Please patch often once the game is released..

In a competitive game it just plain sucks when there is an obvious exploit that everyone who plays knows of, and is getting abused frequently, yet it's not patched until months later.

This is often because I guess developers feel just changing one thing isn't enough for a patch.  Another reason is QA taking forever to... assure the quality I guess. 

But I don't quite see how changing a few numbers for balance is going to make the game crash, so I don't see why that sort of thing doesn't just skip QA?

It's rather vital to the health of the competitive community.
And with auto patching and impulse it's not like you have to worry about people keeping up with the patches..



I hate to mention DotA, but isn't it patched practically every 2weeks?   Because it needs to be, it has so many balance aspects that need tweaking frequently.

I doubt Demigod will be perfectly blaanced at release.  I'd hope for a similar patching every 2 weeks for the frist months at leasst.  Players are going to find broken things in balance that the testers probably didn't realise in Beta, or that simply weren't fixed in beta, or considered a problem in beta..
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Reply #1 Top
GPG doesn't have a good track record for this, but I'm willing to bet that it's largely because former publisher THQ was a dick.

Time will tell. Hope for the best, plan for the worst.
Reply #2 Top
I hate to mention DotA, but isn't it patched practically every 2weeks? Because it needs to be, it has so many balance aspects that need tweaking frequently.

I doubt Demigod will be perfectly blaanced at release. I'd hope for a similar patching every 2 weeks for the frist months at leasst. Players are going to find broken things in balance that the testers probably didn't realise in Beta, or that simply weren't fixed in beta, or considered a problem in beta..


Well, for Dota, they are continuously adding new content (items, heroes, features) based on community feedback and ideas. Everytime they add a new hero (latest super hero being clockwerk), everything needs some balancing out. As a result the constant flux of new maps is both a community/development desire, but also needed.

Now lets look at Starcraft. No new content for 9 years. However, they are still doing patches for the program. Why? new/old exploits, new cpu technology (no need for CD anymore), and yes, the occasional bug that pops up. In other words, the attention given to patches has been great even now, 10 years since the release.

I've been very impressed with the developers response to the community thus far on these forums. I'll hope with pink that the trend will continue and the patches will roll out far after the initial release.
Reply #3 Top
On the other hand, Stardock as a publisher (granted, Stardock as a publisher is really only Sins thus far) has a pretty good reputation for encouraging post-release patching.
Reply #4 Top
Stardock has been publishing GalCiv (their own developed game) for quite a long time and patching those also :P
Reply #5 Top
To counterpoint the plea for often, I would ask to please patch cautiously and usefully - not simply often :)

Yes, fixing a hole or exploit is necessary and the sooner the better, but not without taking a careful and considered look at how the 'fix' will change the game overall. I'm not suggesting any particular problem, but it seems like the same people that complain the loudest for a fix to an exploit often end up complaining even more loudly when that fix nerfs their favorite unit (or buffs some unit they hate). Makes for a terrible signal to noise ratio, so I prefer thoughtful changes over frequent changes :)

Ok, done playing devil's advocate.
Reply #6 Top
In my opinion I think many of these exploits will be fixed in the soon coming open beta of Demigod.
Reply #7 Top
GPG doesn't have a good track record for this, but I'm willing to bet that it's largely because former publisher THQ was a dick.Time will tell. Hope for the best, plan for the worst.


Yeah.. this is why I mention.
I hoping it was all 100% THQ's fault.

I mean like with Supcom right now, since the new patch, you have to uninstall logitech drivers in order to freaking play.
It really makes me want my money back for supcom and FA.
Even if it is THQ's fault.. I don't get why GPG couldn't just patch it themselves without getting money from THQ to save-faith. :/


I don't really thing it's been very good at all with Sins either..


I'm hoping the same doesn't happen with Demigod, it puts a lot of doubt in my mind.
Reply #8 Top
I hate to mention DotA, but isn't it patched practically every 2weeks?


Why do you hate to mention DoTA? This game might as well be named DoTA2!
Reply #9 Top
No Loomismeister, It might as well not be called DoTA2, You should do a bit more in depthy reading on what has been posted on these forums or published around the net about Demigod before making that claim. Demigod draws inspiration and mechanics from many different genres and titles.
Reply #10 Top
Yeah, there has been a lot of effort lately by the devs to get us to remember that Demigod isn't DotA2, and is just similar.
Reply #12 Top
hah please, tell me how it differs!(You can't)


Is this a troll joke?
Reply #13 Top
hah please, tell me how it differs!(You can't)


DOTA is only 'assassins'; in Demigod, we have General heroes.
DOTA is based off WarCraft III; DemiGod is its own game.
DOTA is a fan-produced mod; Demigod is a professional production.
DOTA is released. Demigod is not.
DOTA has been out for years; DemiGod is only now going into beta.
DOTA is well "explored"; DemiGod we only have a few tidbits of information.

Is this a troll joke?


