A Plea For Decent Armies (Ground Units)
But first a question
This is my first post on the Galactic Civ Forums. I think the game is, overall, wonderful, a truly superb piece of imaginative game-making. But...ever see a game player without a But...
First, my question. There may be exceptions but in the Space Strategy games I have played all spend vast amounts of detail on ship design and combat. Ground Combat though is always treated in a very brief abstracted manner. Why is this? I would bet that the big majority of Galactic Civ players have read and loved Heinlein's Starship Troopers. With ships we can design them, name them individually, upgrade them, get excellent graphics and perform a host of actions. With ground troops we don't even get distinct units, just Troops Pods that disappear after the Invasion. Why? Why do Space Strategy games always scant the ground combat?
Second, my request, my fervent plea. I do not ask that ground combat be as detailed or elaborate as ship combat but could the designers please give us somewhat more. I know nothing about coding ect. but would it be very difficult to create distinct Army Units that remain in existence until either destroyed in battle or disbanded? Would it be hard to name them, upgrade them, have them accumulate experience points. I may be a party of one but I think this would add a truly enjoyable element to the game that is now missing.
Space Strategy games have much in common, from a strategic point of view, with the US-Japan Pacific War, if you imagine the islands as planets. And yes, both that real war and the game wars of Galactic Civ are ultimately decided by control of the Air, or Space, around the islands, or planets. But would a game of the Pacific War be as enjoyable if ground combat was as abbreviated as it is in Galactic Civ? At least could there not be a button at game setup that let the player decide if she wanted to use the present abstracted system or use one with more depth?
This is my only real complaint about a truly superb game. Thanks to the designers.