dolynick

MOD: Stargate Races - 2011/12/13 - Diplomacy v1.34 Update

MOD: Stargate Races - 2011/12/13 - Diplomacy v1.34 Update

This mod adds custom races to the game based on races from the various Stargate television series.  At present it includes the Ancients, Wraith, Asgard, Goa'uld and the Ori.

Ancients:

A race that uses larger, more powerful ships to compose the basis of their fleet.  You will have a fraction of the number of ships in your fleet but many of them are more comparable in power to a capital ship for other races than to a frigate.  Ancient capital ships are immensely powerful and include the fabled Atlantis city ship.  They are also able to build Space Gates that allow near instant travel between planets, allowing them to easily shift their fleet resources as needed.

Wraith:

A race whose ships do not have shields but who compensate with increased hull points, armor and regeneration rates.  They have a wide selection of cruisers of varying power but only one type of capital ship, Hives, which are the heart of their fleet.

Asgard:

A race whose ships focus on shields and mobility.  Asgard vessels and structures have low hull point scores but all have shield points.  While they may not have dramatically more shield points than other races, their shields are superior in mitigation factors and mitigation build-up, with multiple research entries for improvements.  The Asgard fleet employs no strikecraft but makes up for the lack thereof with superior anti-fighter weaponry on various ships and structures and a notable advantage in mobility.  Sublight and hyperspace engines are highly advanced and provide superior mobility in both local gravity wells as well as interplanetary & interstellar travel and the Asgard empire tree provides numerours upgrades which provide further mobility advantages.

Goa'uld

A parasitic race who pose as gods to their subjects.  A powerful economy and formiddable diplomatic and cultural tools combine to make them a force to be reckoned with.  They may only have a handful of frigates and cruisers but most serve several functions.  Powerful capital ships anchor their fleet and complete their tools for conquest.

Ori

An offshoot of the Ancient race founded on fanatical belief in ascended beings who call themselves the Ori.  Governed by the Priors, living beings empowered by the Ori to impose their will, the followers of Origin are empowered by the the vast knowledge of the universe that their ascended overlords possess.  The Ori fleet is composed of a full compliment of ships varying in size but all very powerful.   Even the smallest frigates are protected by powerful shields and the massive capital ships are capable of engaging entire enemy fleets by themselves as they spread Origin across the universe or destroy all those who refuse to submit to the will of the Ori.

Latest Release Versions:

Diplomacy v1.34

dolynick_SGRaces-d1.06.zip

Galaxy Mod (Standalone, customized Sins Plus version for Diplomacy):

dolynick_GalaxyMod-d1.06.zip

Planet Size mod:

dolynick_PlanetSize-d1.03.zip

SG Galaxy Mod (Merge of SGRaces, GalaxyMod and PlanetSize mods):

dolynick_SGGalaxy-d1.06.zip

Fleet Size mod:

dolynick_FleetSize-d1.03.zip

All are Manifest friendly.  Verified to work with Volumetric Explosions and Bailknights for Entrenchment.  Priority order, top to bottom:  1) SG-Races, 2) PlanetSize, 3) FleetSize, 4) Volumetric, 5) Bailknight's.

If you are using SGGalaxy then you may stack it with the FleetSize mod as follows:  1) SGGalaxy, 2) FleetSize, 3) Volumetric, 4) Bailknight's.

**Note:  It may be necessary to reduce game effect settings to "high" from "highest", especially when using Volumetric Explosions and Bailknight's graphic effects in conjunction with SGRaces or SGGalaxy.  It may also be necessary to edit your user.setting file and increase the MaxParticleCount setting (default value is 6000).

-dolynick

3,746,767 views 1,775 replies
Reply #1451 Top

Quoting dolynick, reply 1449



Quoting EternalRequiem,
reply 1448
dolynick I noticed some of the Asgard abilities don't stop autocasting when autocast is enabled, I don't know if it's specific with capital ships or other class of ships but I thought I'd let you know if you already don't know about it.



Yes, I am aware of the issue.  Another poster recently pointed me to a wiki that had some very useful info on AIUseTime and Autocast options that I was not previously aware of.  Those should allow me to better tailor the behavior of most of those problem abilities where OnlyInCombat, etc doesn't seem to work properly.  The build version of the mod is using some of the new options and it does seem to be working much, much better now.  Thanks for taking the time to report it though Eternal.

-dolynick

Thats probably my wiki... Be aware that the new AI use times appear to be specific to Diplomacy.

Edit - If it's not http://code.google.com/p/soaseplugin/wiki/aiUseTime, can you point me to it? I'm always looking for new info.

Reply #1452 Top

Quoting ZombiesRus5, reply 1451

Thats probably my wiki... Be aware that the new AI use times appear to be specific to Diplomacy.

Edit - If it's not http://code.google.com/p/soaseplugin/wiki/aiUseTime, can you point me to it? I'm always looking for new info.

Yup, that's the one.  Nice job btw.  There are a few things in there I never knew about.  Sadly, it also confirmed a few things I was pretty sure were not available and could not be done.

I am coding solely for Diplomacy these days I should be fine but thanks for the warning/heads up.

