Poor Vegans

Probably one of the most boring AARs yet, but whatever.

Not as dramatic or elegant as some; more of a sort rambling commentary...

Over my weekend gaming spree I managed to get in two games, one of which is still going. The first one I had to "terminate" because it was quite obvious that I was about to get a can of whoop @$$ opened on me by the Thalans. It was down to them, me and the Altarians - who were obnoxious but not enough so to stall the Thalans. Sigh...

Second game puts me and my beloved Terrans stuck on the middle edge of the map. Ah, what-ever. The only other civilization sharing my cluster with me is the Iconians & we're getting along swell. We had a pretty decent start: the star system closest to Sol had three habitable planets: C11, C10 & C7 (I had the number of habitables set to uncommon; normally I play with rare.) That's pretty cool. There was a juicy C28 down the road a bit along with another couple C10s, a C7 and a C5. I pump out a moderately paced colony rush to beat the Iconians to the farther planets (especially that C28!), and then settle back to build starbases & research while my scouts do just that. Happily for me (dripping in sarcasm), the only mining resource I found was an economic one. I'll take it, though I'd have preferred a research or morale, econs are #3 in my book. And there I sat. I was effectively cut off from the rest of the galaxy until I started to get aggressive and knock on other people's planets.

Meanwhile, on the second turn, the Torians declared war on me. WTF! They claim their were well paid do so. Well, that’s all fine and dandy, but they’re clean across the (immense) map from me, so I don’t think that I’m going to worry myself about them a whole lot for a long while. Not so my citizenry, who complained about the constant strife and how the Torians are so much more powerful than we are. Yeah, and have any of you bleating sheep actually seen a Torian ship anywhere within a hundred parsecs of us? No! So, stop grousing and get back to work!

And by work, I mean building starbases. Lots of them. As many as I can pack into each sector I control and all of them economic starbases. If I can’t have quantity, then by all the space gods, I’m going to have quality! My home sector – Earth (10), Mars (4), Wisconsin (11), Minnesota (10) and Michigan (10) – all are covered by six or seven economic starbases, while my R&D sector – California (28), North Dakota (11) and South Dakota (10) – are covered by no less than ten economic starbases. I made all my trade routes run between Earth and New Iconia (easier to figure out where they’re at & when they’re going to go down) and covered by almost all of my starbases. While that’s going on, I’m building pickets and establishing a sensor perimeter a good dozen parsecs out (I hate unpleasant surprises). My scouts are scouring space looking for any other mining resources to no avail. Drat! I’m going to either have to go offensive before I’m comfortable in doing so or extend myself by colonizing some far-flung and as-yet un-colonized planets.

I opt for a mixed approach. The nearest minor race – the Snathi – are on the corner of Iconian, Thalan, and Korx space. Stupid squirrels. They, I will liberate in the name of the Terran Alliance. After all, far better to be conquered by me than by any of the others. There’s also a C10 radioactive world on the far border of Thalan and Korz territories. Happily, both of them are at war with each other, so I might be able to make that one work. Additionally, there’s a C12 radioactive world just a couple parsecs away from South Dakota that’s in range of several of my economic starbases. Looks like we’ve got a winner! So, the Snathi fall and their world becomes Florida while several weeks later, my fast colony fleet arrives at what is now known as Montana.

But, I’m not all that comfortable with the Thalan being so close, particularly after the last, abortive game. They got a lot of snazzy techs that I’d like to trade for (which probably contributed to my woes in the first game: I gave them too much stuff for their techs. Sigh…) This time around, however, they’re doing nothing! Well, almost nothing. They’re sniveling a lot and somehow had managed to sandbag 25,000 credits. But no research, no military, only a couple of freighters sent my way & a pile of crummy low-quality planets. Fine, whatever. I’ll support their measly carcasses until they crank out some useful techs and then I’m going to take Thala – those Hyperion buildings they have are sweet!

