Okay. Seeing as how DANMAN isn't here to perform emergency CPR on this thread and bring it back from the dead, I'm gonna do it.
Sound hardcode: Still not friggin' enough Star/Clad! If you are going to do something like that, at least do it to a number than isn't slightly higher than the original one. What you did was tkae the sound hardcodes, and adjust them so we wouldn't bitch. However, you still pretty much gave the axe to a lot of the greatness of 7 Deadly Sins, especially as a lot of its new races REQUIRE custom sounds to acheive their full potential (Empire, Atlantians, Kohr-Ah, Arilou, Rogues) That right there is more races than in standard vanilla Sins. You really think that adding 600 new sounds is going to help much, considering unit responses, weapons, SFX in general, and music all kinda need to be custom for these things? I really don't want to see what will happen when DANMAN really starts adding races in with the limits as they are.
And great work on a lot of the other hardcodes in 1.1 too, like more capitals. Now all we need is more than two types of strikecraft per unit, ability to change unit AI without changing their entity type, and the ability to have both weapons and fighters on structures without using abilities. Plus a phase cloak that isn't hardcoded to suck.
Help me out if I'm missing anything here guys.