I find that in harder levels, your opponents always seem to be able to win endorsements on practically the first day. They can even win an endorsement each day on their own side and then immediately start taking endorsements from the other side (For example, a republican can win one conservative special interest group each day. Once he has them all, he can take one liberal group each day.). It is very unfair, players have no competitive presence in the endorsement war because they have to build an outreach center and wait until he has enough clout points. By that time, his opponent practically has half of the groups already, and you can buy only one and you immediately have barely any clout left. It's like your opponent starts out with 1000 clout points to begin the game. Thus:
A: It's too easy for an opponent to look bipartisan.
B: Groups on your political side don't endorse you, so you can't rally your base.
C: It should not be so easy to win a group on the other side. In fact, it gets unrealistic when republican wins a group for affirmative action or abortion rights, or a democrat wins a group for gun rights and Christianity promotion.
D: It should hurt you to win groups on the other side, not make you look moderate and bipartisan.
Also, why is the homeland security group conservative, are they saying thet democrats believe in allowing terrorism?!?!