I just would not play GCII at all.  And, this Dread Lord Campaign is the reason for it.  I've tried everything I can think of and yet, the only possible outcome is the Dread Lords relentless invasions of my outposts and absolutely always being unable to have an equal footing with any of the AI players.  How do you go into this horrible campaign with the editors provided in the expansions to just fix this sort of problem.  I honestly do not believe there is any way possible to play this "campaign" as written.  Just my opinion and experiense.  So, the only startegy I'm looking for is a level playing field because I'm tired of having to play this game with the cripled setup given to me.

20,120 views 26 replies
Reply #1 Top

Don't play the campaigns. This game is about the open sandbox mode. The original DL campaign isn't even playable in TA anymore, since the techtrees are too different.

 

The Dread Lords as a race, for example when spawned by an event, are supposed to be very overpowered. The only solution is to invade them before they get any chance at building up a fleet. And then, you usually still have superior numbers that could make up the difference.

 

However, if you have trouble keeping up with ANY AI, set at 'tough' or below - you should lower the difficulty and try different tactics. The AI has no boni to abilities at this level, gets significant mali below and doesn't even have access to it's full algorithms. It really is 'dumber' the lower the difficulty is set.

Without knowing more about your specific problems, however, it is hard to give advice for that matter. ;)

Reply #2 Top

Bad thing about a lot of the campaign missions is that the Dread Lords are already established and you can't just get rid of them quickly like when they popup in sandbox games. I started the campaigns in both DL and DA at different times but didn't finish them due to being forced to use unrealistic and cheesy tactics to have a chance. Like throwing gobs of all attack suicide ships at the dread lords ships to slowly wear them down(well, that could be realistic, but is also annoying ;) ).

Reply #3 Top

I finally found a way to get through that horrible campaign but, it was senseless.  I had to set difficulty down to lowest setting.  I stayed on the one planet I started with and colonized nowhere.  All attempts to colonize anywhere met with disaster.  I built up planetary defenses and pressed the turn key.  How fun.  Some startegy.

Reply #4 Top

Again, this game is about the sandbox. The campaigns are just... well.. there.

Reply #5 Top

Again, this game is about the sandbox. The campaigns are just... well.. there.

 

Ya, I know what you're saying.  I get something into my mind and then I want to see it through.  I have a lot of games I play as a sand box style of play.  I may do that more with GCII.  But, unlike other games where I more easily left the Campaign, for some reason with GCII  I wanted to play it out.

There are some really good scenarios in Dread Lords and I'm glad I stayed through the end.  The final one was a bit of a let down though.  

I'm guessing there's something I'm missing in the Apocalypse but, I'm not sure what it is.  I do know that if I built anything it ended up being a waste of resources that should have been used for planetary defense and soldering.  That's how difficult this introduction to the Dread Lords turns out to be.

I'm going to have to play Dark Avatar and Twilight of the Arnor.  And, I'll start looking at sand box style of play for this but, after I I see how the 2 expansions work out.  Later.

Reply #6 Top

I just finished this mission after 2 attempts

 

At first, i spend 5 hours expanding my civilization, economy and research. Hell, i even forced the Drengin and Yor to make peace with my allies.

So for 4 hours i was making money, colonizing, researching, trading, and just when i had researched half the tech tree i decided to strike. I built these huge custom ships, fast and powerful enough, or so i thought. You see i hadn’t encountered any DL yet…

I had about 15 of these ships and it took the DL about 2 turns to wipe them all out.

^&^%^%@$@@!!!!!!!!!

My first mistake was that i was striking at the capital planet. At the very next turn, the DL ships had been fully repaired!! And of course, they were prepared. They had exactly the shields they needed for my weapons. I am new to this game and didn’t understand. It hit me later. “Espionage”!

I kept loading my last saves, making a few changes to my ships, but still….

And so i said, “No, THIS is impossible. I have to keep playing this mission for days if i am to win.”

 

The next and successful attempt took me about 15mins.

Oh yeah!

 

You see the key is written in the mission description: “Strike fast.”

As soon as the game began i started upgrading my Defenders and Transports with weapons, engines, troops and range modules. I needed some range expansion so i quickly bought two constructors to built influence bases to open the road to the DL planets. Meanwhile, as my ships were marching towards certain (?) death i had my lucky Survey ship cruising around to find Anomalies hoping that my +25 luck will prove useful. And it did. Also i was raising my funds by trading techs with the other races – even the hostile ones. That proved very vital.

