Reply #1 Top

Still looks good :D
it's all coming together, can't wait for beta

Reply #2 Top

Just 8 demigods? Weren't planned a bit more, like 10-15?

Reply #3 Top

There has to be more than 8, because the game supports 5v5 and there is an option to force unique demigods.

Reply #5 Top

Beta version is beta version.

I'm sure there will be more than 8 demigods added eventually.

Reply #6 Top

8 is enough in order to stress the game a little bit.

No need for more playable demigods in this early beta.

Reply #7 Top

Quoting Nokthra, reply 6
No need for more playable demigods in this early beta.

Silence, heretic! :D

Reply #8 Top

Burn the heretic!

How are we supposed to have a proper 5v5 (putting the stress in stress test) without at least 10 demigods?

Reply #9 Top

There were 6 demi's mentioned at PAX 'officially' and Frogboy confirmed 8 (rook, torch, unclean, regulus, sedna, vampire lord, queen of thorns, and oak), and I *think* a nameless dev said that they'd be releasing more soon after. Also realise that Chris Taylor (or maybe Frogboy) said that it cost $100,000 a demigod, for art assets alone.

 

Reply #10 Top

  Okay, sounds good, and that's amazing how much the art cost. :O

Reply #11 Top

He probably means because..

You have at least 2 artists workng on them, then an animator(well good animators are artists too! so 3 artists)

And the programmers to code them.

those particle effects

I guess if you break down their salaries and time maybe it's 100k. :P

Reply #13 Top

3dsmax is only like 3.5k

Reply #14 Top

* the number of staff (unless you mean a site license), and they used other programs too if I remember correctly

Reply #15 Top

affaik theres less than half a dozen people who use 3dsmax on the team.

The team working on Demigod isnt' that big, AFAIK.

Reply #16 Top
Just too make the comment...

Having a good old 5v5 in the early beta is a little irrelevant, considering that online play is disabled.

I mean, sure! Use Hamachi for a network game, but that's not the whole point just ;) As far as I know, its just to make sure the engine is running smooth in differing hardware configs.

Correct me if I'm wrong!
Reply #17 Top

I was very disappointed when I saw in this preview that there would only be 8 characters.

DOTA has always had a huge number of characters (90+ currently) and I think that's a big reason for its longevity.  Having so many different hero combinations really helps in keeping the game different and fresh.

I hope the final product ships with significantly more than 8 heroes...

Reply #18 Top

If those heros each have multiple ways to play them, then they'll have a lot more longevity than 8 demigods would indicate. I'm currently hopeful, gpg and stardock have done well enough that they could pull this off. Can't say that I don't want 10 at release, though.

Reply #19 Top

Many MMORPG's are examples of a general selection, becomeing unique through many choices.

Guild Wars, World Of Warcraft, Runesape, Shaya, and many others.

You get a general Race Selection, then you have Class Selection, then you have specific abilities. The combinitons could be endless.

(Hint... Hint... Designers) What would be nice is MANY specific abilities to choose from in a CAMPAIGN mode. (I hope the current campaign mode is NOT just 5 or 6 short levels. But if they are then I'll just have to play multiplayer.)

Reply #20 Top

 

What I don't think some people realize about Dota is that it was limited by the WC engine for items (some people probably know about that).  That's why there's all those buildings you have to go to.  So the best way to mix things up was to have lots of heroes intead.

Demigod, by contrast, doesn't have a limit on the # of items we can have and equipment and items are going to be a crucial element to the game to provide lots of different strategies in a given situation.

To us, having each Demigod be very special, with a serious back story is absolutely crucial to the game.

Reply #21 Top

btw, what is Dota?

And im just curious frogboy what is your role in Demigod

Reply #22 Top

btw, what is Dota?
Quoting wikipedia here:
Defense of the Ancients (often referred to as DotA) is a custom scenario for Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission.

 

:fox:

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Reply #23 Top

I hope theres a bunch fo dfiferent ways you can play each demigod..

Reply #24 Top

Quoting Kitkun, reply 22
btw, what is Dota?Quoting wikipedia here:Defense of the Ancients (often referred to as DotA) is a custom scenario for Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission. 

Thank you. k1

Reply #25 Top
Demigod, by contrast, doesn't have a limit on the # of items we can have and equipment and items are going to be a crucial element to the game to provide lots of different strategies in a given situation.


This is strange as I originally heard you guys somewhat using dota, not making a clone. But in dota items are paramount! Required to win even. And from what I heard at PAX you guys are going to have about 50 items... which compared to dota's almost 100?

(P.S. Still love the game!)