Impulse Arrives: Next Generation PC platform

- AMD, THQ, Epic, Gas Powered Games, Hothead Games and more on board -

PLYMOUTH, MI – June 17, 2008 – With the backing of industry powerhouse games and software developers and publishers, Stardock today announced the launch of its next-generation digital distribution platform, Impulse (www.impulsedriven.com). Impulse is a cohesive, integrated virtual platform for consumers and developers that is designed to simplify buying, supporting, and developing PC games and applications for Windows XP and Vista.

"Impulse is a platform first, a store second," said Brad Wardell, president and CEO of Stardock Corp. "Our primary objective with Impulse is to address the issues users have with their Windows experience today. That includes being able to boot up a new PC, install Impulse, and then be able to press a button and have it install all of your software and games with one click."

To this end, Stardock has been working with major PC game publishers and software developers to bring as many titles onto Impulse over the next several months. For developers and publishers, Impulse supports localized currencies, custom pricing models for affiliates, exclusive store items on a per-partner basis, publisher controlled availability, and more. For consumers, Impulse is expected to have the largest selection of digitally-available software on the market within its first year of operation. Currently Impulse features more than 100 games and software applications.

Stardock is currently working with premier game and software companies including Epic Games, THQ, AVG, iolo, Gas Powered Games, Hothead Games, Ironclad Games, Meridian4 and many others.

"Impulse is, by far, the most advanced digital distribution platform we've seen, and we're extremely excited to take advantage of the features of Impulse Reactor," said Chris Taylor, CEO of Gas Powered Games. "It's easy to use, has awesome capabilities for developers, and it doesn't tie consumers to a single digital distribution platform."

Continued Wardell, "Impulse is designed to help consumers get the full use of their PC. For example, a user who has purchased multiple programs over the years is left hunting for CDs and registration numbers when setting up a new machine, and their data may be scattered across multiple USB drives and other computers. If the user has games, it can be needlessly complex to find and set up multiplayer games and keep up to date on drivers."

Impulse addresses these issues; once a user purchases a program, it is automatically associated with their Impulse account. Users can update or re-download a given program when they set up a new machine or as needed. In addition, Impulse allows users to associate programs with their Impulse accounts even if those programs weren't purchased through Impulse. For example, a user who purchases a game from their local retailer or a different digital distribution service would be able to associate their purchase with Impulse if the program's publisher takes advantage of the free option. Additionally, Impulse supports refunds for users who have technical issues with a game or application.

"Digital distribution empowers independent developers like Hothead and is exactly what the game industry needs today," said Vlad Ceraldi, president of Hothead Games. "Impulse will offer more choices to gamers and developers alike--we are truly excited about the games we will bring to Impulse, starting with our first game series, On the Rain-Slick Precipice of Darkness."

Impulse will also provide a virtual platform called Impulse Reactor, a set of server-side features for developers that will work even if the user doesn't have the Impulse client installed. Impulse Reactor will include support for virtual drives for saved game data, multiplayer matchmaking, game rankings, NAT negotiation for multiplayer games, friends lists, and support forums.

Also unique to Impulse is its distribution model. Companies and individuals will be able to distribute their own branded version of Impulse starting in mid-August, and every time a user creates an account with an affiliated distributor, that distributor will receive a percentage of the gross revenue of any future purchases.

Amongst the first distributors of Impulse will be AMD, which will be distributing Impulse as part of their Ruby ROM content disk that accompanies their graphics cards as well as from the AMD Game! website.

Darren McPhee, senior marketing manager for gaming at AMD said, "We are excited about the potential of Impulse to help enhance the user experience of our customers. With the continuing advances in PC technology, we see Impulse as a terrific way to help bring these advances to our user base."

Impulse can be used by developers, publishers, and even retailers. "Digital distribution shouldn’t be seen as a threat to our retail partners, rather as an opportunity," said Wardell.

By passing Microsoft's stringent testing procedures, Impulse has been Certified for Windows Vista. Applications that receive this recognition have been independently tested to assure the highest levels of compatibility, functionality and reliability and must meet both Microsoft's own security guidelines and the privacy standards set for by the Anti-Spyware coalition.

"Microsoft is pleased that Stardock has earned the Certified for Windows Vista software logo for their Impulse application," said Jeff Price, senior director in Windows Client Product Management at Microsoft Corp. "This highlights Stardock's commitment to providing its customers with higher quality applications that deliver a more secure, reliable and compatible experience with Windows Vista."

"We are excited to be working with Stardock on the launch of Impulse. We believe that through Impulse, the iolo brand, and System Mechanic in particular, will be introduced into a promising new market. Through Impulse, consumers will be able to benefit from having access to a variety of software applications, games and drivers through a single platform," said Tim Weinzirl, business development manager, iolo technology.

