Questions after my second full game

First a confession: I downloaded this game three weeks ago.  For free.  A week and a half of it was fun enough that I plumped the $59.95 even though I'm not getting anything "extra" (the Metaverse doesn't really excite me).  It's a great game, so I figure the torrent was just a really, really big demo :p.  I'm happy to pay for it.

So I've played through two full games now, one on a small map and one on medium.  The small one was against "Beginner" NPCs and I was Terran.  It was pretty easy, but fun, and I never ever got into a fight in a culture win.

The medium map I just finished in TA, Terran against 4 "Normal" NPCs and the Lantzlandians.  Again the CPU didn't put up much of a challenge.  I threw out a ton of colony ships early and stayed on morale/economics research until all the planets were settled.  Every other race except the Thalans ended up with three planets, the Thalans with 8 or 9, and me with about the same. The Thalans started in the middle and had the entire SE corner to themselves, except that I did manage to settle one 14 planet way down almost in the corner.  I never got so much as a bad look from any of the other races, even when I set up influence starbases beside the Thalan planets -- I ended up taking over 6 or 7 total planets and a ton of mines and never went under "Friendly" with the Thalans.  Is this a human thing?  I went quite high on diplomacy research skills so was it even possible to annoy them short of blowing them up?

Speaking of which, I blew up the Lantzlanians because I didn't want to get through two full games without shooting something.  I took two Large size destroyers and found that the combat was a bit weird.  I clicked to attack and got the usual 4X pew pew pew and units losing HP and dying, but at one point in the fight I got an EXCITING NEW screen that simulated the battle.  This was kewl and fun, and I'm hoping someone can tell me why I didn't get this every time.  My two destroyers were joined in a fleet vs. a stack of about a dozen LL 8hp ships, so it was a slaughter but it was a lot of clicking to attack over and over and over -- I wanted simulated carnage and destruction!

Got two events near the end -- had spies enter every one of my planets, which was highly annoying.  Then Dread Lords showed up and took over some planet, so luckily I'd researched up into invasion a bit for the LL.  I put everything into researching all the way up invasion and cranked out a couple landers.  Arrived at the planet to find they'd only built a scout and a transport of their own, blew them up, threw tides down and a billion pixels gave their lives so I could have a level 39 Heavy Gravity planet.  I went out of war mode and threw everything into Heavy Gravity Colonization but by the time I was up and running, I got the "You win in 10 turns" cultural message as all the races had been pushed back into little bubbles around their homeworlds from my influency onslaught.

Again, was the ease of this game because of the humans?  The diplomacy thing seems like a huge deal, because the garrisons I put on all my planets after colonizing was over just seemed like a waste as nobody even looked funny at me. 

Also cash was a huge problem.  I was clearly doing something wrong (! :p) because at the end I was bleeding 500-700bc a turn -- granted this was with spies everywhere!  I did have a ton of research down everywhere and I was up to Invention Matrix and Manufacturing Centre, so those were costing a doinkton of dosh.  I was also wasting too much cash supporting my old garrison ships -- I probably should have just decommissioned them all.  I had one "cash planet", with lots of stock markets and Economic Capital, and then Earth was making me ~150 a turn, but it seemed nowhere near enough.  I survived to the end only because there was an economic boom event for like 3-4 months giving everyone a ton of cash, and then when the Dread Lords showed up I traded a ton of crap techs to the other races if they still had money, getting a pile of loot.  Maybe I did everything wrong and would have died horribly if this boom hadn't showed up :D.

Well, happy to hear any comments.  Sure would be nice as well if there was a way to go and review a game afterwards, like some log... is there any way to get the game to save one, or do you need to take notes (I won't :)).

33,704 views 6 replies
Reply #1 Top
It's not because you were Terran. I've never played Terran (somehow). It's probably partially from your difficulty level, you may want to up it a bit (to perhaps "Challenging").

You get some negative relational factors for setting up influence starbase next to their planets but it's not usually enough to go to war. You get easy positive relational factors for having a trade route with them and having the same ethical alignment.

You only get the battle screen when the fight is fleet vs fleet.

