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Community Game #1

Community Game #1

Dear GC2 players, I present you the first community game where anyone who's interested can give strategic, gameplay-related, or any other kind of advice on a (ToA) game while it is played. I haven't found anything like this yet, so I'm claiming to be the first ;)

For a short description on how this works, please read this thread: https://forums.galciv2.com/320886

Now let's get this thing started. This will be our galaxy setup:



Opponent settings:



And finally the setup of our race in this game, the Terrans:



As you can see, I have not yet picked any abilites, since this is the first decision we need to make. From what I've learned, Luck and Creativity are good choices, but what else? Economics, Morale and Pop growth sound good, since money is very important and most of it comes from population (and taxes).

Also, we don't know yet what kind of victory we'll pursue (I guess we'll see what's reasonable during the course of the game), so these abilites should make for good flexibility.

But, these are just my thoughts (and I'm just an amateur), so now it's time for YOU to start discussing what abilites we're going to use.

I will wait a day or two before I start the game and post the first turn, depending on how many people contribute and post their ideas/advice/comments.

Note: I'm doing this kind of game for the first time and it may very well happen that I forget something or do something wrong, so please bear with me and feel free to say anything you think might be important.

For a quick reference on what this is all going to look like, visit this page: http://forums.civfanatics.com/showthread.php?t=284751

Disclaimer: As you can see on that page, none of this is my idea. All credit goes to the people on the civfanatics forums, who started these kinds of games quite a while ago using Civilization 4. I just wanted to do the same for GC2, as those games turned out to be very helpful to new players and generally fun and interesting for most people.

Now with all said and done, please start posting your suggestions about our race's abilities and what our overall strategy for the beginning of the game should be. Are we going to build many colony ships on this small map? What are the first techs to research, and in what order? What do we build on our home planet? Although these decisions will only become relevant once the game is started, I think we should already start planning ahead a bit, as that might have an influence on our race's abilities.

If you have any questions, don't hesitate to ask!

And now....

Commence collective conquest!
33,668 views 29 replies
Reply #26 Top
Are you still in the first turn? can I make some suggestions?

Send one of your colony ships to the closest star in the top-lefthand corner of your position to explore and possibly colonize.
Send another colony ship to the closest star in the bottom-lefthand corner of your position to explore and possibly colonize.

Forget about the two stars in the top-righthand corner of your position for now. The goal is to try and colonize as many planets as possible in the four (4) sectors in the middle of the map. This is to ensure you're not spread out to much and will be conquered via influence. The more planets packed together, the better your chances are of withstanding cultural influence. (Not to forget that it's easier to defend your territory when it's close together)

Also, because cultural influence is on, I suggest building influence buildings as soon as possible on every world, especially on their respective bonustiles.
Reply #27 Top
Nice post. I will keep reading it and try to make intellegent suggestions.
Reply #28 Top
NitroX infinity's suggestion is right on target. Try to take planets toward the center of the map. Don't take too many planets or your economy will tank too early.

I'd suggest researching Sensors and then Impulse Drive so you could build a cheap fast survey ship.

Build the ship as a blank cargo hull and upgrade it to a survey ship with 1 basic life support, the survey module and max engines. When you upgrade it, buy it on the longest term loan available. That's the cheapest route for the beginning.

The anomalies can keep your economy afloat and the bonus abilities can really help as well. Once you've gathered all of the anomalies, you can upgrade the ship to a colony ship, troop transport, constructor or sacrificial fighter as needed.

Reply #29 Top

Did we win yet?