Anyone else having ship path problems?

I bought GC2  DL & DA about a year and a half ago, played for several months and got doing other things. Came back to it a few weeks ago, went to Stardock Central and upgraded the game. It's at 1.80, and Stardock Central says there are no more updates, so I assume I am current.

I tend to play with the view backed out until the ships are shown as icons, and the planets as white circles showing quality. The problem is this, the view centers on the next ship with moves, I choose/chick a destination, (might be half the map away) and go to the next ship. It's very common for me to get the error screen saying 'this ship must have colony module to colonize this planet'. The ship was traveling past the planet, but the path "crashed into the planet". This has even happened outside the range of my ship. I entered a wormhole and came out in a region of space outside my range. The only thing you can do is click a destination within range, and the crew "hibernates" until it gets there. A couple turns later the survey ship bumped into a planet and I got the colonization error.

This is a minor inconvenience, I just reasign the proper destination, I was just wondering if anyone else has this. I have looked through this forum, but not seen it. Thanks!

But it is still a GREAT 4x space game! :CONGRAT: 

3,224 views 2 replies
Reply #1 Top
One of the developers indicated to me in an email that there are still issues with the pathfinding code that they hope to be able to fix in version 2.0. No eta on that yet though that I'm aware of.
Reply #2 Top
Yeah, been getting this in ToA when playing zoomed out. Ships showing a distinct enthusiasm for taking the path through the most asteroid belts possible. Mostly a minor inconvenience, but I've been playing the "timed" missions (i.e. get a ship from A to B before X pwnz you) in the campaign and it occasionally adds an unexpected additional challenge. Not quite the same problem, but looks like it has the same cause.

Possibly related, I've also notice some odd auto-survey behaviour, with surveyors bypassing nearby anomalies to collect more distant ones. I only had one surveyor at the time, so couldn't have been marked by another of my ships.