Conceptual Game Balance - Generals vs. Assassins
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Conceptual Game Balance - Generals vs. Assassins
What this thread is:
With the Beta being likely started in early September barring any setbacks, gameplay balance is still a ways off for us players and testers. As such, this thread will be for discussion of "conceptual" balance ideas; numbers and stat comparisons won't really be available, though you can make some hypothetical things up if you wish to illustrate a point. My hope is that this thread will help us get some ideas about what we think may work and what we think won't when it comes to certain broad areas of the game.
This particular thread is about the balance of two fundamental types of units: General-style Demigods vs. Assassin-style Demigods.
What this thread is not:
This thread is not about specific demigods (though you could give ideas to illustrate a point), specific skills (they may likely change even before the beta begins, from what we've seen in screenshots and trailers), or specific items / spells / maps. Rather than fine tuning a system, we're looking at the broad overtones of said system.
A few more things:
Examples from other games are good for helping to explain and illustrate a point, but such concepts may or may not mesh well with Demigod.
Because this is a conceptual discussion, it's unlikely we'll reach a full consensus on such broad topics. This should be useful for proposing and discussing our own views and others, in order to get a better understanding for how we all view the concepts. This may also help the developers (if only to see how much we may have misunderstood what they've posted so far
). And finally...
In this thread, the developer's words should not be taken as gospel. Feel free to discuss ideas that they have already stated won't be how things work, if you've got a solid supporting argument for why it could work in such a fashion. If you feel you've thought of something they (or the rest of us) haven't considered, or overlooked, ask about it.
So, I'll start us off with some questions to think on:
1. How do you see General-style and Assassin-style Demigods match up in just fights involving the two of them; no other units involved?
2. How do you see General-style and Assassin-style Demigods match up with equally sized armies?
3. a. What are the primary advantages you see to playing a General-style Demigod?
3. b. What are the primary disadvantages you see to playing a General-style Demigod?
4. a. What are the primary advantages you see to playing an Assassin-style Demigod?
4. b. What are the primary disadvantages you see to playing an Assassin-style Demigod?
5. How would you try to balance the power between General-style and Assassin-style Demigods?
Feel free to contribute with questions of your own. I've got to think about it for a bit myself.
What this thread is:
With the Beta being likely started in early September barring any setbacks, gameplay balance is still a ways off for us players and testers. As such, this thread will be for discussion of "conceptual" balance ideas; numbers and stat comparisons won't really be available, though you can make some hypothetical things up if you wish to illustrate a point. My hope is that this thread will help us get some ideas about what we think may work and what we think won't when it comes to certain broad areas of the game.
This particular thread is about the balance of two fundamental types of units: General-style Demigods vs. Assassin-style Demigods.
What this thread is not:
This thread is not about specific demigods (though you could give ideas to illustrate a point), specific skills (they may likely change even before the beta begins, from what we've seen in screenshots and trailers), or specific items / spells / maps. Rather than fine tuning a system, we're looking at the broad overtones of said system.
A few more things:
Examples from other games are good for helping to explain and illustrate a point, but such concepts may or may not mesh well with Demigod.
Because this is a conceptual discussion, it's unlikely we'll reach a full consensus on such broad topics. This should be useful for proposing and discussing our own views and others, in order to get a better understanding for how we all view the concepts. This may also help the developers (if only to see how much we may have misunderstood what they've posted so far
In this thread, the developer's words should not be taken as gospel. Feel free to discuss ideas that they have already stated won't be how things work, if you've got a solid supporting argument for why it could work in such a fashion. If you feel you've thought of something they (or the rest of us) haven't considered, or overlooked, ask about it.
So, I'll start us off with some questions to think on:
1. How do you see General-style and Assassin-style Demigods match up in just fights involving the two of them; no other units involved?
2. How do you see General-style and Assassin-style Demigods match up with equally sized armies?
3. a. What are the primary advantages you see to playing a General-style Demigod?
3. b. What are the primary disadvantages you see to playing a General-style Demigod?
4. a. What are the primary advantages you see to playing an Assassin-style Demigod?
4. b. What are the primary disadvantages you see to playing an Assassin-style Demigod?
5. How would you try to balance the power between General-style and Assassin-style Demigods?
Feel free to contribute with questions of your own. I've got to think about it for a bit myself.
