dolynick

MOD: Stargate Races - 2011/12/13 - Diplomacy v1.34 Update

MOD: Stargate Races - 2011/12/13 - Diplomacy v1.34 Update

This mod adds custom races to the game based on races from the various Stargate television series.  At present it includes the Ancients, Wraith, Asgard, Goa'uld and the Ori.

Ancients:

A race that uses larger, more powerful ships to compose the basis of their fleet.  You will have a fraction of the number of ships in your fleet but many of them are more comparable in power to a capital ship for other races than to a frigate.  Ancient capital ships are immensely powerful and include the fabled Atlantis city ship.  They are also able to build Space Gates that allow near instant travel between planets, allowing them to easily shift their fleet resources as needed.

Wraith:

A race whose ships do not have shields but who compensate with increased hull points, armor and regeneration rates.  They have a wide selection of cruisers of varying power but only one type of capital ship, Hives, which are the heart of their fleet.

Asgard:

A race whose ships focus on shields and mobility.  Asgard vessels and structures have low hull point scores but all have shield points.  While they may not have dramatically more shield points than other races, their shields are superior in mitigation factors and mitigation build-up, with multiple research entries for improvements.  The Asgard fleet employs no strikecraft but makes up for the lack thereof with superior anti-fighter weaponry on various ships and structures and a notable advantage in mobility.  Sublight and hyperspace engines are highly advanced and provide superior mobility in both local gravity wells as well as interplanetary & interstellar travel and the Asgard empire tree provides numerours upgrades which provide further mobility advantages.

Goa'uld

A parasitic race who pose as gods to their subjects.  A powerful economy and formiddable diplomatic and cultural tools combine to make them a force to be reckoned with.  They may only have a handful of frigates and cruisers but most serve several functions.  Powerful capital ships anchor their fleet and complete their tools for conquest.

Ori

An offshoot of the Ancient race founded on fanatical belief in ascended beings who call themselves the Ori.  Governed by the Priors, living beings empowered by the Ori to impose their will, the followers of Origin are empowered by the the vast knowledge of the universe that their ascended overlords possess.  The Ori fleet is composed of a full compliment of ships varying in size but all very powerful.   Even the smallest frigates are protected by powerful shields and the massive capital ships are capable of engaging entire enemy fleets by themselves as they spread Origin across the universe or destroy all those who refuse to submit to the will of the Ori.

Latest Release Versions:

Diplomacy v1.34

dolynick_SGRaces-d1.06.zip

Galaxy Mod (Standalone, customized Sins Plus version for Diplomacy):

dolynick_GalaxyMod-d1.06.zip

Planet Size mod:

dolynick_PlanetSize-d1.03.zip

SG Galaxy Mod (Merge of SGRaces, GalaxyMod and PlanetSize mods):

dolynick_SGGalaxy-d1.06.zip

Fleet Size mod:

dolynick_FleetSize-d1.03.zip

All are Manifest friendly.  Verified to work with Volumetric Explosions and Bailknights for Entrenchment.  Priority order, top to bottom:  1) SG-Races, 2) PlanetSize, 3) FleetSize, 4) Volumetric, 5) Bailknight's.

If you are using SGGalaxy then you may stack it with the FleetSize mod as follows:  1) SGGalaxy, 2) FleetSize, 3) Volumetric, 4) Bailknight's.

**Note:  It may be necessary to reduce game effect settings to "high" from "highest", especially when using Volumetric Explosions and Bailknight's graphic effects in conjunction with SGRaces or SGGalaxy.  It may also be necessary to edit your user.setting file and increase the MaxParticleCount setting (default value is 6000).

-dolynick

3,743,918 views 1,775 replies
Reply #1526 Top

Quoting dewing12, reply 1524



Quoting dondurito,
reply 1522



Quoting Maxxedmk,
reply 1509
http://www.megaupload.com/?d=WJOAP99Q dolynick_FleetSize-d1.00

http://www.megaupload.com/?d=G0E4GPKS dolynick_GalaxyMod-d1.03

http://www.megaupload.com/?d=LUUX5M9Z dolynick_PlanetSize-d1.00

http://www.megaupload.com/?d=IAJU5TI1 dolynick_SGGalaxy-d1.03

http://www.megaupload.com/?d=T66RZA06 dolynick_SGRaces-d1.03

 

This is Diplomacy only I will do Entrenchment later.

If you could add this to your main post Dolynick it would be nice.



Have you try it ?



Ok, I thought they weren't working, but really my browser was just being stupid!