And, on the other side of the galaxy, not only are the Torians attempting to ascend (and doing a pretty good job of it too, judging by how many turns they have left to go), but they’ve amassed the strongest military and are pounding the Drengin into goo. Sheesh! And here I’ve always thought of them as feckless whiners. A little sweet talking to the Arceans and off they happily go to war with the Torians. Sadly, they fared only marginally better than the Drengin. Whereas the Drengin eventually surrender everything to the Drath Legion, the Arceans sucked up the drubbing they took and turned instead to the Altarians to dish out some displaced aggression. Meanwhile, anyone who’s on the short end of a large stick is knocking on my door, looking for hand-outs. Only ones I don’t hear from are the Torians (no surprise there) and the Krynn. Yech! I despise the Krynn more than even the Thalans. The Krynn are aggressive – like the Thalans; successful at colonizing or taking over colonies at a sickeningly fast rate – like the Thalans. Unlike the Thalans, they don’t have jack for decent techs. So, of course, when the Thalans decided to roll-over after years of living on the Terran dole and not producing a lick of spit for all of that, they surrender to the Krynn. Oh, that’s terrific.

Perhaps sensing my displeasure over that whole deal, the very next week the Krynn gift me with several squadrons of heavy fighters to “help in my fight against the Torians” or something like that. Well, I guess I figured out who took out the Torian Ascension Bases after all. The only good news out of all this nonsense is that the AI doesn’t seem to recognize when a mining resource become “liberated” after the previous tenants are gone (I’m currently playing on Challenging, if that makes a difference.) So, I’ve got those two military resources the Snathi were mining, plus a bunch nearby that the Thalans were ineffectually mining and then all the Drengin ones. Annoyingly, the Drengin are out of range for me, being on the north-side of my empire (Florida and Montana are both to the south.) Fine, an influence starbase or two later and my long-range constructors can make it there. Whether they’ll do so in time, I don’t know. But, in the process of engineering that logistical nightmare, one of my scouts found another C12 radioactive world in the middle of what had been the Drengin Empire. Mine! Another fast-colony fleet and three months later and Oregon has now been added to the Terran Alliance. Of course, that’s even farther removed from any sort of support, so I had sent several of my newly commissioned heavy battlecruisers up there for defensive purposes.

Then comes the Vegan. Tremble in fear everyone. Or something like that. They’re dolts. But dolts that were able to take a Class 0 and make it into a nice, comfy C15 world. Which was located right smack-dab in the middle of my empire, just a couple parsecs away from California in my R&D sector and covered by several economic starbases. So, why are they dolts? Because they didn’t put up any defenses! Two weeks later, and the Terran Alliance welcomes Texas to its core colonies.

Now, I’m at a cross-roads (and not likely to be able to play for several days). I’ve made peace with the Torians, if only to get my mewling sheep to stop their bleating about the war. So, of course, they’re trying to ascend again. Then there’s the Krynn. They’ve more than doubled their imperial territory thanks to the largess of the craven Thalans and they’re right on my doorstep. Plus, somewhere in the middle of that uncharted territory that my scouts are finally able to get to, is Thala and not only do I want to have it, I certainly don’t want *them* to have it. I’ve just started a serious military production run, rolling out a heavy battlecruiser from California every third turn and one from Earth every tenth or so. I’ve also finally gotten mining stations up around many different resources abandoned by their previous tenants and those things can be pretty tempting targets for aggressors. I build them up as best as possible, but that effort is taking most of my ship-making capacity to crank out cheap little constructor boats (tiny hulls) or larger, faster-moving constructor ships for the more far-flung stations. My concern is that if I wait too long, the Krynn might get out of hand, especially in my neck of the woods, where the Korx and the Iconians are pretty much still existent because I trade heavily with them and the Krynn have access to Thala and its wonders. The Torians seem to have finally hit a wall between battling the Arceans, Drath and Krynn, so I might get a lucky reprieve there if one of those manage to take out the Torian ascension starbase before too much longer. Given my druthers, I’d like to wait until I can produce some battleships and unleash those on the Krynn, who seem to be pretty much making heavy fighters and frigates, but I may have to use my cruiser fleets and hope for the best.
42,171 views 9 replies
Reply #1 Top
Liking this pal  :CONGRAT: 
Reply #2 Top

Love how you name all your planets after states, heh...
Reply #3 Top
I hate the Torians too.