Your economy depends on the number of people you have in your empire but the more people that are on a planet, the unhappier they are. Generally, after I finish the colonization stage of the game you can get a 100% approval rating and it will double your population growth. Your flagship should be exploring anomalies automatically since the first round and this will keep your economy going. You should then establish trade routes because they longer they are active, the more money you make. Also, you should not be building much on expansion planets until a bit later, those can completely wreck your economy.

Finally, if you are a Federalist (+20 economy) you will need to upgrade your civilization down the democracy branch to reap the benefits.

I know how you feel about pirating this game too. After playing it I was thinking "Wow, even when I get bored of this game I'll want to play it again in another year; It's worth buying it".
Reply #2 Top
First comment: You DO get something "extra" by actually buying the game. The patches, which you wouldn't otherwise get, not only fix bugs, but include lots of nifty new features!

Heck, the first one for ToA, coming up soon, has zoom-to-cursor functionality, which I'd pay for all by itself! ^_^

Second comment is about the groovy battle screen. I don't know why it defaults to showing only during fleet battles, but you CAN change this so that you get the screen every time.

Go to Options, then to the Interface tab, and uncheck the box in the second column that is labeled "Show full fleet battles only if both sides are fleets".

I've also changed the Battle Length box to say "Full Battles", and checked the box that reads "Full Fleet Battles", but I don't remember if these were necessary changes.
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Reply #3 Top
Rack up the game difficulty level a few notches - the first few levels (up to and including - say - 'Normal') are only there to get you going. Life gets seriously active at the higher levels. The game is all about the Economy, you MUST get into that, learn how it works. When you do, the game flys and is great fun, until then it does drag a little as you end up firefighting. Its worth doing several sessions of the first 18 game months only, ditching them at that point and restarting, to get into the economy (the early game is Hugely important to get right, it has a massive effect on the mid-late game), that way you do several a night and it speeds up the learning curve massively.

If you want to see how bad it can get, wind up a Suicidal game - but dont be surprised (or put off) how quickly you get vaporised by the AI, its surprising how quickly you adapt to what initially seems an utterly impossible scenario. The top four levels are where you "earn your money", and seriously work for what you get, there's no "freebies" at those levels - Galactic Dog eats Galactic Dog :LOL:

Have a look at this thread Early Game Questions, and have a look at the Strategy section of the Forum. Initially you need to get into the minute detail of how the economy/moral/economy buildings/population all interact with the economy/production sliders. Until you nail this, you'll forever be "behind the curve" frustrated and firefighting.

Keep your eye on the forum in general, newbie startup questions and advice requests are common, almost guarantee they will cover your initial queries. If its still a mystery or your still going broke/geting vaporised by the AI, post again, its a helpful forum, you will not get flamed - anyone trying that nonsense with new players gets creamed themselves.

Regards
Zy
Reply #4 Top
Yeah,if you've played any kind of strategy game before Normal should be your starting point with the quick bumb to Challenging. Even those will allow you to pursue a "peaceful strategy" if you don't opt for the: always take the evil choice in a goodie-goodie galaxy.

The Terran's super is diplomacy so that helped you. Plus you get to spend points at the start of the game, maybe you added to this skill. First few games you should pick economic, it'll help.
Reply #5 Top
Tough difficulty enables all algorithms for the AI, yet doesn't give them bonuses yet. Higher than Tough they get bonuses to econ/research/production etc... So, playing on anything less than Tough, you got a restriction plate on the AI.

Under the diplomacy screen that shows all the other races, if you pick the Thalan and check out the other tabs, you can see what you have affecting your relations with them. Having a larger military than them (even if you don't use it) gives you pluses, a higher Diplomacy skill gives you pluses, not being aggressive (militarily)... you get the point. You'll see the things affecting you with 1 of 4 signs next to it (--, -, + or ++). Try to correct anything that shows a -- or - and do your best to turn any + into a ++ to make relations better.

As for a game log. There is a running one, per gaming session in the game directory called debug.err. All sorts of nitty-gritty details will be in that file, but it'll catch most anything that happens. This will get remade every time you restart the entire game however. New in TA (I think it was TA, maybe DA) there was a history tab on the colony management screen that covered any sort of news (not battles).

Also, I'm glad to hear that you helped the statistic of people who pirate demoed the game and felt the need to contribute even though they didn't need to. There is a thread around here that covers said stance.