Conquering enemy planets
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GalCiv2 Forums
So after playing for a few weeks im starting to grasp how this game works down to the production, economy, and technology. But i have noticed a trend which makes conquering economically challenging.
From the start, I'm usually able to start off with and colonize3-5 planets before i go onto my infrastructure phase. I usually upgrade all the planets slowly so i don't lose out on Maintenance costs. I've read and followed advice by ppl who use the balanced planet strategy. Build factory, lab, entertainment, and market usually first unless it is a small <5 quality where i usually just fill it with markets to make it a small but albeit positive income planet. Eventually i get my trade set up and i start to see positive incomes around 500BC. This is probably not that good but im a rookie so to speak. I tend to balance my research and bring it along in all areas by researching the shortest times possible. If this is a good strategy or not I still don't know. By the time see galactic warfare around 3 or 4 turns i research this and then travel along the fastest ship defense routes till they are all about level 3 or 4. Then i switch over to the opffensive side of things and research up the various levels of ship weapons. Again i tend to research all areas with a balance based on the shortest research times.
By now i've reached the point where i am capable of producing a intermediate level fleet of attack ships and i usually choose my nearest neighbor who is "militaristic" as my first victim. I tend to go into their region and begin taking out all their starbases and freighters within reach to slow down their reaction to my invading fleets. While this is going on i am researching planetary invasion and as soon as i can i begin producing transport ships. This is where things seem strange. I can usually take their planet with my first or second invasion force dependent on whether they have soldiering better than mine and also based upon their planet pop. . Whenever I conquer one of their worlds though I notice that the population has basically been erased and also I am spending more than i am making. Heres where my question lies. Is it better to go into their planets and use a scorched earth policy? demolishing all the existing infrastructures, or perhaps even to destroy the colony utterly and recolonize it from scratch? I always seem to take a hit economically on newly conquered worlds so is it better to keep it or flatten it?
The other question I have is whats the best research tree strategy? Is it best to pursue all channels across the board or just to concentrate on a few. As of now i tend to research the techs which improve my economy, research and manufacturing ablities up a couple levels, till i switch to the warfare policy. Also once into the warfare tree, is it better to research far into one type of weapon or shielding, or is it good to balance them out with perhaps one area a few levels ahead of the others?
Thanks for any help, CrowB@R
From the start, I'm usually able to start off with and colonize3-5 planets before i go onto my infrastructure phase. I usually upgrade all the planets slowly so i don't lose out on Maintenance costs. I've read and followed advice by ppl who use the balanced planet strategy. Build factory, lab, entertainment, and market usually first unless it is a small <5 quality where i usually just fill it with markets to make it a small but albeit positive income planet. Eventually i get my trade set up and i start to see positive incomes around 500BC. This is probably not that good but im a rookie so to speak. I tend to balance my research and bring it along in all areas by researching the shortest times possible. If this is a good strategy or not I still don't know. By the time see galactic warfare around 3 or 4 turns i research this and then travel along the fastest ship defense routes till they are all about level 3 or 4. Then i switch over to the opffensive side of things and research up the various levels of ship weapons. Again i tend to research all areas with a balance based on the shortest research times.
By now i've reached the point where i am capable of producing a intermediate level fleet of attack ships and i usually choose my nearest neighbor who is "militaristic" as my first victim. I tend to go into their region and begin taking out all their starbases and freighters within reach to slow down their reaction to my invading fleets. While this is going on i am researching planetary invasion and as soon as i can i begin producing transport ships. This is where things seem strange. I can usually take their planet with my first or second invasion force dependent on whether they have soldiering better than mine and also based upon their planet pop. . Whenever I conquer one of their worlds though I notice that the population has basically been erased and also I am spending more than i am making. Heres where my question lies. Is it better to go into their planets and use a scorched earth policy? demolishing all the existing infrastructures, or perhaps even to destroy the colony utterly and recolonize it from scratch? I always seem to take a hit economically on newly conquered worlds so is it better to keep it or flatten it?
The other question I have is whats the best research tree strategy? Is it best to pursue all channels across the board or just to concentrate on a few. As of now i tend to research the techs which improve my economy, research and manufacturing ablities up a couple levels, till i switch to the warfare policy. Also once into the warfare tree, is it better to research far into one type of weapon or shielding, or is it good to balance them out with perhaps one area a few levels ahead of the others?
Thanks for any help, CrowB@R