And when i finally (and quick enough) got to the DL area i found that only 1 out of four planets had ships in orbit defending them! At that was only one starship. It was as the description was saying. “The DL evolve very slowly.” I threw my troops into combat, (a 1000 troops Transport was enough for each planet) and quickly bought starports on each of the three so i can purchase more Defenders to take down that ship on the last planet. It took me some well 6 ships to take it down.

 

So, 15 mins had passed and…victory.

I hadn’t built anything on my main planet, and didn’t colonize any other.

The difficulty level was the default one set by the game. Beginner.

 

That’s all.

 

PS. To the people that keep responding to those that ask tips about the campaign missions with a “Forget the campaign and play sandbox”:

This is not helping guys. Mind that there are players out there including myself that feel like following a storyline when playing a game.

 

Please excuse my poor English.

Cheers

Reply #7 Top

Well thanks aftermono.  I hadn't considered this strike fast tactic.  I think the DL ships are a lot like our own only more deadly and shielded.  If you look at them in the game it shows attack value and defense values.  They are higher for the DL ships.  I think the strike fast option works because they won't have time to scout you then build the troop transports and invade. 

I finally got through this one by employing an all defensive strategy for myself and I let the other AI players get strong enough to deal with the DLs.  For some reason it worked but, I wasn't very happy with my limited actions.  If I ever replay this scenario again I'll try your suggestions.  Right now I'm deeply involved in the TA campaigns and then I'm going to go back to the DA campaigns.  I've never worked through all of those.

Again Thanks everyone!. :)

Reply #9 Top

I've tried all kinds of tactics with this mission.  I've tried going for the dread lords as fast as possible, and I've tried going for the long game. Here's what I've found.

Stirking fast:

This tactic involves a massive amount of luck, and is unlikely to work.  The problem with going hell for leather at the Dread Lords is that you're at the bottom of the map, and they're at the top, your technology is not sufficient to take on their ships, and your population and economy is far too weak.

The problem with the distance is that you need to either build a starbase with the Constructor you start with, which is very vulnerable to attacks and is too slow to be effective, or you can build a colony ship and colonise Inversonia (a system about 2/3 of the way up towars the Dread Lords).  By doing this, you stretch your already weak economy and take precious citizens off of your planets, meaning that you don't have enough troops to mount an invasion, and have to wait for your funds and population to increase before you can attack. 

All of these things slow down your attack, which effectively ruins your blitzkrieg tactics. It also means that while you are doing all of this, the Dread Lords are steadily building ships and so just when you think you are almost ready to go, they swoop down, take Inversonia and destroy all your ships.  You end up back at square one, and the Dread Lords are still too far out of range for you to attack.  Game over. 

Long game:

This tactic is hard bloody work.  The fundamental thing here is that you colonise a small cluster of planets, develop your economy and population, then build up techs and ships for an all out attack.  The most essential thing is that you colonise the two planets in the right corner of the map (Markus I and II).  The Dread Lords won't discover these planets until late in the game, so you won't have to worry about invasions.  These planets are essential for building fleets and your economy.  Look after them, and build lots of factories and market centres. 

You also want a few 'bait' planets, up towards the Dread Lords.  These planets will likely be taken, but they draw the focus away from your core planets.  You need to build troop transports and retake these as often as you can, as each time you retake a DL planet you steal a tech, meaning that your ships can finally be effective against their ships.  I would't build too much on these planets, as you won't be able to keep them for long.  Also, make sure you only buy Transports as you need them.  If you build them the Dread Lords will just find them and destroy them. 

This strategy is by no means easy. It takes time, and in that time the Dread Lords will have built up a large army and taken lots of planets.  Don't count on your allies either.  The AI won't necessarily research the best techs to beat the Dread Lords (they'll research shields when the Dread Lords are using missiles, for instance).  However, your allies are great for swapping techs with.  Give them techs that you think will help them, and take techs that help you.  Whether the AI uses the techs you gave them is out of your hands.  Use the Korx and the Drath to sell your techs to for quick cash.  You'll need it.

If all else fails, fall back on Markus I and II and defend it.  You'll just have to hold out and hope your allies can beat the Dread Lords. 

Either way, this is a VERY hard mission.  Expect to play this several times, quick save often and good luck.

Reply #10 Top

I enjoyed Apocalypse a lot.   I beat it on Crippling.   The big trick there is to tech-steal from the DL's.   Let him take some of your planets (well not "let" him...), then retake it.  I think I got Photon Torpedoes, and that was that.

Reply #11 Top

I beat it, but it took quite a bit of doing.  This was done in the vanilla GalCivII: Dread Lords game.  The key was to outmanuever the DLs.  Their ships will flatten you, but they kept doing some rather dumb things that made them easy pickings.

