unit variety

to stop things from looking so bland

What I'd like to see in Demigod is some unit variety.  from the screenshots it looks like the only basic foot soldiers there are are minotaurs.  Couldn't you have humans or elves come out of the portals as well, even if it's just to break the monotony of battling the same thing over and over?:p  Also, I haven't seen any archer units yet.  Will there be any?
16,383 views 48 replies
Reply #1 Top
Whyyyy? That's more stats for those other units to remember.

There shouldn't be more unit types for more unit types. There should be unit types to fill roles.

Minotaurs fill your melee foot soldier role.
Catapultasaurs fill your arty role.
Weird archer statue alien guys fill the ranged foot soldier role.
Angels fill your flyers role.
Giant dudes fill your big tanking guys role.

The only duplication there should be in roles being filled are the Generals unique units, IMO. Anything else is a waste of time and is just adding more units to memorize what they do.
Reply #2 Top
no edit..

Yes there are archers. They're in the trailer.

There is also an Archer hero. He has a big harpoon launcher and is an archangel.(that's the right word for what he is, right?)
Reply #3 Top
In my opinion a little variety would be nice in basic units, especially if the team gets to choose, or you get by control points, for example:

Team voting near the beginning of the match to decide between the faster creep, stranger creep, ect. but personally I like this much better:

When the team captures a 'Manticor lair' they get Manticors spawning in that lane, or all the lanes. Manticors could be flying unit which slows enemy units and hit harder, allowing for that lane or all the lanes to be come faster at killing units, and slightly better against demigods. And it would only have to be one extra unit.

Overall I think a little variety is good, but having like 100 diffrent units to spawn might be pushing it a little.
Reply #4 Top
Yeah I was thinking the same thing myself. Some variety to the creeps would make it look more interesting and add more depth to the game. You don't want to be running into battle with dozens of the same unit and your enemy running into battle with the same dozen units, it just looks a mess and doesn't make it as interesting.

So I support your request. Please add some variety to the foot soldiers.
Reply #5 Top
It looks to me that there is variety, but only between the Demigods. I mean that the 'Fatman' Demigod has his own type of minotaur (which incidentally isn't a minotaur :P) and the female Demigod has plant type minions.. That's fine with me, especially if summoning them will be automated and it's just a constant stream of troops.
All i really want is to be able to identify my troops and my enemies.
Reply #6 Top
mooey, i don't really think your idea would work - the player that captures it would essentially win the game against assassins - their units are limited and uncontrollable, as such the special units would unbalance the fight, making the other player fight a losing battle against a demigod just as powerful as them (as assassin) with a bigger army. your opponent would have to suck for you to win...

as an assassin, you wouldn't be able to mob the capture point (due to having no control over your army) and take it back as the enemy demigod would be able to easily bash you back due to their superior army. they could pretty much just mirror you and whack you wherever you try and attack. automatic win.
Reply #7 Top
mooey, i don't really think your idea would work - the player that captures it would essentially win the game against assassins - their units are limited and uncontrollable, as such the special units would unbalance the fight, making the other player fight a losing battle against a demigod just as powerful as them (as assassin) with a bigger army. your opponent would have to suck for you to win...as an assassin, you wouldn't be able to mob the capture point (due to having no control over your army) and take it back as the enemy demigod would be able to easily bash you back due to their superior army. they could pretty much just mirror you and whack you wherever you try and attack. automatic win.


all a question of balance. At this point, just about any idea can work if the devs want to put the time into it. The 1st beta is pretty much ready to be released (10 more days). All these ideas are great, but honestly pointless until we can get our hands on the beta, try it out, then make suggestions appropriately.
Reply #8 Top
I think RPS'ing the lanes would be bad.
Reply #9 Top
Who said creeps even had to be in the lane? whats to stop the assassins and generals from fighting over it at a part of the map with no creeps (see the lava map in the trailer for an example of what I mean) for a creep in their normal lanes? And plus who ever said assassins can't handle units? Torch Bearer has some very nice aoe spells from the look of it. And I meant it could hit a little harder than a minatour (like 25%-50%?) and there would be only one more unit.

While some parts of the team took a diversion to capture the lair others could push back the lanes.