Looking forward to the conclusion now, it's so satisfying when you finally get your hands on Thala...
Reply #4 Top
I hate the Torians too.

Looking forward to the conclusion now, it's so satisfying when you finally get your hands on Thala...
Reply #5 Top
So, I swear to God that the computer is doing its level best to p*ss me off! Remember how I had all my trade routes running to New Iconia? And then remember how the Iconians were only in existence because of those self-same trade routes? And, now, remember if you will what the thrice-damned Thalans did? Well, those stupid Iconians did the same d@mn thing. Not but one turn after begging for help from me to save them from the savage Korx, the b*****ds roll-over and surrender to the Drath. That really hurt the old economy to have all my trade routes cancelled. Teach me to put all my eggs in one basket, too.

Well, whatever, I had been anticipating the eventual demise of the Iconians for some time, although all my scenarios involved me invading them, so I some replacement freighters in orbit around Earth just in case. Off they go to visit the Arceans, and no sooner does the first one arrive then I get one of those cut-scenes saying that the war against the Arceans will be expanded. What war? By whom? And why the hell did you idiots decide to do that *after* I send my freighters!?

It also must be the decade or what-ever of the Minor Races. Besides the pitiable Vegans arriving, the Paridians, the Independent League and the Fundamentalists all have made guest appearances. Then came the grand-daddy of them all, but that's a bit later in the tale.

Despite the set-back in my trade routes -- I had to cut my espionage spending for bit & hike taxes, but my people all love me, so they're okay with that nowadays -- things seemed to be going pretty swimmingly for the old Terrans. Having recently broken out of our little block-party with some choice colonies, we've been researching like mad some of the more expensive technologies -- stellar folding, massive construction, that sort of stuff. I want battleships! So, it was during this lull that somehow, somewhere, one of my research mining stations gets blown up. Now, I've only got two of these, so one of them getting blown to hell and gone is not cool. I scan & it's the new one I had just built a couple weeks earlier, clean on the other side of the map. By brilliant coincidently over-sight, I don't have a single military ship within a gazillion parsecs. Dang-blast it! Then I check for the culprit; I'd not received any notification of a war being declared on me & I'd made peace with the doltish Torians (even though the Korx seem to be a bit slow on getting the news, since they've offered several times to go to war against the Torians, ostensibly to aid me.) So, it turns out it was a minor race, the Akilians to be exact. Oh, they're about to become minor alright. They're then going to be followed by the LentzLandians, who took advantage of the attack to construct a mining station on *my* research resource.

So, instead of contemplating which empire to go to war with, I've decided to eliminate the minor races. Annoyingly, by destroying my starbase, the Akilians have cleverly managed to remove themselves out of range of my closest military assets. Fine. Retool the heavy cruisers and the first model of battleships (yay!) to have a bit more life-support -- the benefit of *finally* researching Supreme Miniaturization. So, off goes the HCS Vengeance (newly recommissioned) and the BB-Rs Tsunami. Once they get there, they have to wade to a veritable swarm of heavy fighters that the Akilians must have been churning out since Day 1. Most were in small squadrons, but there was one large stack of over 40 single fighters that took a couple of weeks for the Tsunami to mow through. I have to imagine that the crew of Tsunami were bored to tears by the time that all ended. Both ships move off to beat on the Akilian's homeworld (how I wish I could just bomb the living snot out of them) while waiting for the slower heavy assault transports to arrive.

Meanwhile, Cruiser Fleet Bravo is making hay of both the LentzLandians -- who seemed to have taken a page out of the Akilian's playbook, by stacking 60 single fighters onto one parsec -- and the Carinoids (the unfortunate victims of being only eight parsecs away from the LentzLandians; next time, they may want to reconsider where they put their homeworld.) Transports arrive at all said locations within a week or so of each other & the Terran Alliance soon then grows with the addition three new C18 worlds (got to love the Orbital Terraformer!)