The cargo hull was my friend.  I stomped up the propulsion and miniturization tech tree branches, and built three main ship varients.  The first was the standard AWACS design- engines, range, and sensors.  I sent them to keep tabs on the DL movements, and built the Eyes of the Universe when it became available to assist.  The second ship design was little more than a hull with engines and one popgun.  These One-Hit Wonders were my main defense, with the speed to swoop in, pick off the DL transports, and get out of range.  The third was a transport with, you guessed it, engines up the wazoo.

My strategy was simple- the Dread Lord frigates and fighters can have the space around my planets, but their transports can't. Every time they sent one out, I had a ship in range to intercept.  Since they kept sending their ships to try and run down my One-Hit Wonders instead of general hunting, I managed to effectively shield my AI allies while also drawing the DLs down to the Dengrin/Yor corner.  It worked so well we had trade routes up and running!  I turned the planets between the Drath and the DL into the main battleground, letting their ships through only to send a transport in to retake the planet right behind them. I must have gone through a good 90% of the weapon techs before I snagged Doom Ray, but that was it.  I could build my fleet in peace, and send it in one lightning strike to smash all the DL defenses and land my troops.

The entire top half of the map was a near sea of red triangles by the time I struck, but none of it mattered- the Dread Lords simply couldn't catch me.

Reply #12 Top

I cheated through all the campaigns.

Of course this is when I got bored of playing the Sandbox games for awhile.

Havn't played GalCiv in a while now.

It's really annoying when you're just about to win and your computer crashes.

Had to get it repaired, losing all my saved games in the process.

However in a few more weeks, I'll probablly start playing GalCiv again.

For the fun of it, I think I'll edit all my Non-Smiley posts, just to add smileys to them.

Maybe more people will respond if I do.

Either that, or their processors won't be able to handle it, forcing their computers to go into infinite Stand-By mode.

LOL

Reply #13 Top

Quoting tetleytea, reply 10
I enjoyed Apocalypse a lot.   I beat it on Crippling.   The big trick there is to tech-steal from the DL's.   Let him take some of your planets (well not "let" him...), then retake it.  I think I got Photon Torpedoes, and that was that.

I've just recently beaten it for the first time, but on Beginner. I could probably have gone a bit trickier than that, but I'd lost about half a dozen times on Tough that I just wanted to get it out of the way. 

The tactic of stealing techs is pretty much the only way forward.  I researched large hulls as quickly as possible, and got all weapons techs through trading or stealing.  I figured that I couldn't make any sort of effective ship with small or medium hulls (and in fact I didn't really have much hope of winning until I researched massive hulls). 

Quoting InfernalRS, reply 11
I beat it, but it took quite a bit of doing.  This was done in the vanilla GalCivII: Dread Lords game.  The key was to outmanuever the DLs.  Their ships will flatten you, but they kept doing some rather dumb things that made them easy pickings.

Quite right.  You can pretty much suss out where the DL ships are going to be because they generally hang around the same areas. In order to get my more vulnerable ships (transports, individual ships that weren't in fleets) into the action I simply manoeuvred around the danger zones.  Transports only needed 2 regular troop mods to take a planet (or 1 advanced troop mod), so all of the excess space was taken up with engines.  I could slip in and take planets before the DLs had a chance to respond.  Also really useful was that fact that the DLs had the habit of leaving planets undefended.

Reply #14 Top

The DL's combat ships start out as fighters with lots of firepower but no defenses and low HP.  This makes them very fragile.  When I played this campaign back in 2005, every race had the first strike advantage just like the Super Warrior in DA.  I would research up to plasmaIII and could take out a DL fighter with a fleet of 3 fighters without any losses.  I completed the entire DL campaign without losing any combat ships.

In GalCiv2 DL 1.2 the first strike advantage was removed and replaced with the 1HP rule.  With this rule if two ships wipe out each other the stronger ship survives with 1 HP.  The ship with the greater HP is considered stronger; if both have the same HP then firepower and defenses are considered.  I'm not sure how the rule works with fleets.

So to defeat a DL fighter with lots of firepower but no defenses, attack it with a medium or larger ship with enough firepower (all attack, no defenses) to destroy it in one strike.

Reply #15 Top

Mascrinthus, you are somewhat misinformed.

The "tie rule" results in the winning ship surviving with 1 hp, but it is based entirely off of the ship in question's attack.  (And you're simply not going to out-attack the Dread Lords.)

Within DL itself, destroyed ships do not fire back, but in DA and TA, every ship fires their weapons at least once, even if destroyed in the first round (relevant if one is playing the DL campaign from DA or TA).

