Questions about "all labs" in ToA
As this post would be otherwise prohibitively long I am splitting it into several pieces. Hopefully this isn’t violating protocol on these forums.
Before I go into my questions / observations about
"all labs" strategies in ToA let me state that I am by no means an
expert of Galciv2, having skipped DA altogether, and only recently started to
play ToA (like a month ago).
I enjoy the game immensely and am able to win easily on crippling and with some
anxiety / luck on masochistic. I have read multiple AARs by folks like Wyndstar
and Maschrinthus (did I spell that right?) and the like. As an aside I spent
several hours one night doing test games so that I could figure out the exact
mechanisms for the sliders, application of bonuses, etc.
So one strategy that caught my eye was the "all labs" approach
followed by the "flip" to "all factory". (a la Wyndstar).
Being a scientist in real life the idea of a heavy research strategy in Galciv2
has always appealed to me. Lastly I like to usually play on large or gigantic
maps with max number of opponents with research at Slow or Normal. From what I
have read on these forums (at least in regards to DL / DA) this is well suited
to an all labs / flip style at higher difficulties (i.e. “all factory” is more
for Fast or higher research rate).
To set context for this post I have been trying things out at Masochistic with
Research at 100% with an Altarian custom race (Altarian base + max econ + max
morale + Technologists + max research + Super Diplomacy instead of Organizer).
I suppose at some point I'll flip to Super Breeder and max pop growth instead
of research but hey I am a scientist irl hence the max research.
Ok so now the questions / comments most of which are concerned with the early
game phase (i.e. year one), since as other more skilled players have already
voiced on these boards --- year one is where you win or lose the game at higher
difficulties.