During all this fun & games, my scouring surveyors have discovered a couple more uncolonized planets: a Class 11 radioactive and a Class 9 barren planet, one on either side of Arcean space. But the juicy news was the Class 29 radioactive planet waaaay off in the far north-eastern corner of the map, with a Class 11 heavy gravity world and a Class 8 habitable that the Drath had colonized. The two worlds by the Arceans are within striking range of my fast colony convoys, so I crank out two of those & send them on their merry way (the fast colony convoys are a large colony ship with 750 colonists, a heavy transport with 4000 more soldiers qua colonists, a fast attack frigate for defense and a fleet support vessel with a Mark III warp-bubble generator.) The juicy planet is juuust outside of striking range, so I fire off a constructor with a lot of engines on it to get there & build an economic base for the soon-to-be fledgling colony. Not much later, Alaska, Utah, Nevada and Idaho were welcomed into the Terran Alliance. Furthermore, several more mining resources were discovered near these colonies. And to prove that this old dog *can* learn new tricks, several of the newly commissioned Tsunami-class battleships are dispatched to protect all these new assets.

Just as I was thinking that maybe it was for the best that the minor races started acting up like they did, as it obviated my need to make a painful decision on whom to take on next. The Korx have become the new military menace: once the Torians lost their ascension starbase, they fell back to their normal, feckless ways. However, the Korx are bringing in a fair amount of trade to my worlds, so I'm a bit leery of beating on them. The Krynn seem to be fraying around the edges, taking a beating from the Arcean, the Drath and the Korx, so they're beginning to look like they're next up to bat. That's when the Jagged Knife showed (remember earlier when I said there was more minor race action to come? Yeah, this would be it.)

Now, I don't like the Jagged Knife. Never have, never will (and from what I've read on the forums, I'm hardly alone.) The jag-offs swiped seven of my colonies, including my awesome research colony of South Dakota (last reported of producing just shy of 900 RPs! Not too shabby for a C12.) I should have anticipated something like this would occur, as I had just expended the last of my immediately available transports on consolidating those annoying minor races. Worse, two of the colonies they took over were the two on either side of Arcean space that I had just colonized a couple weeks earlier!

Fantastic. Every one switches gears from economic production (starbase constructors, mining ships, freighters) to military production. California is still pumping out the battleships (with the Innovation Complex, Hyperion Starbase and a Navigation Center, that extra boost to speed I like to bequeath to my best military assets), most everyone else starts making transports. New Jersey -- a C14 radioactive world with a population of 20 billion -- is always cranky. I know it's because of their high population density, but I have a plan for them: the assault carrier. My assault carriers are a battleship hull with 16 advanced troop transport pods. Nothing like hitting a system with 16,000 legions of troops in one ship. It doesn't move very fast, but with the Navigation Center and some of the other techs I've traded for, sans engines they'll still move 9 parsecs a week. Most planets can't even dream of having 16 billion people uprooted in one fell swoop; usually, they have to make the rounds to several worlds, taking 2-6 billion a pop, before setting off to harm someone. The rest of the colonies are either making heavy assault transports (4k troops) or heavy assault shuttles (1k troops). Both models have recently been able to benefit from the development of stellar folding, so I can get those ships where they need to go in a hurry (the shuttles have a base move 22 parsecs a week and my prime colonies can produce one of them every third week, which is pretty close to the amount of time it takes them to replace the 1000 people deployed on the previous shuttle.)