Probably. Do you think he got my counter-joke?
Reply #14 Top
yes a 10.0 for presentation.

If we use the arguments that gameplay has some similar elements, then we could call it Battlefield 1942-bc. Because they've said it has Battlefield like respawns and capture points.

Actually lets call it The Tale of Hercules. as we are trying to ascend to God hood right? Our woudl be hero is giving strength either through his death or through the All father sticking in some woman he likes and BAM I'm a demigod and must grasp for the mantle of Immortality among my rivals!

Isn't this so much fun! Screw you
Reply #15 Top
BTW, a point I should have made when I posted, but one of the reasons that SD is pushing Impulse so heavily is because it makes patching a lot easier than stand-alone patches. Which means less time and effort have to be burned on each patch.
Reply #16 Top
This is why I hope GPG is still kicking around the idea of purchasable content updates. Everyone freaks out and says they'll pay only over their dead body, but it's the best way to ensure constant patches. If they offered a few demigods for $5-10, let everyone be in games with them but only let players who paid use them, content updates would work very well.
Reply #17 Top
I'd have no problem with DLC things AZ. I mean if i didn't have to buy FA to play FA I wouldn't have, but they used a different system there as they only added some units and 1 faction.

Company of Heroes and Opposing fronts is a good example though. People with the Original CoH can still play against people with OF, and vice versa, they just don't have access to content they've bought.


As long as you get what you pay for it works out well, and with Impulse being the main launcher it's even easier to implement I imagine.


just don't screw it up like ArenaNet and NCSoft did with Guild wars and it's horrible prodigy!
Reply #18 Top
Yeah.

I don't mind DLC but for $10 I want (demand, more like..) 1/4 of an expansion pack, not horse armor.

And no dividing the community. People with it should be able to play with those without it.

And even if I like the DLC, I'll boycott it if it is something that's overpowered to get people to buy it in order to get an advantage.
(With Dawn of War Relic made the factions in the expansions very overpowered when they came out, then they'd suddenly miraculously balance them soon after in a patch. Almost as if they made it balance, but then right before release would go in and screw with the numbers.. :/)


And brn, as far as I can tell they did it good with Guild Wars and it's expansions..
They where stand alone, you got the content that you paid for it.. The new skills where well balanced. As someone that has played more than 2,000 hours of Guild Wars(/played command says so) I think they did it fine and they sold lots of copies.
Reply #19 Top
Actually Innociv I said Company of heroes+Opposing Fronts was well done. If you read it properly you'll see I said Guild wars was complete and utter shit.(the original was great) The expansions ruined the game entirely, and from a competitive standpoint you had to buy both crappy expansions because the new characters made the whole thing pointless.
Reply #20 Top
I'd have no problem with DLC things AZ. I mean if i didn't have to buy FA to play FA I wouldn't have, but they used a different system there as they only added some units and 1 faction.Company of Heroes and Opposing fronts is a good example though. People with the Original CoH can still play against people with OF, and vice versa, they just don't have access to content they've bought.As long as you get what you pay for it works out well, and with Impulse being the main launcher it's even easier to implement I imagine.just don't screw it up like ArenaNet and NCSoft did with Guild wars and it's horrible prodigy!


FA worked just like OF. With FA, you could still play with people who only had vanilla supcom, but you didn't have access to the content you bought (IE, the units and the faction). In fact, they were both published by THQ, which pushed the idea of the stand-alone expansion to begin with; why would they work differently?
Reply #21 Top
I'm hoping we'll get decent patches since i'm really looking forward to this game.
Most good developers I see will patch their games to keep them alive (Valve + Team Fortress 2, Blizzard and their games).
Plus I expect some quality for placing money up front in my preorder, but it looks promising so far :)
Reply #22 Top
Actually Innociv I said Company of heroes+Opposing Fronts was well done. If you read it properly you'll see I said Guild wars was complete and utter shit.(the original was great) The expansions ruined the game entirely, and from a competitive standpoint you had to buy both crappy expansions because the new characters made the whole thing pointless.


Looks like you're the one that read my post improperly. :)
Reply #23 Top
So i did, but i'll still hold you accountable because it's ohh so much fun. The only reason Guild wars sold so many expansions is because it was necessary for the competitive community. If you look at the team builds from the release of each expansion you'll see a massive swing in favour of the new classes, and it wasn't just "they are new" because the trend continued for months on end. With nightfall released a team of 8 paragons could take on any other team in the game and win every single time. thats not competitive balance
Reply #24 Top
Yeah but to get PVP unlocks it only costs $20. :/
For like 350 skills.

I WAS in the competitive GW "community". I was in "We Are Your Friends". I don't recall hearing people complaining about it.
IT averaged to less than $5 a month if you bought the retail expansions. IT was a really well done game.


Paragons were the ONLY class added in the expansions that where as good as the core ones.
Paragons mana batterying was completely overpowered, while their attacker buffs where underpowered.. The overpowered batterying got nerfed though pretty quick.