Reply #16 Top

I've finished it yesterday as human technologist-party on the easiest level. The good thing was that (i think) the DL attacked somewhat later and didnt colonize planets but the bad thing was that my allies were almost useless.

Then i've buyed bare transport-hulls. By upgrading them to cheap colonize ships (1 Module) and sending them to planets you'll get fully functional colonies but with very few population. It saves the population on your home world but gives you more research points for the early game. I didnt go nearer to the DL as to the Weber System.

I 've sold most of the planets (except Thindor/Markus) to my allies and the Drath to get good relations and to give them a solid base. Though they weren't very helpful at all, they've made sufficient money to buy my technology which became my "regular income". Having better Diplomacy like the others i've allied with Drath/Korx and managed all to "tribute" me by 1-way contracts and send them to deal with the Drengin/Yor (to prevent espionage on me).

After the DL captured Weber which is on their "invasion path" (and which i've sold to the Thorians before) the DLs have been somehow stucked on the Thorians because i've garrisioned my 4 planets with at least 3 mini-fighters each and the Thorians managed to defend their other planets (by having built up ther population fast enough?).

Before the DL could build up Weber, i was strong enough (soldering-techniques,miniaturization,engines) to retake and hold it by taking out the DL troop-transports (1 HP) only. Be sure to keep your ships away from their sensors and don't let them stay on planets (Spies?). Luckily the DL Transports never had any defensive systems.

Saving before the invasion of Weber was a good idea to be sure to get a good DL weapon technology. Then i've started to espionage on them and after wiping out Yor/Drengin i finally invaded the Gladstone System. The planets near the DL kept unoccupied until the end, so the DL always attacked on Weber by loosing their troop transports.

Btw. Research Galactic Privateer to establish invulnerable trade routes.

 

Reply #17 Top

Well just to chime in with my overly ridiculous method of beating this mission.

First try I only colonized 4 planets, but DL's took an AI planet, so I restarted with another idea in mind.

Second time, I colonized every planet I could, and traded my AI allies for theirs (except their homeworld) if I could. Since the DL's have no defenses initially, I made only Tiny-hulled ships with 1 attack, and with only 1 maintence cost. Pretty soon, every planet could make a ship every 1 or 2 turns. So making 8-10 ships per turn began to add up. I actually got eyes of the universe mid way through, but every ship I brought straight up to the DL homeworlds and just parked it there, cornering them in. When a transport attempted to leave, I would destroy it (so they can take no other worlds). When there fighters and frigates started flying around, I was worried for a sec, but even with a speed of 9, they could only kill 1-2 ships per turn, they wouldn't destroy 9 in a row. And often they would fly around the 200 ships I had parked up there and go somewhere else, for a starbase or something. Eventually when I accumulated about 500+ 1 attack starfury's, I snuck some speedy transports up (i brought up about 10+). And the DL's still had no defense, only attack. 2 of their planets had 3 defenders, the other 2 had only 1 (a good 320 hp's worth i believe). To destroy them all it took almost every ship I had up there, it seemed I got a hit maybe 50% of the time. But I was just glad when that mission ended.

Reply #18 Top

I beat that mission I think on Tough or Challenging.  I found it very enjoyable and educational.  The planet Weber 1 became the sacrifice planet which I allowed the dreadlords to conquer.  I could then conquer it back and steal tech.  I figured this out when the Altarians had Neutrino Bullets in their tech offerings.  Their was no way they could have researched it, so I gathered that early on they must have retaken a planet.  I Eventually got Doom Ray, Neutrino bullets and other stuff.  It took me about 36 hours, with restarts to get it right, but I was proud of the victory and managed to learn.  I hadn't yet read these forums and didn't really understand combat. I also didn't understand precisely how soldiering worked, or how populations grew with respect to taxes, or how to consider maintenance or to consider all the aspects of a given tech.

 

Being unable, at first, to get to the DL home planets, and getting hammered all the time by them, I had nothing better to do than go West and take out the Drengin and the Yor.  This gave me a huge base of planets that were relatively unmolested by the DLs.  It also relieved the pressure on the Allies, who suddenly had money to trade with me for techs.  Of course, the allies would never attack, but they were reliable cash cows for tech trading. There were no trade routes and no help from the allies other than buying techs.

 

On these new planets I started building transports and shuttling them along the bottom border of the map to the outpost corner, then sending them up to retake Weber 1.  Eventually this became a steady stream always ready to retake.  In addition, I gradually acquired good engines and miniturization, allowing me to build transports with about 10 hyperwarps and 2 advance troop modules.  Once better soldiering was researched out I built transports with 56 movement and rushed their homeworlds.  Massive Scale Building with Doom Rays gave me the ships I needed. It also occured to me, in this mission, to use the transports to ferry population to battered worlds.