As I'm readying the deployment of these invasion fleets, I start to line up my targets. Initially, I was strictly looking at getting back my colonies, starting with South Dakota, followed by North Dakota, Minnesota, Florida and Montana. I'd worry about Idaho and Utah a bit later. That's when it dawned on me that the Jagged Knife situation was actually a blessing in disguise! Since they took a lot of planets -- 53 of them if I remember correctly -- minus the 7 of mine, that leaves 46 of what had been the other empire's planets, now free for the taking! All without pissing anyone off, except the Jagged Knife & they're already on The List. With my heart pounding in anticipation, I quickly check on Thala. Blast it! Still Krynnian. Frickin' stupid Jagged Knife... Fine, what-ever. All the old Iconian planets are under their sway, along with many deep in the heart of the Korx and Krynn territories. Some are pretty nice, C15+. All will be made mine.

And so the war against the Jagged Knife is launched. Three invasion fleets: Red, Blue and Green. Planets fall to my relentless assault and riches begin to flow into the Alliance coffers like never before! The one accomplishment the Iconians had ever been able to reach was the construction of Diplomatic Translators (which annoyed me no small amount when that happened since I was 2-3 weeks away from finishing mine. Guess I should have been spying on them...) Well, that was mine after taking New Iconia from the Jagged Knife.

And so this is how things stand. The Terran Alliance is flourishing, able to capitalize on the Jagged Knife at the expense of everyone else. With all this new-found wealth, I was able to get the Torians and the Korx to lay off the Arceans for a while (I want those Advanced Navigation Centers! So they better bloody well be researching that, or else!) The invasion fleets are doing well, with a constant stream of heavy assault transports and shuttles arriving from the main colonies (ferried by my fleet support vessels sporting Mark III warp-bubbles). In fact, they've gone so far as to take over a couple planets in the heart of Altarian space (which is in the far south-western corner of the map.) R&D is focusing on weapons & defenses, so the Tsunami-class battleships have been supplanted by the Iminami-class, and then again by the Typhoon-class. Unlike the battleships, which are still too expensive to upgrade, the older Valiant and Vengeance-class cruisers are slowly being uprated to the new Vindicative-class while the Stalwart-class frigates are being recommissioned as the Resolute-class planetary defense frigates. And now my beady eye turns toward the ever-alluring, oft-elusive Thala... Tonight, methinks, the Krynn are in for a *big* surprise!
Reply #6 Top
Hehehe excellent fella-am interested in some of those adv techs like Stellar Folding-never seen it myself  :p 
Reply #7 Top
Hehehe excellent fella-am interested in some of those adv techs like Stellar Folding-never seen it myself


I love 'em. Small, fast and almost an absolute necessity on an immense map. With supreme miniaturization and the Hyperion Shrinker, I can fit an advanced troop module with two stellar folders onto a tiny hull. I call them my advanced assault sloops; in this current game, any of my regular planets can crank one out every other turns and they have a movement of 22 parsecs a turn, so I can quickly flood a planet with them.
Reply #8 Top
The Last Gasp (as it were)



Nothing seems to come very easily for us in the Terran Alliance, although I suppose it would be more accurate to say that nothing we *want* seems to come very easily for us. And what we want - still want - is Thala. First the misbegotten Thalans surrender to the Krynn. And now the Krynn surrender to their "good friends and allies" the Korx. Sigh... Of course, at this point, Thala would be more of a nice toy rather than anything else of serious consequence. With over 60 colonies (and not enough states names to go around, even using Puerto Rico and some of the other territories), the Terran Alliance has pretty much won. Barring some hideously unforeseeable misfortune, there’s not really anyone that can stand up to us.



After completing a crash-course in military research, our new Jökulhlaups-class dreadnoughts* have begun to roll off the assembly lines at California and Iowa. Sporting three stellar folders, four blackhole guns, two nightmare missile launchers and two doom-ray cannons, and replete with zero-point armor, Aereon defense systems and the very best in invulnerability fields, not to mention a powerful weapon amplifier, there is very little that can stand up to them. Unless the Dreadlords pop in (surprisingly, they've not made a guest appearance; pretty much everyone else seems to have.) The very first Jökulhlaups dreadnought demolished the second-to-last bastion of power for the Jagged Knife and is currently awaiting transports to consolidate that world before moving on to the finish off their homeworld.