-dolynick

Reply #1453 Top

I got around a few of those things, what were you after?

Reply #1454 Top

Quoting psychoak, reply 1453
I got around a few of those things, what were you after?

A modifier to give a specific amount of metal or crystal would be nice but doesn't seem to exist.  Give credits yes, but nothing for metal or crystal.  I had hoped to create matter converters (turn metal into crystal or crystal into metal, with a conversion penalty of course) but without the ability to give resources it can't really be done.

-dolynick

Reply #1455 Top

I ran into a similar situation looking for a way to give metal or crystal similar to the give credits but was dissapointed to find the same as you.

The only thing that pops into my head as a work around is the buffOverTimeActionType 'EarnResources' used by the Vasari Mothership. You can't differentiate metal from crystal on the earnRate which kind of stinks. My thought is spend 1000 metal and get 400 crystal/metal back. Basically 600 metal for 400 crystal is the end result. Maybe the matter conversion process still leaves some of the metal or crystal as a byproduct O:)

Reply #1456 Top

Yeah, that one's pretty easy to solve mechanically.

Reply #1457 Top

Played the mod, mostly liked it.  A lot of finishing work needed on the SG ships.

 

What I didn't like is seeing TEC/Vasari/Advent ship models used for SG factions...???  If the stargate universe factions only have certain ships available, then they should ONLY have those ships.  I understand that the mod creators want to provide more ship choice....but it takes too much away from the immersion to be really enjoyable.

Reply #1458 Top

those ship models are left as a result because those ship models have yet to be made and put in game

Reply #1459 Top

If you wanted a way of including ships from races that don't have enough to make it into your mod, you could use the travelers. One of their primary goals is obtaining ships for their unique lifestyle.

Reply #1460 Top

It seems I've been a little quiet lately when it comes to the mod and this thread.  I have been a little busy but I've also managed to get a little work done on things too.

Some long overdue shots of the new Goa'uld Jan'tak model that's been done for a while now:

Sorry they're a bit dark.  The texture has change slightly since these shots but it looks more or less the same yet.  A custom model seems to have fixed all the issues with the Jan'tak not firing after reloading a saved game.  :)

This I just managed to get done up and in game today.  It's the new model for the Ori Champion:

 

I still suck at texture mapping but I created this model completely from scratch so I'd say I'm getting a little better at the whole modelling thing.  The bridge section (upper part) isn't the best but I'm rather pleased with the rest overall.

-dolynick

Reply #1461 Top

Very nice work as always !! :thumbsup:

can we hope for a small patch update ? :pout:

 

Reply #1462 Top

Quoting dondurito, reply 1461
Very nice work as always !!

can we hope for a small patch update ?

Thanks.  I suppose timewise an update could be due.  I haven't been in a hurry to do so yet as the next update was supposed to be mainly a custom model update.  While I have been making some progress on that, it is slow going and there are only 4 new/updated models done so far.  There have been quite a few tweaks made to abilities for autocast behavior though so perhaps it would be worthwhile to patch now anyways.  I would like to have a nice half-dozen new models ready for the update though, so I'll think about it and try to figure out how long getting two more models in might delay things.

-dolynick

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Reply #1464 Top

Hi, new here and just found this mod. It's fantastic! Congrats on one of the better mods I've ever played. :) Couple of questions though. One is the lack of research for some of the factions, the Ancients for example have a very small culture tree. I'm just curious if the factions with smaller specific trees are designed that way or if there's more to look forward to? Also I've noticed that i'm missing textures on all of the sg ships. I've tried reinstalling the mod but to no avail. Am I missing something? I currently just have the "dolynick_SGRaces-d1.02.zip" files installed for Diplomacy 1.011. Thanks :)

Reply #1465 Top

the file links are no longer available :(

Reply #1467 Top

btw you cant download the mod

 

The file you are trying to access is no longer available publicly.

Please contact the user who has shared this file with you.

Reply #1468 Top

liniv, it looks like the infamous Adrive autodelete at 30 days old issue.

harpo

 

Reply #1469 Top

I haven't updated this mod since around last April/May, really looking forward to a fixed DL link. 

Reply #1470 Top

ye it would be nice why dont you upload it to Mediafire or Filefront insted imo much better file sharing sites

Reply #1471 Top

liniv, I have had A LOT of trouble when I uploaded files to filefront over 3 mb, filefront just seems to corrupt AND refuse to fully upload them, I have found filefactory & dropbox a lot better regarding the uploading, but dropbox does not give download counts & filefactory has some irritations for downloaders.

harpo

 

Reply #1473 Top

Soo does any one know of another location I can download this mod? it looks really cool and I am really anxious to try it out.

Reply #1474 Top

I've been looking around the past few days but I could only find posts that were copies of this post with the outdated link. If anyone can upload it or happened to find a place with a working link, please let us know. 

Reply #1475 Top

the only official location is the outdated links, BUT if dolynick gives permission, I CAN upload to my dropbox and post links for the latest versions ONLY, and I also have a copy of the ancient vanilla 1.15 version as well.

harpo