Ship design help, Twilight of the Arnor

My ships have half the weapons of the pre made ships

Hello sorry if this has been asked before i searched the forums and the ship design wiki and found nothing. When i use the ship editor to create a ship i am unable to create anything that comes close to the  pre made ships. For example i just finished researching the huge hull and while trying to create a huge ship i was only able to get my ship to 50 points in beam weapons and 10 points in defense before hull points are maxed out . While the pre made ship that i gained when i learned the tech has 103 points in beam weapons and 48 points in defense.

I tried to go weapons only and was still only able to get 70 odd points in beam weapons and 0 in defense. I dont understand how the pre made ships are able to get such high attack and defense values.  Is it possible to create a user made ship that will have similar values? .

 

 

3,042 views 4 replies
Reply #1 Top
There's a bug associated with auto desinger. AI uses the auto desinger too so you might just stick with the premades.

Me, i make my own. I don't use exploits, as the AI is fairly easy to beat anyway when you what you're doing.
Reply #2 Top
Hello, Agcsy. The pre made ships get a little bump to help the beginning player.

Miniaturization is your friend. The smaller things are, the more of them you can put on your ship.

Research farther up the tech tree. You will never be able to put enough LaserI's on a huge hull to make it competitive. Big weapons on a small hull are better than small weapons on a huge hull. It's not the size of your hull, it's how you use it. ;)

Reply #3 Top
I find that, generally I am able to create ships far superior to the AI ships. Some things to consider are.

1) Mineaturization - this will allow you to put more weapons on the same size ship.

2) Be aware of what weapons work best. Sometimes you have to fully research down a particular chain to get the "Best". Early on, Psionic Blast (??) is a tech that Evil can research and will give you a BIG boost to your weapons early on. Still Black Hole projectors will allow you to do Dreadlord level damage.

3) There are modules that, when added to your ship, will increase damage in your own space. Research these and add them to your defense fleet.

4) Don't always believe what the "Ship Builder" stats are telling you. I found a number of times that, once built and out in the real world, my ships do a lot more damage than the editor told me. This is in part to some techs that give Blanket boosts.

5) Don't discount the ability to tailor you offense/defence/movement to your need. The AI does some of this, but you will be able to really customize your ships to your desires/needs once you get the hang of it.

6) Fleet bonuses. There are Fleet techs that will help you once you learn to use them.

7) Occasionally you will find "Precursor ships". These ships have a tendency to be much more powerful than you will be able to build. Not in all cases, but don't worry if you find one that is.
Reply #4 Top
4) Don't always believe what the "Ship Builder" stats are telling you. I found a number of times that, once built and out in the real world, my ships do a lot more damage than the editor told me. This is in part to some techs that give Blanket boosts.


Well the ship builder shows you the raw attack and defense value of the ship, without any bonuses you might have in "weapons" and "defense" categories. Such bonuses are found in anomalies, military ressources, around military starbases with dedicated modules, techs, onboard ship offense and defense boosters modules, and race ability.