Influence Victory -- Feasible or not?

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I am playing with five opponents on Challenging, and max CPU algorithms. I am ranked 2nd overall and have a booming economy. However, my major competitor (who I have Close relations with) controls roughly 1.5 times more of the galaxy than I do. However, I do have a bunch of fully upgraded Influence starbases around my border.

Please check the attached link for the screenshot. I'm having trouble putting it here.

Is it too late to catch up to an Influence victory? Please suggest some strategies. Thanks.




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Reply #1 Top
From the look of the minimap I would try to ally with the other race asap. Then the 2 of you would own most of the galaxy and you two could pick off the other races one by one.

Do you have tech trading on? If so, get alliance, sell it to em and ally.
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Reply #2 Top
Ally with them, and then construct maxed-out influence starbases next to their planets. Because they are allied with you, they may object ocassionally, but they will never go to war with you or break their alliance. You can peacefully flip their planets, and your influence will eventually cover the galaxy. :)

Kzinti empire2.JPG Sentient species taste better...
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Reply #3 Top
From the look of the minimap I would try to ally with the other race asap. Then the 2 of you would own most of the galaxy and you two could pick off the other races one by one.Do you have tech trading on? If so, get alliance, sell it to em and ally.


I tend to agree. Ally with them, but if an influence victory is your goal, after you form the alliance, spam their worlds with influence starbases. You can still pick the other races off, but destroy your ally through influence before all others are gone. Otherwise, you can break your alliance after you've gained enough of their worlds.

If you can't ally with them, you might want to take out some of the weaker races until you're #1. While doing that, continue to take the larger AI through influence attrition.

Personally, I'd prefer to do a quick military buildup and attack the larger foe. If you take that route, be ready to invade at least half of their worlds in one turn. That way, when you lose half of them back, you're still way ahead. Survive until you can sell peace to them for a few planets and you're on top.

Bottom line is that an influence victory is possible from your position.

EDIT: You beat me to it, KP. :LOL:
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Reply #4 Top
Thanks for the replies. Unfortunately I have tech trading off, :NOTSURE: so I can't trade Alliance to the Altarians (light blue), and I really don't think they'll be researching it anytime soon.

I was thinking of attacking gray Korx, which would be easy, but wouldn't gain me too much ground. I'm thinking of attacking brown, but not sure how to pull that off effectively. :NOTSURE:

By the way, I'm blue Terran.
Reply #5 Top
Thanks for the replies. Unfortunately I have tech trading off, so I can't trade Alliance to the Altarians (light blue), and I really don't think they'll be researching it anytime soon. I was thinking of attacking gray Korx, which would be easy, but wouldn't gain me too much ground. I'm thinking of attacking brown, but not sure how to pull that off effectively. By the way, I'm blue Terran.


If you're Terran, I'd say your best move at this point would be to attack the Arceans (Yellow). Try to set it up so you take them down to 1 planet in one turn. Don't completely destroy them or you might take a diplomacy hit. Once you've taken them down, your influence will eat up the small gray and the Altarians that would be surrounded by your territory. It might be enough to get you to #1 on its own.

If possible, just put transports around all of their planets and let them declare war. That saves you a diplomacy hit too.
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Reply #6 Top
Here is the image, so people can see what we're referring to easily:



Kzinti empire2.JPG Sentient species taste better...
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Reply #7 Top
If you've got any Influence resources in plausible locations, be sure you mine and defend them fully. That percentage boost really starts to count once you start up an influence win curve.

Building a few extra influence improvements on planets can also help in some systems, especially where you already control a majority of the worlds. You can always replace them with production, research, or income structures later.
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Reply #8 Top
Tossing my 2bc in.

In your influence war, don't forget to sabotage any of their farms. Set a pile of spies on the farms of planets near the border, let a turn go by and then pull those spies out. You will have killed off billions of their influence-creating people on the border in 1 turn.
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Reply #9 Top
If you're Terran, I'd say your best move at this point would be to attack the Arceans (Yellow). Try to set it up so you take them down to 1 planet in one turn. Don't completely destroy them or you might take a diplomacy hit. Once you've taken them down, your influence will eat up the small gray and the Altarians that would be surrounded by your territory. It might be enough to get you to #1 on its own.If possible, just put transports around all of their planets and let them declare war. That saves you a diplomacy hit too.


Actually, only a few turns after I continued this game, the Arceans surrendered. :D



And now a couple dozen or so turns later, the map looks like that. Notice the point in the influence graph where my influence spiked -- I think that was due to the Arceans' surrender.

If you've got any Influence resources in plausible locations, be sure you mine and defend them fully. That percentage boost really starts to count once you start up an influence win curve.Building a few extra influence improvements on planets can also help in some systems, especially where you already control a majority of the worlds. You can always replace them with production, research, or income structures later.


Unfortunately I have absolutely no influence resources in my territory. :( But I have researched up to the final Influence tech, though. I have about 6-7 fully upgraded Influence starbases along the border that each give +255 Cultural Influence.

Tossing my 2bc in.In your influence war, don't forget to sabotage any of their farms. Set a pile of spies on the farms of planets near the border, let a turn go by and then pull those spies out. You will have killed off billions of their influence-creating people on the border in 1 turn.


*slaps forehead* That sounds like a really neat idea. Why didn't I ever think of that! All this time I've been either placing them on galactic achievements or super projects, or randomly. I think I'll make some spies and place them on Korx farms. They have been Hostile towards me for the past couple dozen turns, but then became Neutral. I'm not sure why; I didn't give them any presents at all.

Reply #10 Top
I managed to get HIGH espionage for both of my neighbors quite a few turns ago. So as per Loupdinour's suggestion to put spies on their farms, I took a look at all their planets.

And guess what? NONE of them have any farms! I'm playing on Challenging with Max CPU... how can they be this stupid?!
Reply #11 Top
Who has the Restaurant of Eternity?

And I assume that you have stock exchanges everywhere possible. Each gives a bonus to influence.
Reply #12 Top
Time to take out whoever that grey area is in the eastern quadrant.  :HOT: 

Kzinti empire2.JPG Sentient species taste better...
Reply #13 Top
I would say strategically buy some planets and build them up with culture buildings, but with tech trading off that is probably too expensive, and without influence resources it's probably ineffective.

Go evil for the Mind Control Center and free starbase upgrades if you can. It really helps a lot with culture flips.
Reply #14 Top
Go evil for the Mind Control Center and free starbase upgrades if you can. It really helps a lot with culture flips.


Assuming they are running the latest version of TA, then yes. Otherwise, it would be unwise to use the MCC.