Map Ideas

What do you crazy kids think will make maps different from each other? I would be quite disappointed if all that changed were the paths and such that NPCs travelled along and only the layout of the map changed between maps.

Even though we know maps won't have height variations. The maps should still have some character. Perhaps certain maps would only spawn minos along the paths, Or maybe they would spawn legions of catapultasauri. Maybe some maps will spawn units unique to the map. Or some maps might have shifting platforms and such, making the entire battlefield dynamic.

What would be something you think would make a map fun for you.  Go insane with your Imaginative-ness.

3,641 views 11 replies
Reply #1 Top
Hmmmm... possibly a map that is in a "fiery" setting. Maybe a volcano, or on top of a hotspot of somesort, but during the battle random platforms on the map will fall out from under you and collapse into the fire, immidiately eliminating those units. Another variation of this could be that platforms have a "weight limit" and if there are too many units condensed into a certain area, then the platform would give way and collapse.

I could also see an Islands type setting where random things could happen. Ex. Random volcanos (yes I'm a bit of a pyro  :D ) tidal waves, maybe sea creatures popping out and eating your units!

Another good map would be, if anyone has played Warhammer 40,000: Dawn of War, a map like Into the Breach. It is basically a 2v2 map with a giant mountain range in the middle, and a small pass in the mountains in the center of the map. It is one of my favorites because your whole focus is to push through this tiny opening to eventually get inside your oppenents base.

One other thing i would like to see would be just a standard, open, sqaure map, where two or four generals go head to head with nowhere to hide, and no hidden variables to obstruct the course of battle... Just you versus him, to the better strategist go the spoils!
Reply #2 Top
Okay, lets pretend this map is almost all plane, no big stuff like a hole or something. The bases are north and south. Lets put in a road that goes from S-base base to N-base, + some key-points like shops
( just imagening ) or barracks around the map. Now, lets put this little mountain in the middle of the map where the road goes over, and a mountain in in each side, so there is 2 passages + 1 mountain which you can cross. So the biggest key-point to hold in this map, would be the mountain in the middle.
It would give Defence/Offence to the player holding it.
You could rush over it with some units and kill the enemy forces from behind or above. Or you
could snipe from it with rangers (or catapults, spellcasters - stuff like that) to break the enemys attack though the map. A third strat could be, moving lets say 10 heavy armored untits, and 5 catapults
( if they are gonna be in the game.) up the hill, ( we assume you have control of it), and get in formation.
The armored untits would provide protection to the katapults, and they K's would start attacking their target, f.ks the enemy's portals if they are in range.



A feature i could imagen would be like some towers at certan key-points with random nuetral enemys in it, that you could occupy the tower after killing the enemys in it, with that tower, you would get a bigger line of sight, + ranged defence.

Sorry if my english is bad guys  :) 
Reply #3 Top
Giant walking turtle where you fight on the shell. The turtle walks around the scenery (immitated by moving the scenery instead of the playing field).
Reply #4 Top
Giant walking turtle where you fight on the shell. The turtle walks around the scenery (immitated by moving the scenery instead of the playing field).


What about four elephants on the back of the turtle, and then a disc on top of that... :D
Reply #5 Top
No. A turtle on top of a top Hat, then you realize the Top hat is being worn by a bigger Turtle. and then you see a large Top hat under that turtle, then it hits you. IT'S TURTLES ALL THE WAY DOWN!
Reply #6 Top
Lol, what did u guys smoke?

some kinda mix of crack and animals???  :CONGRAT: 
Reply #7 Top
A map on the moon would be epic. Imagine seeing the stars, sun, other planets (earth) in the distance. Perhaps throw in some close moving meteors (the gods are stirring). If there are to be environmental hazards, some of these meteors may do more than just fly by. As a side, maybe the physics could be tweaked slightly.

Reply #8 Top
That's a really good idea Odit. There's no reason the Demigod battle planet can't have a moon.
Reply #10 Top
Ohh map ideas? tons and tons, I love making maps and demigod? Infinite possibilities. (all of these assume that they can add somewhat advanced scripting to the maps(hopefully through the mapmaker :D))

Underwater:
A shallow underwater map with magical Atlantien style barriers, perhaps random floods from collapsing fields, or random fields blocking passages

A deeper underwater map could have multi color lighting from fish or mythical deep sea creatures, or with volcanic vents and such.

Giant massive mystical stronghold:
Either on the ramparts and such or in a courtyard, capturable gates, catapults and treabucheas as well as burning oil and all that midevil goodness.

lightning/electricity:
Giant Vandagraph thingys shooting lightning across parts of the map hitting random areas, or perhaps an activatable parts of the map system based on charging capacitors and such

Moving:
Gears or moving map pieces so that the map could rearrange constantly

Flying or moving maps would look cool and could introduce things like changing spawns/effects/map accessibility.

Space:
Not only would it be awesome but floating map pieces and gravity manipulation (that'd be one powerful map editor! :D)

Magical:
A map with diffrent parts of the map conveying diffrent bonuses: fire +dmg, speed, regen, invisibility?

Or with magical forcefields that could cut out or randomly spawn.

Weather/time cycles:
This would look awesome and there could even be game play ramifications, diffrent spawns during the day and night or rainy/snowy/sunny.

But again these all depend on how the demigod team formats its map files and makes it's map maker, I would love a powerful mapmaker (if your listening Devs!!!) the ability to change things like spawn ratios (what spawns and how many based on time/scripting) effect/model importing, the ability to script things like ai/neutrals as well as damage/healing/physics/damage bonuses/speed bonuses/other (de)buffs as well as having customizable controllable points/units with customizable effects (through scripting?) WOULD BE AWESOME!!