See monty python and the holy grail. The rabbit is pretty awesome.
It doesn't make the games end any faster.. it just makes it dumb IMO.
This is not my experience. -em mode tends to keep things closer since players who aren't as good at getting gold and exp from hero or creep kills are floated a bit with the boosted gold income. Sure the players who are good at getting gold and exp get the bonus too, but there is less disparity now between the good and not so good players evening the playing ground.
Games move along faster simply because levels are gainer quicker, and towers fall faster. Most games (pubs, and I believe -em is more common on pubs), end before the more than a few players hit 25 and its rare that both teams will hit 25. So getting to late game (higher levels) faster speeds the games up.
Its not set in stone. Some games reach a near stalemate until one team manages to TKO the other at high levels resulting in about a minute or more of total rampage in the dead teams base -> gg.
Good job at not only picking A horrible example but at the same time relate to a game which has no bearing on this conversation.
P.S. Easy mode actually does speed up games by about 10-20 minutes on average.
But aren't most of those like mini-mods, or what ut would call mutators, to have some of those options?
/edit
Yeah I was right. Instant respawn is done with a mod. It isn't built into the game. Respawn time is set by the mappers.
One of the designers of TF2 has publically written a long essay on why he doesn't like the Instant Respawns, even.
A lot of those other config changes are also mods.
I will say, I approve of the ability to make little mods that COULD add in instant respawns. But you'd know you're playing a non-standard game since it'd list mods that are used..
When you start adding 50 different options for the host it can make it hard to tell what exactly is changed. You have to check the list of everything when you join. Then you might notice something and go "wtf?" when the game is playing weird.
Unique heroes option is good. Forced Random is good. A few others are good. But theres a limit where the other things should be like mods.
Supcom had mod support. when you selected a mod it showed up under "active mods" or whatever. Makes you know what is or isn't on. HOWEVER Supcom lacked being able to peer2peer transfer those mods that didn't ship with the game which I hope so much that Demigod has.
Like UT there where a bunch of mods that swapped weapon spawns. You could see "AwesomeBobsWeaponSwitchMut" active on the servers mutators list and have an idea of what was up.
Also, to Odit when you play non-easymode you don't have to hit level 25 to win the game. ![]()
I hope Demigod isn't based around needing to max levels before you can start pushing into someones base..
I looked it up just now and your right.
I haden't realized the developers had taken such a stupid route, it would have taken 3 lines to add in this functionality to the server command prompt (define the convar, extern it, and change the default map value)
But this is yet another reason why TF2 has no bearing on this, TF2 is a client-server game, demigod is a peer to peer game. The archeitecture of server based game allows for people to go server shoping for THE perfect one and only server, where one can't do that in a peer to peer game. Mods are easy to maintain and become popular because they're all server side, peer to peer evreyone has to have them. Again TF2 is a horrible example, and I sorley wish people would stop using it. The only things they have in common are: Good graphics, Team game.
P.S.
peer2peer games can have mods.
Oh and btw, the class limiting thing is a server-side mod also.(or was it originally but they patched it in? Either wayi don't think they use it in clan matches. And just like some other people siad, i tend to pick the unplayed class. If we have 3 engineers we don't need more.)
Just look at Wc3! Wouldn't have dota otherwise.
And yes i just got done playing DotA.. I think the hgihest lvl was lvl 18 too. I got to 15.
We ran all over them. I had 13 assists, by far the most. xD But not kills. :P Playing dirge.
But in pub easymode games i'm usually seeing people not try to push until most people are nearly lvl 25 or level 25 and have tons of expensive items. ;/
Again my only point is TF2 is a horrible analogy to demigod, so what if the class mod is server side. It's still a horrible analogy.
And the way you worded:
I guess it sort of does, but what I meant is that people in EM seem to tend to wait untill they're a high level and have a lot of itemsbefore they'll push, while without EM people use more different tactics.
You play with very different people than I do, my friends have pushed at level 7 beofre, and I have been pushed against at level 10 in a pub.
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