(and on the point of assassins being unable to handle creeps and generals being unable to handle demigods see: this post by me for my thoughts on the subject)

Edit: oh you said the generals would be better, well they can't control (from what we know) the spawns from the portal they have their own personal army that will (hopefully) be balanced with other demigods, the lanes are completely separate from player units. And I meant the spawns would be in a lane, reinforcing that one lane)
Reply #10 Top
Dota has paths without creeps. Through the forest.
Reply #11 Top
The Queen of Thorns has those summonable tree guys, so I think there will be more units than we see now.
Reply #12 Top
you're not getting what i said mooey.......i said they take it, mirror you and you can't win in a 1v1. i never said assassins can't handle units. they are going to be FOLLOWING you.
they have more creeps, you don't, and their assassin is just as powerful as yours
if they have a general, they mob the area with units so you can't take it back with just your assassin and have their general stop you wherever you attack elsewhere.

even if there are no creeps near the capturable place, they are going to have more creeps in the other lanes, eventually pushing you back. they would be getting more kills than you, thus have a stronger demigod and thus you couldn't take the point back from them. if they were decently skilled there was no way you could win.
Reply #13 Top
Yes which is a tide and flow game something the devs have said is much diffrent from demigod:

Defense of the Ancients could almost be described as a game where two rivers are flowing against each other. Each player is trying to get their river to make headway against their opponent's river until the flow enters their base. My analogy may not make sense unless you've played DotA. But if you have, you probably get my meaning. Demigod does not play quite like that.

In Demigod you have a lot of strategic choices you have to make. Arenas have other elements that give one side or the other significant advantages. This means players have to choose often to give up some ground in order to gain longer term advantages. That is, there are certain parts of the Arena that you can control that give your side significant advantages. Hence, there are multiple strategic objectives.


Which means that you A) shouldn't have let them take it in the first place. B) Went for the other unit spawning point. C) pushed ahead to their base while they were busy. D) Something else you think of that dose something better therefore winning you the game!
Reply #14 Top
your A argument is completely stupid.....what do you think they just did to capture it? DIDN'T LET YOU CAPTURE IT

what happens when there is a small map with only one spawn point?

i highly doubt you could get to their base before they cap it and teleport back to kill you
Reply #15 Top
To be honest we don't know how it plays. But the devs have suggested that:

Arenas have other elements that give one side or the other significant advantages.


If spawning a unit in a lane isn't a significant advantage then I don't know what is, I was merely offering up the idea of a spawn as a possible way to get unit varitey in there under the assumption that these elements which provide "significant advantages" could possibly be on the level of an extra spawn.


(And the A argument, is get better at fighting and win next time!)
Reply #16 Top
.........A still makes no sense

either way, one team is gonna get the imbalance

it doesn't matter which team gets the imbalance, it's still an imbalance
Reply #17 Top
It's a way to help resolve stalemates, not an imbalance.
Reply #18 Top

Yes one team and I yet again quote the devs gain "Significant Advantages" Those arn't my words they are the words of the devs. I was merely offering up an idea that they probably allready thought of.

Reply #19 Top

I would also like to see a different sets of creeps if at all possible. They would have the exact same states as the other creeps though just a different look.

Reply #20 Top

It's amazing to see how everyone has a preconcieved notion of what Demigod is and should be.  We'll find out what it is in another 9 days or so.  Through suggestions and the dev's final say, we'll help shape what it will be.

Reply #21 Top

 We have preconceived notions because devs have made quite a number of psots and there are a few interviews and such.

 

  We discuss based on those.. and are subject to be wrong or what we say not be applicable to the game.

Reply #22 Top

I think that the minotaurs should be heavy infantry and there should be some sort of light infantry as well.  Mooey the Cow's arguement works if there is more than one special spawn point. :-"

Reply #23 Top

:thumbsup: I agree with innociv: we might come up with a good idea without having even played this thing.

Reply #24 Top

Quoting Gallant_Dragon, reply 22
I think that the minotaurs should be heavy infantry and there should be some sort of light infantry as well.  Mooey the Cow's arguement works if there is more than one special spawn point.

Minotaurs are light infantry.  They are for Rooks hammer to flatten..

Those big walking statue looking guys are the heavy infantry. :P

Reply #25 Top

well, then, maybe some spawn units could have some special abilities