Concurrent to that, the surrender of the Krynn had the unpleasant side-effect of swelling the ranks of the pirates immensely. Well, truthfully, I've not *seen* any pirates except when the Drengin surrendered, and now after the Krynn surrendered. Unlike the Drengin surrender, the Krynn's destruction resulted in pretty much every Krynnian ship going rogue. And, belying the earlier testimonial that old dogs can learn new tricks, the first thing some of these pirates did is blow to pieces one of my economic starbases. Sigh... Our military research run coincided with the reduction and consolidation of the majority of the Jagged Knife holdings in, or anywhere near, Terran territory. Military production was shifted from commercial and industrial production to military transports and a sizeable fleet of small, well-armed monitor corvettes for planetary defense of the newly acquired worlds. Several of these corvettes were quickly scrambled from orbital defense to intercept the rampaging pirates. Happily, any one of these corvettes proved more than adequate for dispensing with the pirate vessels and the pirate insurrection was quickly squelched.



Just as all *that* excitement abated, a radical element in the Korx Dominion assassinated the leader of the Drath Legion during a goodwill mission. Given that they are the currently second and third rated powers respectively, that's a bit of good news for us: if I decide to take either or both of them down militarily, this little fracas will let them wear each other down. Somewhat disconcertingly, however, is that the majority of my holdings are in the middle of the Drath Legion's flight path. With the vast majority of my non-mining starbases being economic starbases, that can be a problem. There are a couple influence starbases (from before that junior xeno-archeologist threw a switch and obviated the need for life-support systems; they're being retained strictly for the tourism revenue at this point) and a few military starbases in key locations. What is lacking, is any sort of military starbases in the home sector. Not good, not good at all. So, in addition to fortifying all the economic starbases with the latest & greatest, I'm working on my version of the Maginot Line (which I hope will *not* live up to its namesake): a line of military starbases, between myself and both the Drath and the Korx, with gunship cruisers stationed nearby (why, oh, why can’t we make fleets with ships and starbases?) Maybe I'll call it the Tonigam Line instead.



I really don't have a lot of expectations that the Tonigam Line will be completed prior to the other empires giving up. Already, both the Altarians and the Arceans have been reduced to less than a half-dozen planets, with the Arceans securely ensconced in the midst of Terran territory. With the Drath and the Korx flailing away at each other, the Torians are left to flounder away in their typically gormless manner. And the Terran Alliance may very well come to cultural dominance before any sort of military venture is exercised. Yes, barring the arrival of the entire Dreadlord battlefleet, the galaxy is ours. Soon, another galaxy will beckon for us to conquer...



Breaking the fourth wall: Not that I've kept to a straight literary mode throughout this, but I’ve tried to keep somewhat in the "game." I don't want to sound overly platitudinous, but I really want to express my heartfelt thanks to both the developers and the forum community of this game. The developers have given me a gift that the $60 I spent on the game goes no amount of distance in covering my true appreciation. This game has allowed me to immerse myself in a virtual world, exercising the exceptionally vivid imagination that possesses me (trust me, if you have it, you know what I mean; imagination may be the doorway to the new and wonderful, but it doesn't always pay the bills either.) And this forum community has given me both an outlet to vent some of the imaginative steam, as well as a truly supportive and friendly environment to dwell in. I'm most often a lurker, as I find most forum communities to be too intense and too insular for my liking. This community is much different and is one I'm very proud to be a small contributor toward. Thank you. (And now if I can figure out how I'm going to survive working two jobs today after last night's little episode of the "Just One More Turn" disease until 1:30 in the morning... stupid Jagged Knife...)



* For those of you who are *very* literal about these things, I'm not 100% sure that these ships would technically be considered dreadnoughts, as they carry different forms of ordinance. On the other hand, each form of ordinance is of the same generation of weapon & so that might satisfy the "all of the same caliber guns" definition for a dreadnought. In any case, I think the name is cool as hell; the British certainly know how to name their ships!
Reply #9 Top
Helluva an AAR mr-loved it! And was an exciting read in spite of not being written in a literary style-nice one  :CONGRAT: