Enchanced Spell Casting

 The idea is pretty simple : each demigod can choose to empower one of his skills.

 We have the Torch : at first, I'll go and empower my Aoe Fire Nuke. After cleaning the house, I'll just empower my Ice Touch ( Stun/Diss ? ) to increase its duration.

 It will come as an extra skill that we will be able to use on one of our skills. We can have only one empowered skill. After the usage of the empowered skill, we can empower another one.

 At the moment, I don't know if the skill itself should or shouldn't have a cooldown or if the cooldown should be the cooldown of the skills we just empowered.

 And it should have a casting time, to make it difficult to cast when ganged or when ganging.

 So, it will come down to strategy, strategy & strategy.

 Yours truly,

1,380 views 2 replies
Reply #1 Top
I like the idea. make it more a rest bonus if your demigod hasn't been in battle for X ammount of time you get a bonus for "first strike" or something like that.
Reply #2 Top
Increase the cooldown and make it an ultimate ability. Or in other words, you empower 1 of your 3 or 4 skills and it has an ultimate effect, giving you 3 or 4 different ultimates (shared cooldown).

Another application would be very similar the the Invoker in DOTA, in that you combine skills to produce results. I think they went over the top with the possibilities for invoker, but for demigod, keep it simple (2 combos). In essence, click combo (ult) button, select skill 1 and skill 2 results in ultimate 1. After cooldown, click combo (ult) button, select skill 2 and skill 3 results in ultimate 2 and so on.

Now that I'm brainstorming, imagine a tree below on your GUI.

---------
|........|
|skill 1|
|........|...-----------
---------..|.............|
.............|Combo 1|
---------..|.............|....----------
|........|...---------.....|.............|
|skill 2|...................|Ultimate|
|........|...-----------...|............|
---------..|.............|...---.-------
.............|Combo 2|
---------..|.............|
|........|...-----------
|skill 3|
|........|
---------

[couldn't get my graphic to upload :( ]

In this example, combo 1 would be a advanced spell based on skill 1 and 2. The availability of combo 1, the strength of the combo, cooldown, and cost may be dependent on the ranks put into skill 1 and 2. Likewise combo 2 will be based on skills 2 and 3.

The ultimate would require ranks in all three skills, and would be some major kick ass skill with cool animation. Again, strength, cooldown and cost would depend on the # of ranks in skills 1-3.

I know this differs from the current system and I'm only thinking outload so please don't rip it to shreds.