 

I recall by the end I had built tons of wonders and large ships, even with the Dread Lords.  It was an epic mission and I highly recommend that players spend time on it.  I think this was the most satisfying and enjoyable victory I've had in GalCiv.  I wish that sandbox games allowed you to include the Dread Lords (other than the event) and gave you extra points for it.

Reply #19 Top

Hi,

 

I'm stuck on this mission and I find it impossible even with the tips and on the easiest level!

 

One big problem I'm having is that I can't steal any techs at all from the dread lords I must have recaptured about 50 DL bases now though all of the games on this map and not once have I sucessfully stolen a tech from them when I recaptured one of my bases from them through plantary invasion. What am I doing wrong and why can't I ever steal any techs from them? Geez if I can't steal techs I see no way to win this one and I just think it's unfairly too hard.

 

I'm playing the ultimate edition BTW.

 

thx.

Reply #20 Top

I am on this mission also and have never stolen a tech from the Dread Lords.  I am also playing the Ultimate Edition.  Did this change?

Reply #21 Top

just finished the mission playing ultimate edition on normal level. there is no tech stealing from DL, so better keep those bases from capturing. DL use mass drivers, badly hurting the planet quality. they upgrade what's left of it with super factories and labs, but it costs a fortune to complete in the begining of the game. their transports are easy targets even with small fighters, if you place them strategically on the map away from their scanners. 

i discovered two key strategies towards winning this mission. first, you need to research sensors technology up to Mark IV and build Eyes of the Universe. this will let you see further with your ships than DL can. second, never build a starbase. DL know exactly where it's built and unleash its whole army of ships towards it. and that's their achilles heel... 

once you managed to develop your colonies and intercept their transports, all you need is ultimate logistics tech and a couple of fleets with good firepower and transports. build that starbase in the opposite corner from DL and wait to see all their ships rushing towards it. this should give you enough time to kill 2-3 interceptors left defending each home planet and land the transports.

enjoy it!

Reply #22 Top

I beat the mission on tough with TOA adjustments, though it took many tries to figure out my strategy.

 

My key to winning was military starbases. Early on I created hordes of 1/1 ships and went right into the miltary starbase tracks. The key to winning wasn't actually weapons, it was defense. The dreadlordes ships are actually pretty easy to kill, the problem is with the 1 HP tie rule, they would always win the tie and kill my fleet.

So I started building 4 military starbases in an area near my main planets and went the offense and defensive modules for the bases. I got my defense up high enough that it took the DL ship at least 2 attacks to kill a ship. The ships didn't have enough shots to kill my fleet in one round, and in that round I obliterated him.

Now the interesting thing is that the DL are drawn to these military base clusters like moths to teh flame, so don't build the bases up slowly, get all your constructors ready and build them up. However, once that's doen it was the only area the DL would attack...and with teh bonuses my swarm fleets were winning each and every battle with the DL.

Once I built up enough I set out a horde of constructors with my fleets (using sensor filled cargo ships so I wouldn't get caught with my pants down). I set up another miltary cluster outside the DL planets and took them down.

A long game, but no big tricks, just raw military might.

Reply #23 Top

I tried that strategy and I ran out of money before I could build enough constructors (the cost of having like 20 constructuctors and fighters was just too much). BTW by 1/1 ships what do you mean exactly? Cargo ships with a laser on it?

 

Boy this one is just impossibly hard everything I try with the tips here still doesn't work for me I still end up getting creamed. :( If you win apoc do the missions get even harder? I can't imagine that.... Talk about no fun.

Reply #24 Top

 

That is very frustrating not funny at all... At the 5th try (technologist, skilled for speed on lowest difficulty level) my planet in the north of the starting planet got invaded (played ca. 20 Weeks) by the DL. What the hack?!?!? Got the planets in the lower right 1 week before my teammate take one (i bought multiple conoly-ship). Now i need a break for cooling me down.

(Galciv2 Ultimate)

Reply #25 Top

First i managed to throw back the DL and after that 3 Team Races are gone (shared Tech with them) and the YOR are so mighty i could not build a ship that is strong enough (with max weapon research).

Can someone give me a tipp. I managed to survive somehow (i got only the 4 planets in the lower right) till the Yor became to strong.... The whole game i have to protect my planets couldn't build a fleet. I didn't managed to intercept the transports can someone post a good configuration of a good ship for carrying sensors and a ship for interception? Eventually a good position to place the ships?