Stardock will be releasing Impulse in three phases. Today marks the initial launch of the Impulse client, with the immediate availability of titles from multiple PC game publishers and software developers. Phase two, scheduled for mid-August, will include Impulse Reactor and the beta of MyImpulse, a utility that will allow developers to automatically submit their games or software to Impulse under a streamlined, uniform royalty agreement for moderation. Phase three will be launched in early 2009 and will greatly automate the ability for developers to publish their games and software on Impulse as well as include virtual drive management tools.

To learn more about Impulse visit www.impulsedriven.com. Impulse is also included on the retail version of Stardock’s new PC strategy game, The Political Machine 2008.

About Stardock

Stardock is one of the world's leading developers and publishers of PC games and desktop software. Its PC games include Sins of a Solar Empire, the highest rated and best selling PC strategy game of 2008 as well as the critically acclaimed Galactic Civilizations series. Its desktop software includes Object Desktop, WindowBlinds, and a host of other programs for customizing the Windows experience.

26,544 views 16 replies
Reply #1 Top

 :CONGRAT:  You should have a "clapping" emoticon! hehe That announcement deserves applause!
Reply #2 Top
Congrats Stardock, for finally being able to push this big baby out the door after the delays :)
Reply #4 Top
Congrats Stardock!
Also does anyone know if I can delete Stardock Central after installing Impulse?
Reply #5 Top
You should be able to, SDC doesn't do anything Impulse doesn't.
Reply #6 Top
Nice.

And with SOASE Colors as well...

Thanks Brad & Co - I will use it!
Reply #7 Top
Just downloaded the Impulse set up file. At 1.8 MB it's not very big and doesn't seem as threatening as what I might have thought.

(Edit)

Now that I've installed it (it keeps downloading and is larger than 1.8 MB, I think) it only picked up Sins as an installed game and missed Unreal Tournament 3 and Unreal Tournament GOTY (UT 2004 wasn't available for purchase, though). What do I have to do to get Impulse to recognize other titles that it's affiliated with?

When will running Impulse be required for playing Sins? Will that be with the release of the 1.1 patch?

(Edit)

Nevermind. It looks like you have to go register your other games to add them to Impulse. I think I'll hold off since I don't see any real reason to do this just yet. (I can get patches for UT3 on my own and UT-GOTY isn't going to be patched any further.) What would be neat would be if--assuming Epic ever makes a UT4 or a UT 3.5, they offered a discount via Impulse for people who'd bought (the very disappointing) UT3.
Reply #8 Top
Woo-hoo, congrats guys! (Now, how did I miss this news article for so long?)
Reply #9 Top
Should the people that have the Beta Version reinstall Impulse from the download posted above or impulsedriven.com

I have the Beta Version, BUT it works fine with my Vista Ultimate 64 OS. Should I even bother reinstalling the Alpha Version? I have been constantly updated my Impulse whenever it checked for a update.
Reply #10 Top
Errr... how does it differ from steam? For as much as it's being hyped I can't see any differences.
Reply #11 Top
The one thing that will make this a must have if they can pull it off is the ability to associate games purchased at retail stores to your account. I keep a "patches" folder on my hard-drive, but remembering if I have to update to 1.1 before I can apply the 1.2 patch, or locating patches for old games on the internet is a nightmare, so to have this done automatically for games I didn't even purchase online would be fabulous. I presume it could also be used as a backup should any of your original disks become scratched or lost.

Fingers crossed they can get the content on here. I wonder how open software companies will be to Stardock's "open" philosophy when a large number are trying to tie their products down in more and more convoluted and restrictive copy-protection methods?
Reply #12 Top
Personally I find registering games to be an added irritation, hence why I don't bother doing it. I rather get past the crap and get right into the play.
Reply #13 Top
Nevermind. It looks like you have to go register your other games to add them to Impulse. I think I'll hold off since I don't see any real reason to do this just yet. (I can get patches for UT3 on my own and UT-GOTY isn't going to be patched any further.) What would be neat would be if--assuming Epic ever makes a UT4 or a UT 3.5, they offered a discount via Impulse for people who'd bought (the very disappointing) UT3.

Tried adding my Unreal games and it seems that you can only register games that have serials provided by Stardock, so it's pretty much the same with Steam as games that require a Steam install (Prey and Speedball 2 for example) can have their serials work with Steam, UT3 I couldn't and same with Impulse.
Reply #14 Top
Yes, the publisher/developer needs to support the feature to have Impulse recognize all serial numbers.  At this time, no third-party has signed up for this, though we expect some to come on board in the next couple months.
Reply #15 Top
i will be impressed if you give a broader range of payment options.


hint: im not going to go trough the hassle to load cash onto a paypal account or get a credit card.
Reply #16 Top
i will be impressed if you give a broader range of payment options.hint: im not going to go trough the hassle to load cash onto a paypal account or get a credit card.

I've worked at multinational corporations that only take Paypal and credit cards. It's a lot more money to add other payment methods with little or no gain. It would be nice, but there's no reason to expect it.