Really? I'm still getting 'no longer public access' blah blah

Reply #1527 Top

Quoting Yanxa, reply 1526

Really? I'm still getting 'no longer public access' blah blah

Have you signed up for a megaupload account? it's free.

Reply #1528 Top

Quoting dewing12, reply 1527



Quoting Yanxa,
reply 1526

Really? I'm still getting 'no longer public access' blah blah



Have you signed up for a megaupload account? it's free.

"Unfortunately, the link you have clicked is not available."

Nah - do you need one, then? Just I've never had to have one for the site before..?

Reply #1529 Top

could you please send me the download link for stargate races mod for entrenchment v1.05 i would love this mod :)

 

 

from

matthew22

Reply #1531 Top

Quoting JakeMc, reply 1530
Will this work with Diplomacy 1.2?

No. It has not been updated for Diplomacy 1.2 compatibility yet.  I'm swamped with RL stuff right now and just haven't had the time to do it.  I didn't even know a patch had been released until a few days ago.

-dolynick

Reply #1532 Top

Can you move the download to a free site please? I love the mod and all, but I don't want to pay money for it!

Reply #1533 Top

love the mod

can't wait to play it again :)

Reply #1535 Top

does that work with 1.2 diplomacy?

Reply #1536 Top

This is the 1.03 Version. The last one Dolynick released that is not yet compatible with 1.2 as 1.2 just recently came out and Dolynick isn't able to release new updates as he is busy with real life.

Reply #1537 Top

well i knew that part i was just checking :)

Reply #1541 Top

I have taken a look at Dolynick's work and what they changed with Dip 1.2. I have found a way for the mod to work and run with the changes i have made. Just download this new entitymanifest file i have uploaded. This only works for the standalone version of the mod. i haven't tried it for the others.

 

http://uploading.com/files/acbae9ce/entity.manifest/ 

 

 

I hope this helps some people and be warned i have not tried playing the mod for awhile so there could still be bugs but the fact i have it running should help most people.

Reply #1542 Top

Yeah, I'm sorry guys.  It's been a rough time around here for me for the last while.  Job issues and a major construction project on the side too.  I'm hoping to get some stuff finished up soon though and that should give me a little time to devote to fixing up the mod.  Honestly, I think I've played a game (any game) 3 days in the last 4 months. :(

-dolynick

Reply #1543 Top

 

Hello, 

I'm looking for absolutely Mods Stargate diplomacy v1.2 
If someone would like to do this update it will be extra. 
If necessary I will make it a gift but it has to work very well.

Reply #1544 Top

Nobody can update the asuran ships tangeant? (to fix the visibility)


I tried, but without succes :D (with 3Ds and softimage). The game launched with the mesh modified but the ship has no textures... lol If you find a noob, call me :D

Reply #1545 Top

Quoting StyphaX, reply 1544
Nobody can update the asuran ships tangeant? (to fix the visibility)


I tried, but without succes (with 3Ds and softimage). The game launched with the mesh modified but the ship has no textures... lol If you find a noob, call me

There aren't any Asurans in this mod.  I think you're looking for the Stargate Invasion mod/thread.

-dolynick

Reply #1546 Top

Hmmm... as far as I know, the asuran have the same ships than the ancients... that was a small mistake :)

So, ancients or asurans, the problem is the same, the ships are blacks (or very dark)  when you zoom at them :)

Reply #1547 Top

There's a problem with the wraith combat tech tree.  The two lower sections are merged into one and it won't let me do some of the research.  Clicking on the buttons does nothing. 

I'm using Avatar's entity.manifest to get it to work on 1.2 (thanks for making that!).  It runs perfectly other than the wraith research.

Reply #1548 Top

Can you be more specific about the wraith research tree? If you can put a screenshot up and i will take a look and try to make another fix for it.

On a side note this is to dolynick i hope you don't mind me posting small fixes like this...please pm me if you want me to stop or have any concerns about this...

Reply #1549 Top

Peter1x9 I have taken a look at it and the research is working fine for me. the buttons work too. not sure what happened in your game. about the lower sections merging they are meant to be merged there are only two blocks in the "combat" tree.

 

I found a small problem while playing as the wraith. the hoard ship was casting its strikecraft disabling ability all the time. i fixed that as well.

Also the Ancient Adamas cruiser was suffering from it too. Just paste the two new files into the mod to change it.

http://uploading.com/files/636a3758/AbilityWraithDisableStrikecraft.entity/ 

http://uploading.com/files/71efce24/AbilityTelekineticPushAncients.entity/ 

Reply #1550 Top

Must have been a one-time glitch.  I played another game on the same map and everything is working just fine.