dolynick

MOD: Stargate Races - 2011/12/13 - Diplomacy v1.34 Update

MOD: Stargate Races - 2011/12/13 - Diplomacy v1.34 Update

This mod adds custom races to the game based on races from the various Stargate television series.  At present it includes the Ancients, Wraith, Asgard, Goa'uld and the Ori.

Ancients:

A race that uses larger, more powerful ships to compose the basis of their fleet.  You will have a fraction of the number of ships in your fleet but many of them are more comparable in power to a capital ship for other races than to a frigate.  Ancient capital ships are immensely powerful and include the fabled Atlantis city ship.  They are also able to build Space Gates that allow near instant travel between planets, allowing them to easily shift their fleet resources as needed.

Wraith:

A race whose ships do not have shields but who compensate with increased hull points, armor and regeneration rates.  They have a wide selection of cruisers of varying power but only one type of capital ship, Hives, which are the heart of their fleet.

Asgard:

A race whose ships focus on shields and mobility.  Asgard vessels and structures have low hull point scores but all have shield points.  While they may not have dramatically more shield points than other races, their shields are superior in mitigation factors and mitigation build-up, with multiple research entries for improvements.  The Asgard fleet employs no strikecraft but makes up for the lack thereof with superior anti-fighter weaponry on various ships and structures and a notable advantage in mobility.  Sublight and hyperspace engines are highly advanced and provide superior mobility in both local gravity wells as well as interplanetary & interstellar travel and the Asgard empire tree provides numerours upgrades which provide further mobility advantages.

Goa'uld

A parasitic race who pose as gods to their subjects.  A powerful economy and formiddable diplomatic and cultural tools combine to make them a force to be reckoned with.  They may only have a handful of frigates and cruisers but most serve several functions.  Powerful capital ships anchor their fleet and complete their tools for conquest.

Ori

An offshoot of the Ancient race founded on fanatical belief in ascended beings who call themselves the Ori.  Governed by the Priors, living beings empowered by the Ori to impose their will, the followers of Origin are empowered by the the vast knowledge of the universe that their ascended overlords possess.  The Ori fleet is composed of a full compliment of ships varying in size but all very powerful.   Even the smallest frigates are protected by powerful shields and the massive capital ships are capable of engaging entire enemy fleets by themselves as they spread Origin across the universe or destroy all those who refuse to submit to the will of the Ori.

Latest Release Versions:

Diplomacy v1.34

dolynick_SGRaces-d1.06.zip

Galaxy Mod (Standalone, customized Sins Plus version for Diplomacy):

dolynick_GalaxyMod-d1.06.zip

Planet Size mod:

dolynick_PlanetSize-d1.03.zip

SG Galaxy Mod (Merge of SGRaces, GalaxyMod and PlanetSize mods):

dolynick_SGGalaxy-d1.06.zip

Fleet Size mod:

dolynick_FleetSize-d1.03.zip

All are Manifest friendly.  Verified to work with Volumetric Explosions and Bailknights for Entrenchment.  Priority order, top to bottom:  1) SG-Races, 2) PlanetSize, 3) FleetSize, 4) Volumetric, 5) Bailknight's.

If you are using SGGalaxy then you may stack it with the FleetSize mod as follows:  1) SGGalaxy, 2) FleetSize, 3) Volumetric, 4) Bailknight's.

**Note:  It may be necessary to reduce game effect settings to "high" from "highest", especially when using Volumetric Explosions and Bailknight's graphic effects in conjunction with SGRaces or SGGalaxy.  It may also be necessary to edit your user.setting file and increase the MaxParticleCount setting (default value is 6000).

-dolynick

3,743,487 views 1,775 replies
Reply #226 Top

I've got the model into sins, but i'm having some scaling issues, (the model is way to small). So i'm trying to get that fixed.

Reply #227 Top

I've got the scale of the models down, now i'm working on textuare and color.

Just so everyone knows, so far I have the Puddle Jumper, the Stargate, and Atlantis.

Reply #228 Top

That's great news.  Good work.

-dolynick

Reply #230 Top

Just got it.  Thanks dewing!

-dolynick

Reply #231 Top

Hey dolynick, why don't you ask Eomega if you can borrow some of his models.

Reply #232 Top

dewing12 could you tell me what program do you use to make your 3d models?

 

Reply #233 Top

SoftImage XSI Mod Tool. Just google Mod Tool.

 

Here's a small preview of the Aurora.

 

 

Reply #235 Top

Yes it is.  I had a lot of fun just flying it around in the build version of the mod and watching do it's thing.  :)

Thanks so much for helping out Dewing!

-dolynick

Reply #238 Top

I've had a lot of fun making these models, and I'm glad you guys like them! :D

 

Here's an early build of Atlantis, and the puddle jumper.

 

 

Reply #239 Top

Hey, Dewing12 great work that ship looks awsome. I have just a few thing to ask well to start im having issue with the mod tool as i cant get it to boot up so i cant get some models in the game so if u can help me with this it would be very much apreaciated. Also this is more of a question for dolynick ,um how do u get the ship to get constructed ?? Ive been messing my head with this and still dont know how any help?!

Here the ship im trying to put in well both of them. thx 

untitled16.jpg picture by akkan117

Reply #240 Top

are these ships in this mod yet ??? :grin:

Reply #241 Top

and also do u guys need help with the mod i can help if some cloud teach me how to use froge tools or whatever i have a lot of free time latly .......ken out :grin:

Reply #242 Top

I really like the Stargate show series and this game but everytime I try to extract the folder, windows explorer crashes. f'ing microsoft I hate you and your darn Halo 3.

Reply #243 Top

Quoting KingDeathGod, reply 15
are these ships in this mod yet ???

No, they are not in the current release version of the mod.  Kreeargh kindly made some models from another game available and Dewing has kindly been converting them to SoaSE for the mod and I've been adding them to the build version as they come in.  The next update will surely include some of the new models but I have no ETA for when that release will happen at this time.

As for help with the mod... I'm doing fine handling most of the design and coding aspects of it myself.  I'm no modeller though so help there is always welcome.  Dewing has been busy working away on that front.

-dolynick

Reply #244 Top

thx  man hope to see it soon :grin:

Reply #246 Top

akkan 117, what version of windows do you have?

I have Vista 32 bit, and everytime I'd try to open it, it would crash. What I did was right click on Mod Tool and open as adminsitrator. that seems to work for me.

Reply #247 Top

Hello

sorry if this has already been covered, but does any one know how to mke the phase gates work between solar systems?

Reply #248 Top

as i understand it, the game mechanic requires extra-solar travel be between the stars, so i doubt that phase gates allow travel between solar systems

Reply #250 Top

I refer the honorable members present to a statement i made some time recently:

Quoting Archaon6044, reply 20
models are teh hawtness