Please patch often once the game is released..
from
Demigod Forums
In a competitive game it just plain sucks when there is an obvious exploit that everyone who plays knows of, and is getting abused frequently, yet it's not patched until months later.
This is often because I guess developers feel just changing one thing isn't enough for a patch. Another reason is QA taking forever to... assure the quality I guess.
But I don't quite see how changing a few numbers for balance is going to make the game crash, so I don't see why that sort of thing doesn't just skip QA?
It's rather vital to the health of the competitive community.
And with auto patching and impulse it's not like you have to worry about people keeping up with the patches..
I hate to mention DotA, but isn't it patched practically every 2weeks? Because it needs to be, it has so many balance aspects that need tweaking frequently.
I doubt Demigod will be perfectly blaanced at release. I'd hope for a similar patching every 2 weeks for the frist months at leasst. Players are going to find broken things in balance that the testers probably didn't realise in Beta, or that simply weren't fixed in beta, or considered a problem in beta..
This is often because I guess developers feel just changing one thing isn't enough for a patch. Another reason is QA taking forever to... assure the quality I guess.
But I don't quite see how changing a few numbers for balance is going to make the game crash, so I don't see why that sort of thing doesn't just skip QA?
It's rather vital to the health of the competitive community.
And with auto patching and impulse it's not like you have to worry about people keeping up with the patches..
I hate to mention DotA, but isn't it patched practically every 2weeks? Because it needs to be, it has so many balance aspects that need tweaking frequently.
I doubt Demigod will be perfectly blaanced at release. I'd hope for a similar patching every 2 weeks for the frist months at leasst. Players are going to find broken things in balance that the testers probably didn't realise in Beta, or that simply weren't fixed in beta, or considered a problem in beta..