A front line

How do you guys prevent the enemy ships to fly around in your empire when they can simply move away from your fleets? I get a little frustrated seeing my fleets flying after them trying to catch up with them and at the same time I have to repair whatever damage they manage to do to my planets before they are either cought or simply gone again.

I do build lot of defences, planetshields and even the warpspeed desturbers, but they still manage to get away a lot of the times.

I had hoped that the enemy fleets were forced to withdraw back to the planet where they came from instead of being able to push further ahead.

 

Help?

45,762 views 13 replies
Reply #1 Top
Simple solution, Use Hangar Defenses with Phase Jump Inhibitors takes 7x longer for them to phase jump away, BUT does not effect your ships!
The Strike Craft will Fly and attack them the moment they arrive, and the inhibitor will make sure they stay a while.
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Reply #2 Top
you can also set your strike craft to rally at a point in the grav well. i usually put mine right where the enemy jumps in so the fire almost immeaditly.

as long as the ai senses that it is over powered it will run. draw the ai into your static defenses then send a part of your fleet a different way to out flak the ai's fleets. send your fleet to your planet and start chasing. eventaully they will run into the other part of your fleet.

you should be able to inflict more damage that way. take along repair cruisers to fix up things during the chase.
Reply #3 Top
whenever you play a game and find one of those dead asteroids in a key spot ( like in Dopplegangers for example ) i like to load them up with defense turrets, phase inhibitors, and a few ships there ( long range preferably )

then like Dauntless said, use part of your fleet to flank them
Reply #4 Top
As long as the ai senses that it is over powered it will run.


They really need to fix that, I end up playing pickle with my opponets fleet, I chanse them from planet to planet over and over! Its anoyying!!!
Reply #5 Top
They really need to fix that, I end up playing pickle with my opponets fleet, I chanse them from planet to planet over and over! Its anoyying!!!


Would you prefer the AI fought to the death every single time? It's realistic, and sensible to withdraw from a fight it can't win.
Reply #6 Top
Well not every time, but EVERY SINGLE TIME I fight the AI, It flees!!! Gets REALLY anoyying.
Reply #7 Top
They really need to fix that, I end up playing pickle with my opponets fleet, I chanse them from planet to planet over and over! Its anoyying!!!Would you prefer the AI fought to the death every single time? It's realistic, and sensible to withdraw from a fight it can't win.


It's not realistic to abandon a highly populated and developed world without so much as a shot fired just because the enemy has slightly more ships then you. The AI's planets are (presumably) closer, and thus it can produce and call in reinforcements faster which is what it should do instead of running.

As it is now, you just need a few more ships then the AI and you can tromp around it's empire stealing it's planets with minimal to no losses, then box it in it's homeworld and take it over with culture or just run it over with the huge fleet you have from taking the whole map over uncontested. It's a terrible strategy on the AI's part, and it makes for boring gameplay.
Reply #8 Top
The AI's planets are (presumably) closer, and thus it can produce and call in reinforcements faster which is what it should do instead of running.


The AI usually doesn't have spare ships lying around, and tends to stay near their current fleet limit, so reinforcements would be weak, and too late to do anything.

It's a terrible strategy on the AI's part, and it makes for boring gameplay.


The AI's strategy is fine in general (except for the various issues with allied forces being fixed in the new patches). The AI prefers losing a planet to losing both their fleet and a planet as well. Usually the AI will retreat to a better fortified planet and fight there, which is a realistic strategy.
Reply #9 Top
Usually the AI will retreat to a better fortified planet and fight there, which is a realistic strategy.

When all the planets are fortified the same, which is usually the case with the AI, it's going to keep retreating until the homeworld. It needs to stand and fight somewhere before it loses 98% of it's empire.
Reply #10 Top
Usually the AI will retreat to a better fortified planet and fight there, which is a realistic strategy.


In my experience, the AI usually retreats to the last asteroid left alive behind its homeworld and won't actually turn around and fight until you've already commenced bombing.

Retreating to meet up with reinforcements or to make a stand on a fortified planet would be 'realistic' but I rarely, if ever, see the AI do either one of these things. Perhaps after the next patch when the AI (hopefully) doesn't regularly compose its fleet of 50% Robotics cruisers and 50% actual combat ships, this will change. I'll keep my fingers crossed, anyway.
Reply #11 Top
Well, retreating is one thing, another thing is to 'flee' through the enemy line of defence where you really haven't got any control over them. With 'Flee' I actually don't meen flee but they force their units behind my lines, socalled guerrilla tactics. I know it would probably be realistic doing and it is a very popular tactic in which smaller forces can beat larger forces (Iraq, Afghanistan etc).
But I don't find it funny at all (and the game is about fun first of all, eh?).

I would prefer that they couldn't continue forward to another system before they had conquered the system they were in. So if they wanted to pull out of the battle, they would have to go backwards.

But I will use the tactics you guys talk about. Thx for the replies.
Reply #12 Top
I suggest that if you set your AIs to "hard aggressive", you'll find a lot less retreating.
Reply #13 Top
i honestly miss the "unfair" setting on the AI from the demos


they never retreated